Commit Graph

101796 Commits

Author SHA1 Message Date
Dylan Baker ae3f45c11e bin/install_megadrivers: fix DESTDIR and -D*-path
This fixes -Ddri-drivers-path, -Dvdpau-libs-path, etc. with DESTDIR when
those paths are absolute. Currently due to the way python's os.path.join
handles absolute paths these will ignore DESTDIR, which is bad. This
fixes them to be relative to DESTDIR if that is set.

Fixes: 3218056e0e
       ("meson: Build i965 and dri stack")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
2018-04-23 09:57:35 -07:00
Dylan Baker dbf5b772b3 compiler/glsl: close fd's in glcpp_test.py
I would have thought falling out of scope would allow the gc to collect
these, but apparently it doesn't, and this hits an fd limit on macos.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106133
Fixes: db8cd8e367
       ("glcpp/tests: Convert shell scripts to a python script")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Vinson Lee <vlee@freedesktop.org>
2018-04-23 09:55:17 -07:00
Bas Nieuwenhuizen 0e945fdf23 nir: Do not use progress for unreachable code in return lowering.
We seem to use progress for two cases:
1) When we lowered some returns.
2) When we remove unreachable code.

If just case 2 happens we assert as state->return_flag has not
been allocated yet, but we are still trying to do insert all
predicates based on it.

This splits the concerns. We only use progress internally for case 1
and then keep track of 2 in a separate variable to indicate progress
in the return value of the pass.

This is slightly better than transforming the assert into
if (!state->return_flag) return, as the solution in this patch avoids
inserting predicates even if some other part of the might need them.

Fixes: 6e22ad6edc "nir: return early when lowering a return at the end of a function"
CC: 18.1 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106174
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-04-23 16:55:15 +02:00
Józef Kucia 8328c64eb1 radv: advertise 8 bits of subpixel precision for viewports
This is what radeonsi does.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-04-23 11:16:11 +02:00
Johan Klokkhammer Helsing dab02dea34 st/dri: Fix dangling pointer to a destroyed dri_drawable
If an EGLSurface is created, made current and destroyed, and then a second
EGLSurface is created. Then the second malloc in driCreateNewDrawable may
return the same pointer address the first surface's drawable had.
Consequently, when dri_make_current later tries to determine if it should
update the texture_stamp it compares the surface's drawable pointer against
the drawable in the last call to dri_make_current and assumes it's the same
surface (which it isn't).

When texture_stamp is left unset, then dri_st_framebuffer_validate thinks
it has already called update_drawable_info for that drawable, leaving it
unvalidated and this is when bad things starts to happen. In my case it
manifested itself by the width and height of the surface being unset.

This is fixed this by setting the pointer to NULL before freeing the
surface.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106126
Signed-off-by: Johan Klokkhammer Helsing <johan.helsing@qt.io>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
2018-04-23 04:25:40 -04:00
Ilia Mirkin 5428066f5e nv50/ir: make a copy of tex src if it's referenced multiple times
For nv50 we coalesce the srcs and defs into a single node. As such, we
can end up with impossible constraints if the source is referenced
after the tex operation (which, due to the coalescing of values, will
have overwritten it).

This logic already exists for inserting moves for MERGE/UNION sources.
It's the exact same idea here, so leverage that code, which also
includes a few optimizations around not extending live ranges
unnecessarily.

Fixes tests/spec/glsl-1.30/execution/fs-textureSize-components.shader_test

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-04-22 23:03:16 -04:00
Lepton Wu 6c5abb68c7 virgl: disable virgl when no 3D for virtio gpu.
If users are running mesa under old version of qemu or have turned off
GL at runtime, virtio gpu driver actually doesn't work. Adds a detection
here so mesa can fall back to software rendering.

v2:
 - move detection from loader to virgl (Ilia, Emil)

Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-04-23 12:35:29 +10:00
Dave Airlie a8420e2530 radv: mark const structs as extern in header file to avoid lto damage
The copr repo from che was using LTO and he reported radv broke
recently with it. When testing with lto builds here I noticed
that we weren't seeing any instance extensions reported.

