Commit Graph

37158 Commits

Author SHA1 Message Date
Ian Romanick 1e0f0459e0 glsl2: Log a better error message when a matching function cannot be found 2010-08-05 17:21:39 -07:00
Eric Anholt bc4034b243 glsl2: Add a pass to convert exp and log to exp2 and log2.
Fixes ir_to_mesa handling of unop_log, which used the weird ARB_vp LOG
opcode that doesn't do what we want.  This also lets the multiplication
coefficients in there get constant-folded, possibly.

Fixes:
glsl-fs-log
2010-08-05 15:34:00 -07:00
Eric Anholt 8048226b7b glsl2: Insert global declarations at the top of the instruction stream.
Fixes use-before-decl in glslparsertest shaders.

Fixes:
CorrectFull.frag
CorrectModule.frag
2010-08-05 14:41:09 -07:00
Eric Anholt 0a0ab121f8 ir_structure_splitting: Massive fixing to this.
I'd missed putting in the actual "find structures to split" part, so
most of the code didn't do anything.  I was running on too large of an
app and assuming the lack of progress was elsewhere.
2010-08-05 13:40:09 -07:00
Eric Anholt 748f81a8ea glsl2: Make the HV actually call ir_texture's visit_leave. 2010-08-05 13:34:02 -07:00
Eric Anholt 7f7eaf0285 ir_structure_splitting: New pass to chop structures into their components.
This doesn't do anything if your structure goes through an uninlined
function call or if whole-structure assignment occurs.  As such, the
impact is limited, at least until we do some global copy propagation
to reduce whole-structure assignment.
2010-08-05 12:56:03 -07:00
Eric Anholt c314c8f231 glsl2: Fix the dereferences_variable check in ir_tree_grafting.
The HV doesn't descend into ir_variable, which is generally a good
thing (allowing one to distinguish between variable declarations and
refs), but here we never saw tree grafting opportunities killed
because we were looking for the ir_variable child of a dereference to
get visited.

Fixes:
glsl1-function call with inout params
2010-08-05 12:56:03 -07:00
Eric Anholt b259eb2804 glsl2: Don't tree-grafting out assignment to an out variable.
Fixes:
glsl-deadcode-varying.
2010-08-05 12:56:03 -07:00
Eric Anholt 9f82806c7b glsl2: Don't dead-code eliminate a call where the return value is unused.
This showed up since the disabling of inlining at compile time, which
I apparently didn't regenerate piglit summary for.

Fixes:
glsl-deadcode-call.
2010-08-05 12:56:03 -07:00
Eric Anholt 3bd7e70bf7 glsl2: Add some easy-to-enable debug printfs to ir_dead_code.cpp. 2010-08-05 12:56:02 -07:00
Eric Anholt e995f0e10c ir_to_mesa: Don't do function inlining until linking.
Optimizations at compile time should generally be done with the goal
of reducing instruction count so that other work, particularly
linking, is less time-consuming if the shader is used multiple times.
However, function inlining increases instruction count for the inlined
function bodies without removing the original function body, since we
don't know if it will be used at link time or not.

Reduces the runtime of linking and executing a Yo Frankie fragment
shader from 0.9 seconds to 0.5 seconds (-45.9%, +/- 2.2%, n=5).
2010-08-05 10:18:45 -07:00
Eric Anholt 2e853ca23c glsl2: Add a pass for removing unused functions.
For a shader involving many small functions, this avoids running
optimization across all of them after they've been inlined
post-linking.

Reduces the runtime of linking and running a fragment shader from Yo
Frankie from 1.6 seconds to 0.9 seconds (-44.9%, +/- 3.3%).
2010-08-05 10:18:31 -07:00
Eric Anholt c5b9cab499 glsl2: Catch pointless copies in copy propagation.
We wouldn't want to go rewriting dereferences to variables to point at
the same variable it did before.  While I didn't find a way to trigger
that, a shader in Yo Frankie managed to produce a self-assignment by
passing a constant to a function doing self assignment like this.

