mesa/docs/RELNOTES-4.1

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Mesa 4.1 release notes
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<month>, <day>, 2002
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PLEASE READ!!!!
Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
Even numbered versions (such as 4.0) designate stable releases.
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Odd numbered versions (such as 4.1) designate new developmental releases.
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New Features in Mesa 4.1
------------------------
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New extensions. Docs at http://oss.sgi.com/projects/ogl-sample/registry/
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GL_NV_vertex_program
NVIDIA's vertex programming extension
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GL_NV_vertex_program1_1
A few features built on top of GL_NV_vertex_program
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GL_ARB_window_pos
This is the ARB-approved version of GL_MESA_window_pos
GL_ARB_depth_texture
This is the ARB-approved version of GL_SGIX_depth_texture.
It allows depth (Z buffer) data to be stored in textures.
This is used by GL_ARB_shadow
GL_ARB_shadow
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Shadow mapping with depth textures.
This is the ARB-approved version of GL_SGIX_shadow.
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GL_ARB_shadow_ambient
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Allows one to specify the luminance of shadowed pixels.
This is the ARB-approved version of GL_SGIX_shadow_ambient.
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GL_EXT_shadow_funcs
Extends the set of GL_ARB_shadow texture comparision functions to
include all eight of standard OpenGL dept-test functions.
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GL_ARB_point_parameters
This is basically the same as GL_EXT_point_parameters.
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GL_ARB_texture_env_crossbar
Allows any texture combine stage to reference any texture source unit.
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GL_NV_point_sprite
For rendering points as textured quads. Useful for particle effects.
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GL_NV_texture_rectangle
Allows one to use textures with sizes that are not powers of two.
Note that mipmapping and several texture wrap modes are not allowed.
Device Driver Status
--------------------
A number of Mesa's software drivers haven't been actively maintained for
some time. We rely on volunteers to maintain many of these drivers.
Here's the current status of all included drivers:
Driver Status
---------------------- ---------------------
XMesa (Xlib) implements OpenGL 1.3
OSMesa (off-screen) implements OpenGL 1.3
FX (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.3
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DOS/DJGPP implements OpenGL 1.3
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GGI implements OpenGL 1.3
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BeOS needs updating (underway)
Allegro needs updating
D3D needs updating
DOS needs updating
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Porting Information
-------------------
When moving from Mesa 4.0.x to Mesa 4.1 there are a number of things
you may have to update.
1. _mesa_create_context() changes. This function now takes a pointer to
a __GLimports object. The __GLimports structure contains function
pointers to system functions like fprintf(), malloc(), etc.
The _mesa_init_default_imports() function can be used to initialize
a __GLimports object. Most device drivers (like the DRI drivers)
should use this.
2. more to come...
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XXX Things To Do Yet XXXX
-------------------------
Verify x86 code for normal transformation works with new 4-element normal
vector arrays. Pretty sure the SSE code is wrong.
Finish up NV_vertex_program support for evaluators. Vertex arrays seem
to work as of 4/21/2002.
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Allow multiple points to be rendered into one sw_span.
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improve point/line rendering speed.
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_tnl_end() has flushing forced on.
readpixels from stencil/z should respect ctx->ReadBuffer
glVertexAttrib*NV(index>15) should cause an error.
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isosurf with vertex program exhibits some missing triangles (probably
when recycling the vertex buffer for long prims).
Porting Info
------------
If you're porting a DRI or other driver from Mesa 4.0.x to Mesa 4.1 here
are some things to change:
1. ctx->Texture._ReallyEnabled is obsolete.
Since there are now 5 texture targets (1D, 2D, 3D, cube and rect) that
left room for only 6 units (6*5 < 32) in this field.
This field is being replaced by ctx->Texture._EnabledUnits which has one
bit per texture unit. If the bit k of _EnabledUnits is set, that means
ctx->Texture.Unit[k]._ReallyEnabled is non-zero. You'll have to look at
ctx->Texture.Unit[k]._ReallyEnabled to learn if the 1D, 2D, 3D, cube or
rect texture is enabled for unit k.
This also means that the constants TEXTURE1_*, TEXTURE2_*, etc are
obsolete.
The tokens TEXTURE0_* have been replaced as well (since there's no
significance to the "0" part:
old token new token
TEXTURE0_1D TEXTURE_1D_BIT
TEXTURE0_2D TEXTURE_2D_BIT
TEXTURE0_3D TEXTURE_3D_BIT
TEXTURE0_CUBE TEXTURE_CUBE_BIT
<none> TEXTURE_RECT_BIT
These tokens are only used for the ctx->Texture.Unit[i].Enabled and
ctx->Texture.Unit[i]._ReallyEnabled fields. Exactly 0 or 1 bit will
be set in _ReallyEnabled at any time!
Q: "What's the purpose of Unit[i].Enabled vs Unit[i]._ReallyEnabled?"
A: The user can enable GL_TEXTURE_1D, GL_TEXTURE_2D, etc for any
texure unit all at once (an unusual thing to do).
OpenGL defines priorities that basically say GL_TEXTURE_2D has
higher priority than GL_TEXTURE_1D, etc. Also, just because a
texture target is enabled by the user doesn't mean we'll actually
use that texture! If a texture object is incomplete (missing mip-
map levels, etc) it's as if texturing is disabled for that target.
The _ReallyEnabled field will have a bit set ONLY if the texture
target is enabled and complete. This spares the driver writer from
examining a _lot_ of GL state to determine which texture target is
to be used.
2. Tnl tokens changes
During the implementation of GL_NV_vertex_program some of the vertex
buffer code was changed. Specifically, the VERT_* bits defined in
tnl/t_context.h have been renamed to better match the conventions of
GL_NV_vertex_program. The old names are still present but obsolete.
Drivers should use the newer names.
For example: VERT_RGBA is now VERT_BIT_COLOR0 and
VERT_SPEC_RGB is now VERT_BIT_COLOR1.
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$Id: RELNOTES-4.1,v 1.11 2002/06/15 03:15:16 brianp Exp $