It appears LTO was treating the const without extern as an empty
struct, this is possibly a gcc bug, but we can work around it
just by marking these with extern.

Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2018-04-23 05:55:22 +10:00
Dylan Baker f8c4716854 Bump version after 18.1
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
2018-04-22 09:35:56 -07:00
Ilia Mirkin 3f1cad48b8 gallium/tests/trivial: fix viewport depth transform
These were getting mapped off into outer space, which would cause nv50
and nvc0 to clip the primitives (as depth_clip was enabled).

These drivers are configured to clip everything outside the [0, 1]
range, even though the hardware supports other view settings.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2018-04-21 23:31:48 -04:00
Ilia Mirkin fe8b6d7e1f trace: allow image resource to be null
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-04-21 23:29:39 -04:00
Karol Herbst 63572091b5 nv50/ir/ra: prefer def == src2 for fma with immediates on nvc0
This helps with the PostRALoadPropagation pass moving long immediates into
FMA/MAD instructions.

changes in shader-db:
total instructions in shared programs : 5894114 -> 5886074 (-0.14%)
total gprs used in shared programs    : 666558 -> 666563 (0.00%)
total shared used in shared programs  : 520416 -> 520416 (0.00%)
total local used in shared programs   : 53524 -> 53524 (0.00%)
total bytes used in shared programs   : 54006744 -> 53932472 (-0.14%)

                local     shared        gpr       inst      bytes
    helped           0           0           2        4192        4192
      hurt           0           0           7           9           9

Signed-off-by: Karol Herbst <karolherbst@gmail.com>
[imirkin: minor edits to separate nv50 and nvc0+ cases]
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-04-21 10:53:59 -04:00
Rhys Perry cc35b76e99 docs/features: mark GL_ARB_post_depth_coverage as DONE for nvc0
This was done a while ago but never marked on features.txt. Note that
this is only supported on GM200+.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-04-21 10:02:55 -04:00
Dylan Baker 6754c2e83d autotools: Include new meson files
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-04-20 20:26:56 -07:00
Dylan Baker 5c8e2501a6 autotools: Add passes.h to sources so it will be included in the tarball
This was introduced in commit 8f848ada8a
but not added to the sources list, which is necessary for it to be
included in release tarballs.

Fixes: 8f848ada8a
       ("swr/rast: Start refactoring of builder/packetizer.")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-04-20 20:26:54 -07:00
Dylan Baker cfd7d2ba0d autotools: include include/vulkan headers
This is needed to provide vk_android_native_buffer.h for vk_enum_to_str.

v2: - remove accidentally included changes

Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2018-04-20 20:26:49 -07:00
Rhys Perry a0e57432b7 nvc0: fix line width on GM20x+
This has the side-effect of fixing polygon-offset piglit test failures.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2018-04-20 20:43:59 -04:00
Nanley Chery 7b20329107 i965/miptree: Delete an unused function
We're going to combine ::mcs_buf and ::hiz_buf in later commits. Once
that happens, this function no longer make sense.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-04-20 17:14:37 -07:00
Nanley Chery 010abacc95 i965/miptree: Don't leak the clear_color_bo
Free the clear_color_bo in addition to freeing the
intel_miptree_aux_buffer which holds the reference to it.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-04-20 17:14:37 -07:00
Jason Ekstrand 9d2ef3c9ec i965/blorp: Do the gen11 BTI flush
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-04-20 16:30:14 -07:00
Jason Ekstrand 185630c6bc anv/blorp: Do the gen11 BTI flush
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2018-04-20 16:30:14 -07:00
Lucas Stach 52e93e309f etnaviv: fix texture_format_needs_swiz
memcmp returns 0 when both swizzles are the same, which means we don't
need any hardware swizzling. texture_format_needs_swiz should return
true when the return value of the memcmp is non-zero.

