Two 64-bit shifts and an addition are usually faster than the several
multiplications nir_lower_int64 creates.
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14227>
Make sure to clamp the global scissor to the render area.
This fixes dEQP-VK.draw.dynamic_rendering.*oversized.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14170>
Putting it in the pipeline is a bit of a lie. We no longer need it for
nir_lower_wpos_center. The only other user is pipeline_has_coarse_pixel
and that is used to build the shader key which we construct before we've
processed any NIR so we don't have accurate information at that time
anyway. Instead, look at ms_info->sampleShadingEnable directly in
pipeline_has_coarse_pixel and trust the back-end to deal with disabling
coarse when we need per-sample dispatch.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14198>
This rolls compute_sample_position into emit_samplepos_setup, its only
caller, by using a loop instead of calling it twice. We also
early-return for the !persample_dispatch case instead of doing it as
part of the sample calculation. This means that we don't call
fetch_payload_reg() to get sample_pos_reg unless we're actually going to
use it so the function is safe to call even if we haven't set up
sample_pos_reg. This will be important for the next commit.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14198>
This function is called on load/store_input/output. It makes no sense
for it to get a SYSTEM_VALUE enum. This only doesn't explode because
SYSTEM_VALUE_PRIMITIVE_ID happens to be below VARYING_SLOT_VAR0 so it
doesn't interact with any actual varyings. The next commit is going to
add another system value which will push SYSTEM_VALUE_PRIMITIVE_ID up by
one so it will equal VARYING_SLOT_VAR0 and then the first FS input will
always get smashed to flat which isn't what we want.
Fixes: b59bb9c07a ("radeonsi: force flat for PrimID early in si_nir_scan_shader")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14198>
For v_pk_fma_f16, we should consider all three operands, not the first
two.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 15a375b4c8 ("radv,aco: don't lower some ffma instructions")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14229>
Sort/rename the files so expected tests are classified by device.
No need to split the tests by driver (e.g., V3D vs V3DV).
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13983>
If signalled on the same queue it is totally useless, so only wait
if we have a syncobj that is explicitly being waited on, which can
be from potentially another queue/ctx. (Ideally we'd check but there
is no way to do so currently. Might revisit when we integrate the
common sync framework)
Fixes: 7675d066ca ("radv/amdgpu: Add support for submitting 0 commandbuffers.")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14214>
Rather than using 2 vfuncs, use one since we've unified the
synchronization framework in the runtime with a single vk_sync object.
v2 (Jason Ekstrand):
- create_sync_for_memory is now in vk_device
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14237>
We handle it by asking the driver to create a vk_sync that wraps a
VkDeviceMemory object and gets passed as one of the signal ops.
Fixes: 9bffd81f1c ("vulkan: Add common implementations of vkQueueSubmit and vkQueueWaitIdle")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14237>
This is necessary to use intel_stub_gpu with Crocus.
v2: Remove unused i915_bo::swizzle_mode. Noticed by Emma.
Fixes: 953a4ca6fe ("intel: Add has_bit6_swizzle to devinfo")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14218>
Since we didn't record this attribute from the server, we wouldn't
account for it in glXChooseFBConfig, and glXGetFBConfigAttrib wouldn't
know about it.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14221>
Some of the tested flags are set for other intrinsics and they are
printed only when set, so there's no point in checking exact intrinsic
name or shader stage.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14222>
This is by far the more common style in Mesa. It also gives a cue that
e.g. num_dependency_ids is a fixed definition rather than some kind of
local variable maintaining a count.
While hre, we also rename the enums to have full prefixes to prepare for
a future where we use them in multiple files for future backend work.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14182>
This replaces a bunch of uses of the GLSL IR ir_texture_opcode enum with
the backend opcode, in preparation for removing it altogether.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14191>
This fixes
dEQP-VK.texture.filtering_anisotropy.single_level.anisotropy_*.mag_linear_min_linear.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14171>
This commit fixes apps using the following sequence:
1. XCreateWindow(dpy) -> win
2. glXCreateContextAttribsARB(dpy, ...) -> ctx
3. glXMakeCurrent(dpy, win, ctx)
4. glXQueryDrawable(dpy, win, GLX_FBCONFIG_ID, ...)
glXQueryDrawable returned 0 (while correctly returning a valid
GLXFCONFIG_ID for other types of drawables).
This commit adds the same dance as driInferDrawableConfig to get
the GLX visual from the Window, and then the GLXFBCONFIG_ID of
this visual.
This fixes:
* piglit: glx-query-drawable --attr=GLX_FBCONFIG_ID --type=WINDOW
* Maya which uses the config ID from step 4 as an input to
glXChooseFBConfig.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14174>