Brian Paul
7d63ac1e6b
removed src/mms_depend from tar file list
2001-10-17 14:57:16 +00:00
Brian Paul
fca1ce3a26
added new entrypoints for 1.3
2001-10-17 14:33:05 +00:00
Brian Paul
e715c91000
updated for new glext.h
2001-10-17 13:34:08 +00:00
Brian Paul
e11f089f82
added GL_ARB_texture_mirrored_repeat
2001-10-17 13:31:07 +00:00
Brian Paul
470d3cd4a2
minor updates for new glext.h
2001-10-17 13:29:02 +00:00
Brian Paul
3d16c369d9
updated extensions
2001-10-17 13:28:14 +00:00
Karl Schultz
b5bfe2f6ae
Updated for Mesa 4.0
2001-10-15 20:38:12 +00:00
Karl Schultz
439ded4e2a
Fix comments.
2001-10-15 17:28:53 +00:00
Karl Schultz
b66103971c
Fix the clear() function
...
- add checks for the ColorMask and IndexMask (like osmesa)
- correctly handle the DD_*_BIT flags so that we don't also ask the
swrast to clear the color buffer after we cleared it ourselves. (doh!)
This gives nearly a 2X improvement in the frame rate in a program like
gears.
2001-10-05 15:47:28 +00:00
Karl Schultz
bffae58175
Allow to compile in Windows.
2001-10-04 19:14:26 +00:00
Karl Schultz
3978d026ea
Build a few demos that now work with Windows.
2001-10-04 19:13:36 +00:00
Karl Schultz
8f47563559
Need to define MESA_DEBUG in debug builds. Otherwise, NDEBUG gets
...
defined, which is bad for things like assert().
2001-10-04 19:06:31 +00:00
Karl Schultz
47bcda78e2
Updated Windows driver for Mesa 4.0.
...
Needs optimization.
2001-10-04 19:04:56 +00:00
Karl Schultz
d3788b60ae
remove extra CR chars
2001-10-04 19:03:11 +00:00
Keith Whitwell
31c40f0905
use correct vertex for flatshading
2001-09-25 17:38:11 +00:00
Karl Schultz
954f511473
Fix up Windows makefiles so that the debug build leaves debugger info
...
in the libraries. Make with NODEBUG=1 builds optimized without debug
info (doc'ed in top level Makefile.win).
2001-09-25 16:25:41 +00:00
Karl Schultz
968e557dcd
disable some more code so that it compiles quietly on Windows.
2001-09-25 16:22:40 +00:00
Brian Paul
b1ee387ab5
replaced x86_xform_raw4.S with x86_xform4.S
2001-09-24 19:18:03 +00:00
Karl Schultz
220e77a3f7
use OSMESA_* enums for OSMesaCreateContext instead of GL_*.
2001-09-24 15:29:27 +00:00
Brian Paul
0e94067d0d
removed duplicate GLX_AUX_BUFFERS_BIT definition
2001-09-24 14:15:58 +00:00
Jouk Jansen
001f826f71
Committing in .
...
Modified Files:
Mesa/si-glu/libutil/glue.c
added some type casts to silence compiler warnings.
----------------------------------------------------------------------
2001-09-24 09:40:40 +00:00
Brian Paul
2427575c21
[rgba]shift values weren't always correct, only effected blended lines
2001-09-23 21:17:03 +00:00
Brian Paul
7bb6fcc19d
added missing tnl_dd files
2001-09-23 18:32:51 +00:00
Brian Paul
5734421078
4.0 updates
2001-09-23 18:19:30 +00:00
Brian Paul
97856fd98a
updated version info
2001-09-23 16:53:28 +00:00
Brian Paul
5ac8282a22
fixed some configure;make build problems. cleaned-up copyright info.
2001-09-23 16:50:01 +00:00
Brian Paul
a573803ed3
updates for Mesa 4.0
2001-09-23 16:10:02 +00:00
Brian Paul
78a03d3c45
bump versions to 4.0
2001-09-23 16:06:13 +00:00
Keith Whitwell
497d6eab66
More of the same
2001-09-23 15:19:16 +00:00
Karl Schultz
05ba9becc3
Make osmesa a DLL instead of a static lib (Windows). This is more
...
consistent with the other modules and platforms. It also makes the
API and linkage on Windows more consistent.
2001-09-21 21:32:14 +00:00
Karl Schultz
445e3cbd0d
Add GLAPIENTRY to typedef for callback functions (used by tessellator).
...
This is important now that we're using __stdcall instead of the (default)
__cdecl on WIN32. This gets apps using the tessellator working again
on Windows.
2001-09-21 20:39:03 +00:00
Brian Paul
38112f5b60
added __glCoreCreateContext and __glCoreNopDispatch
2001-09-21 17:23:30 +00:00
Karl Schultz
80d5855692
add the same conditional mangling stuff that gl.h has.
2001-09-20 22:19:41 +00:00
Karl Schultz
448b88bb80
add mangling for new entry points
2001-09-20 22:18:47 +00:00
Karl Schultz
cfe52d8ae0
Don't use "errno" as a parameter name - it is also a function and that
...
confused the Windows compiler. Also make messages unsigned char for
consistency.
2001-09-20 21:50:53 +00:00
Karl Schultz
f2a50b141e
compiler warnings
2001-09-20 21:47:52 +00:00
Karl Schultz
8674e709ee
Change UnProject4 prototype to use nearVal and farVal instead of near
...
and far because Windows compiler can get confused over these old keywords.
2001-09-20 20:47:26 +00:00
Keith Whitwell
62eb2e5909
very brief overview of swrast
2001-09-20 19:25:31 +00:00
Keith Whitwell
fffc27015b
(very) Brief overview of tnl module
2001-09-20 18:59:05 +00:00
Brian Paul
7152305e0a
GL_ADD texture mode was incorrect, renamed some vars
2001-09-19 22:21:13 +00:00
Karl Schultz
7c4268176e
silence compiler warnings (last batch for src)
2001-09-19 20:30:44 +00:00
Brian Paul
2fc06af470
set GR_STWHINT_ST_DIFF_TMU1 flag in the init() function (fixes multiarb demo)
2001-09-19 03:37:16 +00:00
Brian Paul
b6bcfc1f6a
fix fallback for stippled polygons, removed a debug message
2001-09-19 02:55:45 +00:00
Brian Paul
37f2d5e696
compute dst->ooz, not dst->z in clip interpolation function
2001-09-19 02:54:56 +00:00
Karl Schultz
7b9fe820a3
more compiler warning fixes
2001-09-18 23:06:14 +00:00
Keith Whitwell
c98541f54b
remove some debug
2001-09-18 22:07:54 +00:00
Keith Whitwell
e9479f24ab
Fix FX driver to the point where gears & morph3d work.
...
Textures are broken (eg. isosurf).
2001-09-18 22:05:36 +00:00
Karl Schultz
573dd2206b
clean up makefiles some more for Windows
2001-09-18 20:47:23 +00:00
Karl Schultz
4742735a5c
compiler warnings
2001-09-18 16:51:45 +00:00
Karl Schultz
b14dcea418
remove carriage return chars
2001-09-18 16:39:38 +00:00