We've already uploaded and downloaded them from fd.o and put them in the
rootfs, so we can clean up the extra prep work.
Our test job now extends from .test so that the artifacts' install dir
with all the scripts is extracted. This required moving the dependency on
meson-testing to the x86 test-gl/test-vk job blocks.
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5393>
Tiling is expensive, so this patch converts textures that appear to be
used for streaming to a linear layout.
Performance of mpv is significantly improved, with software-decoded
1080p mp4 playback on RK3288 going from 30fps to 50fps when testing
with `--untimed --no-audio`.
To keep things simple, conversion only happens when updating the whole
texture and no mipmapping is used.
v2: Make it clear that the heuristic doesn't rely on a texture being
uninitialized, since layout switching code can get confusing (Alyssa).
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4628>
Gen9 and Cherryview have the ability to mark texture instructions with
the End-of-thread bit under some conditions, which allows the texture
result to be written to the render target directly, rather than
returning to the EU.
In order to handle overlapping primitives correctly, we have to use the
'sendc' instruction which stalls until other threads potentially writing
to the same locations in the render target are retired. Unfortunately,
this stall happens before the texture is sampled (rather than in
parallel with stall), so for some literal edge cases (like the diagonal
edge between two triangles forming a rectangle) there can be a
performance penalty. As a result, it's probably not a good idea to use
this optimization in general.
I had planned to leave it enabled only for BLORP, where we use rectangle
primitives and are typically clearing/blitting an entire render target
without any overlapping primitives, but I noticed that the optimization
wasn't applied in some normal cases anyway. For example, in the piglit
test tests/shaders/glsl-fs-texture2d-bias.shader_test it is applied to
one BLORP-blit shader but not another due to some kind of mishandling of
register types (the destination register type of the texture operation
is UD while the color source of the render target write is F).
Additionally the instruction scheduler assumed that the combined texture
and render target write operation took 0 cycles, leading to cycle
estimates that are wildly inaccurate. Since the optimization was not
implemented for SIMD32 and our decision whether to use the SIMD32
program is made by comparing the estimated performance with that of the
SIMD16 shader, we wrongly threw out a bunch of SIMD32 programs that are
likely profitable.
total cycles in shared programs: 472807891 -> 473784245 (0.21%)
cycles in affected programs: 108277 -> 1084631 (901.72%)
helped: 0
HURT: 1290
total sends in shared programs: 998955 -> 1000245 (0.13%)
sends in affected programs: 1400 -> 2690 (92.14%)
helped: 0
HURT: 1290
LOST: 0
GAINED: 33
This patch shows no performance changes in Intel's Mesa performance CI.
Given the problems, the lack of evidence that the pass improves
performance, and the fact that the hardware feature was removed from
subsequent GPU generations, I think that the pass is not valuable and
should be removed.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5412>
When you get a filure and go looking in the results, you'll find weird stuff like this in the XML:
Reference images fill undefined pixels with 3x3 grid pattern.
Attachment 0 (p' = p bin boot builds
dEQP-VK.renderpass.suballocation.attachment_allocation.grow_shrink.89.qpa
deqp dev etc home init install lib media mnt proc results root run sbin
set-job-env-vars.sh sys tmp usr var (1, 1, 1, 1) + (-1, -1, -1, 1))
because we were not quoting the line and 'p *' was getting expanded.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5435>
This fixes cases where the 3D path is used with layered rendering.
Fixes dEQP-VK.renderpass.suballocation.multisample_resolve.layers* failures
Note the blob's 3D fallback path behaves differently, and uses the
framebuffer information to clear each layer individually (changing the MRT
state each time). But that's not possible in all cases, and the blob fails
to clear properly in dEQP-VK.geometry.layered.*.secondary_cmd_buffer cases.
So this clear path is not based on the blob's behavior.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5426>
This refactor simplifies things a bit, and will make it easier to share
some logic with tu_clear_blit (see next patches).
This changes the order in which some things are emitted, and emits less
for disabled shader stages. There's also as extra write to SP_GS_PRIM_SIZE
that is removed.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5426>
Rather than having all sorts of random state flyng about with varying
emission, we can use a simple present mask and general stride to encode
everything we need for non-XFB cases, and layer XFB on top easily
enough.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5423>
Calculates the bias required for an xfb record in the src_offset field
to account for truncating the address to force alignment.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5423>
Shared subdword loads don't need byte alignment as they are split
into multiple loads if necessary.
Fixes: 5cde4989d3 ('aco: remove unnecessary split- and create_vector instructions for subdword loads')
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5441>
To fix game artifacts. It's always sad to have to fix game bugs
inside drivers ...
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5359>
When handling function inputs the optimisation pass incorrectly
assumes the inputs are undefined. Here we simply change things to
assume inputs have always been assigned a value. Any further
optimisations will be taken care of once function inlining takes
place.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2984
Fixes: 65122e9e80 ("ir_constant_variable: New pass to mark constant-assigned variables constant.")
Reviewed-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5413>
Use the SPIR-V execution modes if set.
Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5404>
Teach RA to setup additional interference to prevent textures fetched
before the FS starts from ending up in a register that is too high to
encode.
Fixes mis-rendering in multiple playcanv.as webgl apps.
Note that the regression was not actually 733bee57eb8's fault, but
that was the commit that exposed the problem.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3108
Fixes: 733bee57eb ("glsl: lower samplers with highp coordinates correctly")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5431>
This is mainly the "piglit optimization" (ie, since piglit launches an
separate process for for each test). It was never wired up for a6xx,
and makes register class setup unnecessarily complicated. Remove it to
simplify the next patch.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5431>
Refactor a bit the limit checking in the bindless case, and add tex/samp
limit checking for the non-bindless case, to ensure we do not try to
prefetch textures which cannot be encoded in the # of bits available.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5431>
Even though the clear color BO is bound as a read-only buffer, report
the same caching domain as the main BO in use_surface() (typically
IRIS_DOMAIN_RENDER_WRITE) in order to avoid ping-ponging back and
forth between IRIS_DOMAIN_RENDER_WRITE and IRIS_DOMAIN_OTHER_READ,
which leads to increased stall-at-pixel-scoreboard synchronization
between draw calls.
Fixes a 5%-10% FPS regression in some benchmarks spotted on ICL.
Reported-by: Clayton Craft <clayton.a.craft@intel.com>
Fixes: eb5d1c2722 "iris: Annotate all BO uses with domain and sequence number information."
Closes: #3097
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5411>