Commit Graph

13672 Commits

Author SHA1 Message Date
Matthieu Herrb 436024561a Build fixes for gcc 2.95 2009-01-11 16:56:34 -07:00
Matthieu Herrb 0f0922f93c Big endian fixes. 2009-01-11 16:44:54 -07:00
Matthieu Herrb 33f6dc3c33 build fix on big endian OpenBSD architectures. 2009-01-11 16:44:52 -07:00
Matthieu Herrb 356428d4e4 replace nearbyint() by rint() for now. 2009-01-11 16:44:50 -07:00
Owain G. Ainsworth b4866f8a52 Fix build with GCC 2.95. 2009-01-11 16:44:40 -07:00
Matthieu Herrb 297a9606ea __builtin_expect is a gcc 3.x feature. define it out for gcc 2.95.
Patch suggested by miod@. Thanks.
2009-01-11 16:44:36 -07:00
Brian 44557bf065 mesa: require libdrm 2.4.3 in configure.ac 2009-01-10 16:32:32 -07:00
Brian Paul f1455ca5f4 mesa: omit old headers from tarball 2009-01-10 12:21:37 -07:00
Brian Paul 834db82153 docs: document deprecated/removed headers/interfaces 2009-01-10 12:09:08 -07:00
Brian Paul ef193c10e7 mesa: remove old GLView.h header for BeOS 2009-01-10 12:07:58 -07:00
Brian Paul c3a00a728b mesa: remove deprecated headers from Makefile.am 2009-01-10 12:06:29 -07:00
Brian Paul 287102ddcc mesa: deprecate GL/amesa.h header (allegro driver) 2009-01-10 12:04:39 -07:00
Brian Paul f5979b0c15 mesa: deprecate the GL/fxmesa.h header 2009-01-10 12:01:40 -07:00
Brian Paul d25cc16efa mesa: remove the ancient include/GL/ugl*.h headers 2009-01-10 12:00:27 -07:00
Brian Paul 1636328b0a xmesa: deprecate the "XMesa" interface
Move the include/GL/xmesa*.h files to src/mesa/drivers/x11/ so they're no
longer considered public.
2009-01-10 11:57:13 -07:00
Brian Paul 2c56dd7757 docs: prerequisite updates 2009-01-10 11:52:55 -07:00
Brian Paul 6333005f7a glsl: force creation of new scope for for-loop body
Fixes regression in progs/demos/convolution.c due to loop unrolling.
This also allows the following to be compiled correctly:
for (int i = 0; i < n; i++) {
   int i;
   ...
}
This fix is a bit of a hack, however.  The better fix would be to change
the slang_shader.syn grammar.  Will revisit that...
2009-01-10 11:40:20 -07:00
Brian Paul 1d352b42a1 glsl: replace 0/1 with GL_FALSE/GL_TRUE 2009-01-10 11:39:05 -07:00
Ian Romanick 9939a306f7 swrast: Fix GL_ATI_separate_stencil
GL_ATI_separate_stencil is enabled by default for software
rasterizers, but the extension functions weren't hooked up to the
dispatch table.
2009-01-09 16:44:08 -08:00
Brian Paul ca03e881a8 glsl: make minimum struct size = 2, not 1
1-component structs such as "struct foo { float x; }" could get placed at
any position within a register.  This caused some trouble computing the
field offset which assumed all struct objects were placed at R.x.
It would be unusual to hit this case in normal shaders.
2009-01-09 09:59:49 -07:00
Brian Paul 4497a5a57d mesa: 7.3-rc-1 Makefile changes 2009-01-08 17:21:20 -07:00
Brian Paul f7b4c2cca9 mesa: latest glxext.h header, no version change 2009-01-08 17:20:41 -07:00
Brian Paul 08fdc741bc mesa: import glext.h version 44 2009-01-08 17:20:18 -07:00
Brian Paul d0c2cbd257 docs: dri2proto, libdrm tweaks 2009-01-08 17:19:51 -07:00
Brian Paul acd99f67cc glsl: fix typo in the vec2 += operator function 2009-01-08 17:07:28 -07:00
Brian Paul 0713e9da73 mesa: set version string to 7.3-rc1 2009-01-08 16:16:36 -07:00
Brian Paul 2c0ce92e8a docs: updated Cell docs, from gallium-0.2 branch 2009-01-08 16:15:31 -07:00
Brian Paul 1ed9b1ec90 docs: more 7.3 doc updates 2009-01-08 16:14:19 -07:00
Brian Paul 11ade9a3d1 docs: import 7.2 relnotes, start on 7.3 relnotes 2009-01-08 16:12:23 -07:00
Brian Paul 730a407ca2 glsl: fix broken +=, -=, *=, /= operators
These functions need to return the final computed value.
Now expressions such as a = (b += c) work properly.
Also, no need to use __asm intrinsics in these functions.  The resulting
code is the same when using ordinary arithmetic operators and is more legible.
2009-01-08 15:35:23 -07:00
Brian Paul 19c877c327 mesa: fix off-by-one bug in _mesa_delete_instructions() 2009-01-08 15:35:23 -07:00
Eric Anholt 83a74521cf i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w. 2009-01-07 20:35:25 -08:00
Eric Anholt 6d2cf395f4 i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.
Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or
BRW_NEW_VERTEX_PROGRAM.
2009-01-07 20:35:24 -08:00
Eric Anholt 8fb727548a mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
There was a note in state.c about _Active deserving to die, and there were
potential issues with it due to i965 forgetting to set _UseTexEnvProgram.
Removing both simplifies things.

Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-07 20:34:46 -08:00
Eric Anholt b9b482bd8d i965: Remove dead brw_vs_tnl.c 2009-01-07 20:34:43 -08:00
Brian Paul f68f94c2bc i965: allow gl_FragData[0] usage when there's only one color buffer
If gl_FragData[0] is written but not gl_FragCOlor, use the former.
2009-01-07 18:45:49 -07:00
Brian Paul bc7d2c4f51 mesa: additional case in file_string() 2009-01-07 18:44:41 -07:00
Brian Paul 9629be5e07 glsl: pass GLcontext::Extension info down into GLSL preprocessor
Now the #extension directives can be handled properly.
2009-01-07 18:44:00 -07:00
Brian Paul 176464b14b glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY 2009-01-07 18:41:54 -07:00
Brian Paul d1860bcd0a glsl: check that the fragment shader does not write both gl_FragColor and gl_FragData[] 2009-01-07 18:22:56 -07:00
Brian Paul 95fa98d61a i965: init dst reg RelAddr field to zero 2009-01-07 15:06:06 -07:00
Eric Anholt 8112c9e2cc i965: Note when we drop saturate mode on the floor in a VP. 2009-01-07 12:41:55 -08:00
Eric Anholt f53d9913ac i965: Add support for LRP in VPs.
Bug #19226.
2009-01-07 12:40:16 -08:00
José Fonseca b3c7f7466c mesa: Add _mesa_snprintf.
On Windows snprintf is renamed as _snprintf.

(cherry picked from commit f8f9a1b620)
2009-01-07 09:00:05 -07:00
Brian Paul 510ed7f51e glsl: disable some unused functions (but don't remove just yet) 2009-01-07 08:56:10 -07:00
Brian Paul a8542200b3 glsl: also unroll loops with variable declarations such as "for (int i = 0; ..." 2009-01-07 08:54:09 -07:00
Brian Paul cea7f7b763 glsl: remove dead code 2009-01-07 08:32:21 -07:00
Brian Paul 1a414a4dbe mesa: OSMesa Makefile fixes (use LIB_DIR) 2009-01-07 08:25:59 -07:00
Brian Paul 0b0d0dcdef glsl: loop unroll adjustments
Add a "max complexity" heuristic to allow unrolling long loops with small
bodies and short loops with large bodies.

The loop unroll limits may need further tweaking...
2009-01-06 17:36:20 -07:00
Brian Paul 1fa978c891 glsl: implement loop unrolling for simple 'for' loops
Loops such as this will be unrolled:
  for (i = 0; i < 4; ++i) {
      body;
  }
where 'body' isn't too large.

This also helps to fix the issue reported in bug #19190.  The problem there
is indexing vector types with a variable index.  For example:
  vec4 v;
  v[2] = 1.0;  // equivalent to v.z = 1.0
  v[i] = 2.0;  // variable index into vector!!

Since the for-i loop can be unrolled, we can avoid the problems associated
with variable indexing into a vector (at least in this case).
2009-01-06 17:24:23 -07:00