Fixes: 751ae6afbe ("etnaviv: add support for swizzled texture formats")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Marek Vasut <marex@denx.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
2018-04-20 18:54:10 +02:00
Samuel Pitoiset 8f13975713 ac/nir: fix image dimension for subpass attachments
For subpass attachments we need one more coordinate with
the layer, so make them array types.

This fixes a bunch of CTS fails with RADV.

Fixes: 24fb3e6aa1 ("ac/nir: use ac_build_image_opcode for image intrinsics")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-20 18:44:51 +02:00
Bas Nieuwenhuizen e1df849c3c radv: Mark GTT memory as device local for APUs.
Otherwise a lot of games complain about not having enough memory,
and it is sort of local so this seems reasonable to me.

CC: 18.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-04-20 18:16:16 +02:00
Samuel Pitoiset fedd0a4215 radv/winsys: allow to submit up to 4 IBs for chips without chaining
The SI family doesn't support chaining which means the maximum
size in dwords per CS is limited. When that limit was reached
we failed to submit the CS and the application crashed.

This patch allows to submit up to 4 IBs which is currently the
limit, but recent amdgpu supports more than that.

Please note that we can reach the limit of 4 IBs per submit
but currently we can't improve that. The only solution is to
upgrade libdrm. That will be improved later but for now this
should fix crashes on SI or when using RADV_DEBUG=noibs.

Fixes: 36cb5508e8 ("radv/winsys: Fail early on overgrown cs.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105775
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-20 18:12:26 +02:00
Stefan Schake ff904978a1 gallium/util: Android backtrace support
We can't use any of the existing implementations in u_debug_stack.
Android technically has libunwind, but it's been modified to the point
where it no longer compiles with the Mesa usage. The library is also
not meant to be referenced by vendor libraries. The officially sanctioned
way of obtaining backtraces is through the Android own libbacktrace, a
C++ library. Access it through a separate C++ source file on Android only.

Signed-off-by: Stefan Schake <stschake@gmail.com>
Acked-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Rob Herring <robh@kernel.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-04-20 18:49:49 +03:00
Stefan Schake 2abd4f4b49 gallium/util: Don't stub u_debug_stack on Android
The fallback path for no libunwind ends up being stubs for Android.
Don't compile them in so we can provide our own implementation.

Signed-off-by: Stefan Schake <stschake@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-04-20 18:49:37 +03:00
Samuel Pitoiset dd069e9b41 ac/nir: handle nir_intrinsic_load_first_vertex like base_vertex
This fixes a ton of CTS crashes.

Fixes: c366f422f0 ("nir: Offset vertex_id by first_vertex instead of base_vertex")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-20 17:07:38 +02:00
Samuel Pitoiset b21a4efb55 radv/winsys: allow local BOs on APUs
Ported from RadeonSI.

Local BOs ignore BO priorities, and we don't need those on APUs.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-20 16:18:24 +02:00
Samuel Pitoiset 5c1233ed62 radv: use a global BO list only for VK_EXT_descriptor_indexing
Maintaining two different paths is annoying but this gets
rid of the performance regression introduced by the global
BO list.

We might find a better solution in the future, but for now
just keeps two paths.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-20 16:18:18 +02:00
Samuel Pitoiset 7bd5367546 Revert "radv: Don't store buffer references in the descriptor set."
In order to reduce a performance regression introduced by
4b13fe55a4 ("radv: Keep a global BO list for VkMemory."),
we are going to maintain two different paths.

One when VK_EXT_descriptor_indexing is enabled by the
application because we need to have a global BO list, and
one (the old one) when it's not enabled.

With Talos on Polaris, the global BO list reduces performance
by 10% which is too much for me.

