This makes two relatively small changes, first it addes the encoding to
the xml delcaration, and switches the quote style. Second, it changes
the final newline. These seemed minor enough to not warrent patches to
make the old wrter do the same thing as the new writer.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18955>
Otherwise, they look like booleans but, if you put a value other than
0/1 in them, the GenXML generator code will explode.
Fixes: b6875b0094 "anv: Drop has_slm in emit_l3_config for gen11+"
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9614>
Technically, this is only one field on IVB but it's two on BYT and so it
makes things easier if we split it for all Gen7.
While we're here, make some of the other fields in L3SQCREG1 Booleans.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9537>
We were using those registers on Gen7.5 in the GL driver already, we
just need them in Genxml for Anv too.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6518>
Fill out "Vertex Sub Pixel Precision Select" possible values.
CC: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Doesn't save us a great deal of lines but at least they get decoded in
aubinators.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
When we first started using genxml, we decided to represent MOCS as an
actual structure, and pack values. However, in many places, it was more
convenient to use a numeric value rather than treating it as a struct,
so we added secondary setters in a bunch of places as well.
We were not entirely consistent, either. Some places only had one.
Gen6 had both kinds of setters for STATE_BASE_ADDRESS, but newer gens
only had the struct-based setters. The names were sometimes "Constant
Buffer Object Control State" instead of "Memory", making it harder to
find. Many had prefixes like "Vertex Buffer MOCS"...in a vertex buffer
packet...which is a bit redundant.
On modern hardware, MOCS is simply an index into a table, but we were
still carrying around the structure with an "Index to MOCS Table" field,
in addition to the direct numeric setters. This is clunky - we really
just want a number on new hardware.
This patch eliminates the struct-based setters, and makes the numeric
setters be consistently called "MOCS". We leave the struct definition
around on Gen7-8 for reference purposes, but it is unused.
v2: Drop bonus "Depth Buffer MOCS" fields on Gen7.5 and Gen9
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Instructions meant for the render engine now have a definition specifying that
so that can differentiate instructions meant for different engines due to shared
opcodes.
v2: Divided into individual patches for each gen
v3: Added additional engine definitions.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The batch decoder looks for a field with a particular name to decide
whether an MI_BB_START leads into a second batch buffer level. Because
the names are different between Gen7.5/8 and the newer generation we
fail that test and keep on reading (invalid) instructions.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107544
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
None of these are actually booleans. Tile Parameter is a tiling mode
enum. Display pipes take plane numbers. Predicate Enable has some
operations (and the default value of 6 was particular bogus).
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
A couple of typos found by inspecting field.end - field.start, revealed
a few wide integers declared as bool and some that ended before they
started.
Cc: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
MI_LOAD_REGISTER_IMM can load multiple (register, value) tuples in one
command. In our drivers we only use one tuple at a time, but the
kernel might load more than one at a time.
Instead of making all the tuple part of a group, we leave out the
first tuple (the one we use in the generated packing structures).
This is particularly useful for looking at error stats generated by
the kernel.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
We want people to be using ISL_FORMAT_*, rather than the genxml format
enumerations. This patch drops 10 separate copies, and drops a bunch
of ugly casting.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
[jordan.l.justen@intel.com: Minor changes for rebase]
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
They serve no purpose other than to just fill empty space in the packet
so each dword has something. Just disallowing empty groups is a bit
easier on some of the tools. This does not change the generated packing
headers in any way.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
I decided to use the one-boolean-per-cube-face approach because it's
clearer which bits correspond to which cube face.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
In particular Shader Channel Select & Texture Address Control Mode.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Use an alias for this field on 3DSTATE_INDEX_BUFFER on gen6+, so we can set
the same value as the defines.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Name the options to "Pixel Location":
- PIXLOC_CENTER -> CENTER
- PIXLOC_UL_CORNER -> UL_CORNER
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Use an alias, so we can set the same value as the #define's.
v3:
- Call it "SO Buffer MOCS" to follow the most common naming scheme.
- Add alias for gen7 and gen75 too (Ken).
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We need to emit BLEND_STATE, which size is 1 + 2 * nr_draw_buffers
dwords (on gen8+), but the BLEND_STATE struct length is always 17. By
marking it size 1, which is actually the size of the struct minus the
BLEND_STATE_ENTRY's, we can emit a BLEND_STATE of variable number of
entries.
For gen6 and gen7 we set length to 0, since it only contains
BLEND_STATE_ENTRY's, and no other data.
With this change, we also change the code for blorp and anv to emit only
the needed BLEND_STATE_ENTRY's, instead of always emitting 16 dwords on
gen6-7 and 17 dwords on gen8+.
v2:
- Use designated initializers on blorp and remove 0 from
initialization (Jason)
- Default entries to disabled on Vulkan (Jason)
- Rebase code.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This breaks the guts of MI_MATH (the instruction part) out into its own
structure with proper named values.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed by: Iago Toral Quiroga <itoral@igalia.com>