Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
v2: Note that GL_KHR_blend_equation_advanced and
GL_KHR_blend_equation_advanced_coherent are done.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The additional provision of GL_OES_copy_image is that it work for ETC.
However many desktop GPUs don't have native ETC support, so st/mesa does
the decoding by hand. Instead of discarding the compressed data, keep it
around in CPU memory. Use it when performing image copies.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Some ideas copied from Jakob Sinclair's implementation, but the color
clearing is completely different.
v2: remove leftover code, disable conditional rendering
disable render condition cleanly
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This enables GL_shader_draw_parameters and GL_ARB_indirect_parameters as well
as a properly accelerated implementation of GL_ARB_multi_draw_indirect.
Enabling the feature requires a sufficiently uptodate firmware -- those have
already been released a long time ago, although this does mean that the
feature only works with the amdgpu kernel module, since the radeon module
doesn't have a way to query the firmware version.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Based loosely on patches submitted ages ago by Thomas Helland.
v2: Add lots of missing data provided by Ilia. Fix sort order of
GL_ARB_sparse_texture extensions suggested by Ilia.
v3: Note that Dave Airlie has started work on GL_ARB_bindless_texture.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
This reverts commit 82f8c23950.
KHR_texture_compression_astc_sliced_3d is not a requirement for
GLES 3.2.
Reported-by: Ilia Mirkin <imirkin@alum.mit.edu>\
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
v2: only load the clip vertex once
v3: fix clip enable logic, add cullDistance
v4: remove duplicate fields in vs jit key, fix test of clip fixup needed
v5: fix clipdistance linkage for slot!=0,4
v6: support clip+cull; passes most piglit clip (failures understood)
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Only one dEQP io_blocks test fails. This test fails for the same reason
as the match_different_member_struct_names test in a previous commit.
dEQP-GLES31.functional.separate_shader.validation.io_blocks.match_different_member_struct_names
v2: Add to release notes.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Brian Paul <brianp@vmware.com>
GL_KHR_robustness adds the GL_CONTEXT_LOST error and five new entry
points that we already implement. This patch adds a new dispatch table
that returns GL_CONTEXT_LOST from all entry points and implements the
GL_LOSE_CONTEXT_ON_RESET strategy by setting that table when we learn
that we've lost the context.
With the GL_CONTEXT_LOST reporting in place and dispatch for the new
entry points we can turn on GL_KHR_robustness.
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
The GL_OES_geometry_shader work is on the oes_shader_io_blocks branch
of idr's fd.o repository.
The GL_OES_tessellation_shader work is on the tess-gles branch
of kwg's fd.o repository.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Images aren't supported on maxwell, but neither is tessellation. Don't
overly confuse matters by trying to expose those subtleties in the
GL3.txt file/relnotes.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Dave Airlie <airlied@redhat.com>
This extension appears to be a strict subset of the ARB version. Also
remove it from GL3.txt since it doesn't seem relevant.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
We apparently pass all the relevant CTS tests. There are probably some
shortcomings, but they can be addressed down the line.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This enables:
- GL_OES_sample_shading
- GL_OES_sample_variables
- GL_OES_shader_multisample_interpolation
On Gen8, we pass all the CTS tests, and all but 4 of the dEQP-GLES31
tests (dealing with 1x/2x MSAA at half rate sampling). We believe
those 4 dEQP-GLES31 tests are incorrect.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cull distances are just a special case of clip distances as far as the
hardware is concerned. Make sure that the relevant "planes" are enabled,
and flip the clip mode to cull for those.
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
[imirkin: add enables on nvc0, add nv50 support]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
This has been merged few months ago but this should help
https://mesamatrix.net/ to update its list of supported extensions.
Please note that compute shaders are not really useful without
ARB_image_load_store and only GK104 and GK110 support it for now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
v2: Use chip_class instead of family.
v3: Check kernel version for SI.
v4: Preemptively allow amdgpu winsys for SI.
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
When this extension was added, an underscore were mistakenly replaced
by a space. Let's correct this, so it's a tad easier to grep for this
extension.
Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
This is the last necessary bit for OpenGL 4.2 support. All driver-specific
functionality has already been implemented as part of extensions.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
This adds support for the features requires for ARB_shader_storage_buffer_object
and ARB_shader_atomic_counters, ARB_shader_atomic_counter_ops.
[airlied: some cleanups applied]
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>