This reverts commit ab6cadd3ec.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-20 16:18:13 +02:00
Jose Maria Casanova Crespo eb96bd57c7 i965/fs: retype offset_reg to UD at load_ssbo
All operations with offset_reg at do_vector_read are done
with UD type. So copy propagation was not working through
the generated MOVs:

mov(8) vgrf9:UD, vgrf7:D

This change allows removing the MOV generated for reading the
first components for 16-bit and 64-bit ssbo reads with
non-constant offsets.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-04-20 13:30:12 +02:00
Nicolai Hähnle 24fb3e6aa1 ac/nir: use ac_build_image_opcode for image intrinsics
So that we'll use the dimension-aware intrinsics in the future.

Acked-by: Marek Olšák <marek.olsak@amd.com>
2018-04-20 09:30:07 +02:00
Nicolai Hähnle 74063431f1 radeonsi: generate image load/store/atomic ops using ac_build_image_opcode
In preparation of dimension-aware LLVM image intrinsics.

Acked-by: Marek Olšák <marek.olsak@amd.com>
2018-04-20 09:29:57 +02:00
Nicolai Hähnle 625dcbbc45 amd/common: pass address components individually to ac_build_image_intrinsic
This is in preparation for the new image intrinsics.

Acked-by: Marek Olšák <marek.olsak@amd.com>
2018-04-20 09:23:52 +02:00
Nicolai Hähnle f931583828 amd/common: pass new enum ac_image_dim to ac_build_image_opcode
This is in preparation for the new, dimension-aware LLVM image
intrinsics.

Acked-by: Marek Olšák <marek.olsak@amd.com>
2018-04-20 09:23:40 +02:00
Nicolai Hähnle 9cb52d470a radeonsi/nir: fix crash in test involving the sample mask
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-04-20 09:21:50 +02:00
Nicolai Hähnle 552bc37c6f radeonsi/nir: set FS properties only when scanning a fragment shader
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-04-20 09:21:47 +02:00
Nicolai Hähnle a807a9b215 ac/nir: fix atomic compare-and-swap
The LLVM instruction returns { i32, i1 }, where the i1 indicates success.
We're only interested in the first part, which is the loaded value.

Fixes dEQP-GLES31.functional.compute.shared_var.atomic.compswap.*

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-04-20 09:21:40 +02:00
Nicolai Hähnle e788b987d8 radeonsi: fix error paths of si_texture_transfer_map
trans is zero-initialized, but trans->resource is setup immediately so
needs to be dereferenced.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-04-20 09:21:33 +02:00
Nicolai Hähnle 68ee1d5796 glsl: prevent spurious Valgrind errors when serializing NIR
It looks as if the structure fields array is fully initialized below,
but in fact at least gcc in debug builds will not actually overwrite
the unused bits of bit fields.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-04-20 09:21:23 +02:00
Aaron Watry 354b12681b clover: Fix host access validation for sub-buffer creation
From CL 1.2 Section 5.2.1:
    CL_INVALID_VALUE if buffer was created with CL_MEM_HOST_WRITE_ONLY and
    flags specify CL_MEM_HOST_READ_ONLY , or if buffer was created with
    CL_MEM_HOST_READ_ONLY and flags specify CL_MEM_HOST_WRITE_ONLY , or if
    buffer was created with CL_MEM_HOST_NO_ACCESS and flags specify
    CL_MEM_HOST_READ_ONLY or CL_MEM_HOST_WRITE_ONLY .

Fixes CL 1.2 CTS test/api get_buffer_info

v2: Correct host_access_flags check (Francisco)

Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2018-04-19 20:57:37 -05:00
Neil Roberts c366f422f0 nir: Offset vertex_id by first_vertex instead of base_vertex
base_vertex will be zero for non-indexed calls and in that case we
need vertex_id to be offset by the ‘first’ parameter instead. That is
what we get with first_vertex. This is true for both GL and Vulkan.

