The bit has moved to FDCC_ENABLE on GFX11.
Found by inspection.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20005>
This bit can be enabled with various combinations and it looks better
to only emit it from the cmdbuf.
Fixes: 17b9aa92b7 ("radv: add support for dynamic logic op enable")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19843>
The vertex shader depends on the primitive topology.
Fixes: 2cce8500de ("radv: add support for dynamic provoking vertex mode with NGG")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19843>
The depth clamp mode depends on depth clip enable/disable.
Fixes: e48c0fbd8f ("radv: add support for dynamic depth clamp enable")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19843>
This was missing but it might hang if streamout is used only in
secondary command buffers.
Found by inspection.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19801>
If a shader has XFB outputs but the application never enables
streamout in runtime (no buffers bound and no begin/end pair), we
have to disable it in the shader by emitting buffer size as 0. It's
also still needed to remember that the cmdbuf needs GDS/GDS OA BOs,
so move this at pipeline bind time instead.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19801>
A buffer size as 0 acts like if streamout is disabled with NGG.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19801>
Otherwise, it's possible to increase counters if a shader has XFB but
the application paused it.
Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19801>
Dirty the flag at pipeline bind time, instead of passing this useless
pipeline_is_dirty flag.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19724>
With dynamic color write mask and rasterization samples, the binning
state will have to be re-computed dynamically. This shouldn't hurt
anything right now because it's only done at pipeline bind time.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19164>
The hardware can detect binning transitions apparently, so it can be
hardcoded. This matches RadeonSI and PAL.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19164>
The Vulkan spec says:
"When a command buffer is allocated, it is in the initial state.
Some commands are able to reset a command buffer (or a set of
command buffers) back to this state from any of the executable,
recording or invalid state. Command buffers in the initial state
can only be moved to the recording state, or freed."
Because the status wasn't initialized, it was implicitly set to
RADV_CMD_BUFFER_STATUS_INVALID and that triggered a reset for newly
allocated command buffers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19506>
If the size is passed through CmdBindTransformFeedback() uses that.
This partially fixes dEQP-VK.transform_feedback.simple.multiquery_1
by reporting the correct number of primitives written (the computation
is based on the buffer size). There is still a bug around GDS offsets
that will be fixed later.
Tested on GFX10.3 by forcing NGG streamout.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19433>
The control bit is written to the upper bits because GDS counters
are 32-bits only, this allows to re-use the existing query shader.
Tested on GFX10.3.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19325>
For fast-linking, we really want to upload the binaries directly in
a library to avoid creating and uploading at pipeline creation time.
To achieve that, add a radeon_winsys_bo pointer to radv_shader in
order to indicate that a shader is already uploaded. When a lib is
imported, the pipeline slab BO is also incremented to make sure it's
not freed when the lib is destroyed.
This also allows to free binaries right after they are uploaded.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18860>
The driver no longer bind NULL graphics pipelines, so these checks
are useless.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18873>
inherited from radv_compute_pipeline to contain all RT-related information.
This will make it easier to transition to RT shader functions.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18755>
v2 by Timur Kristóf:
- Use ALWAYS_INLINE instead of just inline.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18807>