this comes in two flavors:
* streamout of array<struct/block>
* partial streamout of array/struct/block
for the former:
* arrays of structs can just be blasted out in the initial var declaration (easy)
* arrays of blocks must be output to separate xfb buffers for each array block,
which requires skipping initial xfb blast-off and instead propagating the values
using tmp variables at a later point
for the latter:
* the optimal way to do this is to unwrap the struct first to figure out what's being
emitted, at which point the value can be extracted and exported
fixes the rest of spec@arb_gl_spirv@execution@xfb
...except spec@arb_gl_spirv@execution@xfb@vs_block_array, which I'm suspecting is broken
due to vtn bugs
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15224>
this now handles inlining of stupid types (dvec3, dmatX) and complex
types (goku) as seen in cts
fixes:
KHR-Single-GL46.enhanced_layouts.xfb_explicit_location
KHR-Single-GL46.enhanced_layouts.xfb_struct_explicit_location
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15224>
these values are read based on the specified subpass containing the
required attachments, not on the overall renderpass
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15282>
I noticed it was using getenv directly when I tried to use 'setprop
mesa.tu.debug ..' on android. Use os_get_option() instead so we get
sysprop fallback on android.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15289>
This commit fixes the following flaws in the implementation:
* when a resource was re-allocated, the guest side storage
was also allocated
* when a source needs a readback before being written to, then
the call would go through vws->transfer_get, thereby bypassing the
staging resource, and this would fail on the host, because no
the allocated IOV was too small (just one byte)
* if the texture write would need neither flush nor readback, the
old code path would be used expecting that guest side backing stogage
for the texture.
v2: - actually do a readback to the stageing resource when it is required
- fix typo (Lepton)
v3: Don't use stageing transfers if the host can't read back the data
by rendering to an FBO or calling getTexImage, because in this case
we rely on the IOV to hold the date.
v4: Also don't use staging transfers if the format is no readback
format. Otherwise we have to deal with the resolve blit, and
this is currently not working correctly.
v5: add a new flag that indicates whether non-renderable textures can
be read back (either via glGetTexImage or GBM)
v6: Restrict the use of staging texture transfers to textures that can
be read back, and on GLES also if the they are bound to scanout and
the host uses minigbm to allocate such textures.
For that replace the flag indicating the capability to read back
non-renderable textures with a cap that indicates whether scanout
textures can be read back.
v7: update virglrenderer version in the CI
v8: update use of stageing (Chia-I)
v9: remove superflous check and assignment (Chia-I)
v10: disable stageing textures for arrays with stencil format. This is a
workaround for failures of the CI.
Fixes: cdc480585c
virgl/drm: New optimization for uploading textures
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14495>
this would potentially access garbage memory by checking the existing
state using the incoming state's iterator values
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14857>
this was being set from back before zink actually supported 64bit
natively and only 32bit was functional, but it breaks 64bit support
cc: mesa-stable
fixes (lavapipe):
KHR-GL46.gpu_shader_fp64.builtin.mod_dvec2
KHR-GL46.gpu_shader_fp64.builtin.mod_dvec3
KHR-GL46.gpu_shader_fp64.builtin.mod_dvec4
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15274>
The workgroup_index is intended for situations when a 3 dimensional
workgroup_id is not available on the HW, but a 1 dimensional index is.
In this case, we can use lower the 3D ID to use this.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15103>
This is to match other NIR terminology.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15103>
In EnumeratePhysicalDevices(), pci bus info is available only in
vulkan version >= 1.1. hence adding has_vulkan11 flag in places
where has_pci_bus is used in EnumeratePhysicalDevices() code flow.
Signed-off-by: Yogesh Mohan Marimuthu <yogesh.mohanmarimuthu@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14535>
In device select layer EnumeratePhysicalDevices() function pci
bus information is available only in case of vulkan >= 1.1.
Hence use vid/did to match boot_vga device in case of vulkan 1.0.
Signed-off-by: Yogesh Mohan Marimuthu <yogesh.mohanmarimuthu@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14535>
PRIMITIVE_INDICES is a flat array in NV_mesh_shader,
not a proper arrayed output, as opposed to D3D-style
mesh shaders where it's addressed by the primitive index.
Prevent assigning several slots to primitive indices,
to avoid issues.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15160>
After transitioning to exact after a discard, the exec stack might be:
[exact|global, wqm, exact]
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15244>
radeonsi-stoney-gl:amd64 job fails due to random crashes of some
'dEQP-GLES3.functional.buffer.map.write.explicit_flush.*' tests.
Fix the pipeline by adding them to 'radeonsi-stoney-flakes.txt'.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15238>
Mark 'KHR-GL46.shader_image_load_store.advanced-sso-subroutine' as
flake since it failed several times while attempting to merge this MR.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15238>
Run crosvm as a background process in order to allow intercepting
interrupt signals (INT, TERM) and properly release/cleanup any allocated
resources.
This is particularly helpful when one or more crosvm tasks hang, which
will eventually prevent subsequent instances to be started - currently
we can handle up to 128 concurrent crosvm instances per runner.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15238>
Ensure we can handle up to 128 concurrent crosvm instances per runner
with the current CID generator. This is a safety margin for the new
64-core runners.
Signed-off-by: Cristian Ciocaltea <cristian.ciocaltea@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15238>
When using indirect textures, some lanes may not be active,
particularly in a loop, so as with some other areas, extracting
the correct lane is needed here. This extracts the last valid one.
KHR-GL45.texture_barrier.* on zink.
Fixes: e168d148d7 ("gallivm/nir: handle non-uniform texture offsets")
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15259>
This doesn't actually get run in CI, but this helps track outstanding
issues / expectations. This is from a run on my IFC6540 with A420.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15251>