The freedreno driver is also setting vertex_id_zero_based on
nir_options. In order to avoid breakage this patch switches the
relevant code to handle SYSTEM_VALUE_FIRST_VERTEX so that it can
retain the same behavior.

v2: change a3xx/fd3_emit.c and a4xx/fd4_emit.c from
SYSTEM_VALUE_BASE_VERTEX to SYSTEM_VALUE_FIRST_VERTEX (Kenneth).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Rob Clark <robdclark@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
2018-04-19 15:57:45 -07:00
Neil Roberts c4f30a9100 spirv: Lower BaseVertex to FIRST_VERTEX instead of BASE_VERTEX
The base vertex in Vulkan is different from GL in that for non-indexed
primitives the value is taken from the firstVertex parameter instead
of being set to zero. This coincides with the new SYSTEM_VALUE_FIRST_VERTEX
instead of BASE_VERTEX.

v2 (idr): Add comment describing why SYSTEM_VALUE_FIRST_VERTEX is used
for SpvBuiltInBaseVertex.  Suggested by Jason.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-04-19 15:57:45 -07:00
Antia Puentes c32e1035cb intel: Handle firstvertex in an identical way to BaseVertex
Until we set gl_BaseVertex to zero for non-indexed draw calls
both have an identical value.

The Vertex Elements are kept like that:
* VE 1: <BaseVertex/firstvertex, BaseInstance, VertexID, InstanceID>
* VE 2: <Draw ID, 0, 0, 0>

v2 (idr): Mark nir_intrinsic_load_first_vertex as "unreachable" in
emit_system_values_block and fs_visitor::nir_emit_vs_intrinsic.
2018-04-19 15:57:45 -07:00
Neil Roberts 0c8395e15d intel/compiler: Add a uses_firstvertex flag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-04-19 15:57:45 -07:00
Antia Puentes 5ff848df7b compiler: Add SYSTEM_VALUE_FIRST_VERTEX and instrinsics
This VS system value will contain the value passed as <basevertex> for
indexed draw calls or the value passed as <first> for non-indexed draw
calls. It can be used to calculate the gl_VertexID as
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus SYSTEM_VALUE_FIRST_VERTEX.

From the OpenGL 4.6 spec, 10.4 "Drawing Commands Using Vertex Arrays":

-  Page 352:
"The index of any element transferred to the GL by DrawArraysOneInstance
is referred to as its vertex ID, and may be read by a vertex shader as
gl_VertexID.  The vertex ID of the ith element transferred is first +
i."

- Page 355:
"The index of any element transferred to the GL by
DrawElementsOneInstance is referred to as its vertex ID, and may be read
by a vertex shader as gl_VertexID.  The vertex ID of the ith element
transferred is the sum of basevertex and the value stored in the
currently bound element array buffer at offset indices + i."

Currently the gl_VertexID calculation uses SYSTEM_VALUE_BASE_VERTEX but
this will have to change when the value of gl_BaseVertex is
fixed. Currently its value is broken for non-indexed draw calls because
it must be zero but we are setting it to <first>.

v2: use SYSTEM_VALUE_FIRST_VERTEX as name for the value, instead of
SYSTEM_VALUE_BASE_VERTEX_ID (Kenneth).

v3 (idr): Rebase on Rob Clark converting nir_intrinsics.h to be
generated.  Reformat commit message to 72 columns.

Reviewed-by: Neil Roberts <nroberts@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-04-19 15:57:45 -07:00
Mike Lothian 051fddb4a9 meson: Build st_tests_common with gtest
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106131
Fixes: 34cb4d0ebc ("meson: build tests for gallium mesa state tracker")
Signed-off-by: Mike Lothian <mike@fireburn.co.uk>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-04-19 09:04:51 -07:00
Bas Nieuwenhuizen dffdef6737 radv: Add Vega M support.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-04-19 16:36:21 +02:00
Bas Nieuwenhuizen d1ce31d36c radv: Add bound checking workaround for dynamic buffers.
I have seen a few applications and games do the dynamic buffer bounds incorrectly, this
make it easier to work around, e.g. for debugging.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-04-19 16:13:25 +02:00