Cleans up the IR for glsl-deadcode-self-assign.shader_test
2010-08-05 09:17:45 -07:00
Eric Anholt 8f6a0c9ed9 glsl2: Don't try to dump GLSL IR for a shader that didn't compile. 2010-08-05 09:17:45 -07:00
Eric Anholt 9de2c4fc8e ir_to_mesa: Remove debug force-enablement of EmitNoIfs. 2010-08-05 09:17:45 -07:00
Kenneth Graunke f4239872c9 glcpp: Ignore #if and #elif expressions when skipping.
Fixes glcpp test cases 073 and 074, as well as piglit test
xonotic-vs-generic-diffuse.vert.
2010-08-04 23:37:19 -07:00
Kenneth Graunke d65135a766 glcpp/tests: Add a corollary to testcase 073 for testing #elif. 2010-08-04 23:37:19 -07:00
Kenneth Graunke c52b2be166 glcpp/tests: Fix 073-if-in-ifdef.c to use #ifdef, not #if.
The original intention was to use #ifdef.
2010-08-04 23:37:19 -07:00
Kenneth Graunke 16b4eed59a glcpp: Refactor HASH_IF and HASH_ELIF expansion to reuse code. 2010-08-04 23:37:18 -07:00
Eric Anholt 046bef2357 glsl2: Remove the shader_in/shader_out tracking separate from var->mode.
I introduced this for ir_dead_code to distinguish function parameter
outvals from varying outputs.  Only, since ast_to_hir's
current_function is unset when setting up function parameters (they're
needed for making the function signature in the first place), all
function parameter outvals were marked as shader outputs anyway.  This
meant that an inlined function's cloned outval was marked as a shader
output and couldn't be dead-code eliminated.  Instead, since
ir_dead_code doesn't even look at function parameters, just use
var->mode.

The longest Mesa IR coming out of ir_to_mesa for Yo Frankie drops from
725 instructions to 636.
2010-08-04 20:52:33 -07:00
Eric Anholt a08f27940a glsl2: Remove a dead cut and paste member from ir_variable_refcount_visitor. 2010-08-04 20:52:33 -07:00
Eric Anholt 72fd0568db i965: Settle on printing our program debug to stdout.
Mixing stderr (_mesa_print_program, _mesa_print_instruction,
_mesa_print_alu) with stdout means that when writing both to a file,
there isn't a consistent ordering between the two.
2010-08-04 20:52:33 -07:00
Eric Anholt 455290e428 ir_to_mesa: Print shader source and compiled IR under MESA_GLSL=dump.
While the Mesa IR dumping includes some corresponding GLSL IR for
correlating Mesa IR to GLSL IR, it doesn't completely express it.
This printing includes things like variable declarations and control
flow structure that is hard to read otherwise.
2010-08-04 20:52:33 -07:00
Eric Anholt e3a90b8e38 glsl2: Use linked ir_constant_variable after linking, instead of unlinked. 2010-08-04 20:52:33 -07:00
Eric Anholt 022f79e496 glsl2: Return progress from ir_vec_index_to_swizzle. 2010-08-04 20:52:33 -07:00
Ian Romanick 83cb310dbb glsl2: Generate masked assignments in some expanded matrix operations 2010-08-04 16:47:28 -07:00
Ian Romanick 3d58be6135 glsl2: Generate masked assignments in vector and matrix constructors
Previously the in-line matrix and vector constructors would generate
swizzles in the LHS.  The code is actually more clear if it just
generates the masked assignments instead of relying on the
ir_assignment constructor to convert the swizzles to write masks.
2010-08-04 16:47:28 -07:00
Ian Romanick 6235c6a838 glsl2: Additional validation of write masks 2010-08-04 16:47:28 -07:00
Ian Romanick 5a7758efbe glsl2: Add ir_assignment::write_mask and associated methods
Replace swizzles on the LHS with additional swizzles on the RHS and a
write mask in the assignment instruction.  As part of this add
ir_assignment::set_lhs.  Ideally we'd make ir_assignment::lhs private
to prevent erroneous writes, but that would require a lot of code
butchery at this point.

Add ir_assignment constructor that takes an explicit write mask.  This
is required for ir_assignment::clone, but it can also be used in other
places.  Without this, ir_assignment clones lose their write masks,
and incorrect IR is generated in optimization passes.

Add ir_assignment::whole_variable_written method.  This method gets
the variable on the LHS if the whole variable is written or NULL
otherwise.  This is different from
ir->lhs->whole_variable_referenced() because the latter has no
knowledge of the write mask stored in the ir_assignment.

