The enum values can be used directly as indices into arrays, simplifying
the code.
This significantly cuts down the number of CPU cycles spent inside
* Addr::V2::Gfx9Lib::HwlComputeDccAddrFromCoord:
+------------------------------------------------------------------------+
|+ +++ + x x xx|
| |_____AM____| |_A__||
+------------------------------------------------------------------------+
N Min Max Median Avg Stddev
x 5 14.89 15.44 15.14 15.156 0.24704251
+ 5 8.26 9.96 9.37 9.282 0.6262747
Difference at 95.0% confidence
-5.874 +/- 0.694294
-38.7569% +/- 4.58098%
(Student's t, pooled s = 0.476051)
* Addr::V2::CoordEq::solve:
+------------------------------------------------------------------------+
| + x |
| + + + + x x x x|
||__MA____| |______A__M____||
+------------------------------------------------------------------------+
N Min Max Median Avg Stddev
x 5 8.11 9.59 9.21 9.02 0.55605755
+ 5 4.28 5.05 4.48 4.564 0.32867917
Difference at 95.0% confidence
-4.456 +/- 0.666135
-49.4013% +/- 7.38509%
(Student's t, pooled s = 0.456744)
(The measured numbers are the percentages of samples inside the
respective function and its calles for
`perf record --call-graph=fp kitty -e false`, measured on a Lenovo
Thinkpad E595 (Picasso))
v2:
* Add missed 'coords[dim] |= bit << ord;' (Pierre-Eric Pelloux-Prayer)
* Put 'ADDR_ASSERT(dim < DIM_S);' where the code previous had
'ADDR_ASSERT_ALWAYS()' for the s/m dimensions.
* Use 1u for BitsValid (since it's 32-bit unsigned values).
* Use parens in 'BitsValid[dim] & (1u << ord)' for clarity.
Acked-by: Marek Olšák <marek.olsak@amd.com> # v1
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4523>
We were treating count == 0 as the format not being supported at all,
but queryDmaBufModifiers would return false in that case.
Fixes spuriously reporting all formats as unsupported with radeonsi
(which doesn't support modifiers yet), which would e.g. cause mutter
to think the HW cursor format isn't supported and fall back to SW
cursor.
Suggested-by: Daniel Stone <daniels@collabora.com>
Fixes: 4e3a7dcf6e "gallium: enable
EGL_EXT_image_dma_buf_import_modifiers
unconditionally"
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4532>
Otherwise, we might end up with a tiling-capable driver creating a
tiled resource here instead of linear. This is currently possible with
Zink, although we currently force all display-targets to be linear.
But that doesn't seem like a good idea in the long run, so let's loosen
this restriction.
Acked-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2678>
Don't emulate them with uncompressed formats if the host
support them since uncompressed formats like GL_R16 could
be not available on GLES hosts.
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
tc_transfer_map maps buffers directly, but the unmap operation is executed
in the driver thread.
When an application does a lot of map/unmap operations, without flushing,
this increase the RAM used (and eventually get the app killed by the oom-killer).
This commit allows tc to keep track of how many bytes were mapped during
the current batch. When this estimation becomes higher than a threshold,
we flush the batch.
See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2735
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4508>
To workaround a crash with Wolfeinstein Younglood because the
games creates one descriptor with
VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV...
I reported the problem to Machine Games, but still no answer, so
let's remove the unreachable calls (which are technically not
unreachable for buggy apps) to help gamers.
Note that AMDVLK and AMDGPU-PRO don't crash because they ignore
unsupported descriptor types.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4571>
This enables gl_Layer/gl_ViewportIndex when the ext is enabled, as well
as adding the new gl_ViewportMask[] array and viewport_relative layout
qualifier for gl_Layer.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4529>
I had missed that LDC actually uses vec4 units for its offset. This
means that we have to create a new instruction, and lower it in
ir3_nir_lower_io_offsets, similar to the existing SSBO instructions.
Unfortunately we can't assume that loads are always vec4-aligned, so we
have to use the alignment information that NIR gives us. Unfortunately,
it's currently woefully inadequate, and will have to be fixed to give us
good codegen in the future.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4568>