Gut all code from ir_to_mesa that handled swizzles on the LHS of
assignments.  There is probably some other refactoring that could be
done here, but that can be left for another day.
2010-08-04 16:47:27 -07:00
Ian Romanick 8e9ce2eb56 glsl2: Don't try to construct an ir_assignment with an invalid LHS 2010-08-04 16:47:27 -07:00
Eric Anholt 8dbdcb0b43 glsl2: Constant fold the children of many more ir_instruction types. 2010-08-04 16:25:56 -07:00
Eric Anholt 6ecf62f673 glsl2: Return a real progress value from constant folding. 2010-08-04 16:25:56 -07:00
Eric Anholt 3d23f0a90c glsl2: Refactor constant folding of rvalues to a function. 2010-08-04 16:25:56 -07:00
Kenneth Graunke 0ef79a5f11 glcpp: Refresh autogenerated lexer and parser. 2010-08-04 15:57:20 -07:00
Kenneth Graunke 1ffc1cd861 glcpp: Remove xtalloc wrappers in favor of plain talloc.
Calling exit() on a memory failure probably made sense for the
standalone preprocessor, but doesn't seem too appealing as part of
the GL library.  Also, we don't use it in the main compiler.
2010-08-04 15:57:20 -07:00
Kenneth Graunke ad98aa9d93 glsl2: Remove uses of deprecated TALLOC_CTX type. 2010-08-04 15:57:19 -07:00
Aras Pranckevicius ea3a9eb53a glsl2: add gl_LightModel built-in uniform. 2010-08-04 14:41:01 -07:00
Eric Anholt b6ceddc371 glsl2: Don't try to assign locations for samplers during linking.
Mesa will do the mapping at _mesa_add_sampler() time.  Fixes assertion
failures in debug builds, which might have caught real problems with
multiple samplers linked in a row.
2010-08-04 14:28:57 -07:00
Eric Anholt fe1918c71c ir_to_mesa: Clean up the mapping of samplers to Mesa's sampler uniforms.
Instead of using a linker-assigned location (since samplers don't
actually take up uniform space, being a link-time choice), use the
sampler's varaible pointer as a hash key.
2010-08-04 14:21:01 -07:00
Eric Anholt 8e181b629f mesa: Don't null deref looking for Mesa IR code at compile time.
The new compiler doesn't generate Mesa IR at compile time, and that
compile time code previously wouldn't have reflected the link time
code that actually got used.  But do dump the info log of the compile
regardless.
2010-08-04 14:13:08 -07:00
Eric Anholt 952d0f88e1 glsl2: Skip talloc_parent in constant_expression of non-constant arrays. 2010-08-04 12:57:58 -07:00
Eric Anholt 8273bd4687 glsl2: Make the clone() method take a talloc context.
In most cases, we needed to be reparenting the cloned IR to a
different context (for example, to the linked shader instead of the
unlinked shader), or optimization before the reparent would cause
memory usage of the original object to grow and grow.
2010-08-04 12:42:47 -07:00
Aras Pranckevicius 84ee01f40a glsl2: Set ir_discard::ir_type when cloning it
Fixes unset ir_type after inlining.
2010-08-04 08:57:02 -07:00
Eric Anholt c22dee7216 glsl2: Fix ir_validate validating null variable names.
An unnamed variable in a prototype will have a NULL ->name, so don't
worry about storage then.

Fixes:
CorrectFunction1.vert
CorrectParse1.frag
2010-08-03 11:47:02 -07:00
Eric Anholt 900ab2f564 glsl2: No need to strdup the name passed in to ir_variable constructor.
ir_variable always strdups the incoming name so that it matches the
lifetime of the ir_variable.
2010-08-03 11:40:26 -07:00
Eric Anholt c8babd5d9b glsl2: Fix typo in clamp() constant builtin using uint instead of int.
I take back the bad things I've said about the signed/unsigned
comparison warning now.
2010-08-02 17:50:20 -07:00
Eric Anholt 47f305a4fc ir_to_mesa: Add support for 1.20 uniform initializers.
Fixes:
glsl-uniform-initializer-1
glsl-uniform-initializer-2
glsl-uniform-initializer-3
glsl-uniform-initializer-4
glsl1-GLSL 1.20 uniform array constructor
2010-08-02 17:47:35 -07:00
Eric Anholt 5704ed27dd glsl2: Don't consider uniform initializers as constant expressions.
We were happily optimizing away the body of
glsl-uniform-initializer-* to never use the uniforms.
2010-08-02 17:47:35 -07:00
Eric Anholt b10bb527ea Initialize a couple of HasIndex2 fields on Mesa IR src regs. 2010-08-02 17:47:35 -07:00
Eric Anholt 26675e37bc ir_to_mesa: Support for struct uniforms.
Fixes glsl-uniform-struct.
2010-08-02 17:47:35 -07:00