mesa/docs/RELNOTES-4.1

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Mesa 4.1 release notes
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<month>, <day>, 2002
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PLEASE READ!!!!
Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
Even numbered versions (such as 4.0) designate stable releases.
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Odd numbered versions (such as 4.1) designate new developmental releases.
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New Features in Mesa 4.1
------------------------
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New extensions. Docs at http://oss.sgi.com/projects/ogl-sample/registry/
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GL_NV_vertex_program
NVIDIA's vertex programming extension
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GL_NV_vertex_program1_1
A few features built on top of GL_NV_vertex_program
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GL_ARB_window_pos
This is the ARB-approved version of GL_MESA_window_pos
GL_ARB_depth_texture
This is the ARB-approved version of GL_SGIX_depth_texture.
It allows depth (Z buffer) data to be stored in textures.
This is used by GL_ARB_shadow
GL_ARB_shadow
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Shadow mapping with depth textures.
This is the ARB-approved version of GL_SGIX_shadow.
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GL_ARB_shadow_ambient
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Allows one to specify the luminance of shadowed pixels.
This is the ARB-approved version of GL_SGIX_shadow_ambient.
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GL_EXT_shadow_funcs
Extends the set of GL_ARB_shadow texture comparision functions to
include all eight of standard OpenGL dept-test functions.
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GL_ARB_point_parameters
This is basically the same as GL_EXT_point_parameters.
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Device Driver Status
--------------------
A number of Mesa's software drivers haven't been actively maintained for
some time. We rely on volunteers to maintain many of these drivers.
Here's the current status of all included drivers:
Driver Status
---------------------- ---------------------
XMesa (Xlib) implements OpenGL 1.3
OSMesa (off-screen) implements OpenGL 1.3
FX (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.3
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DOS/DJGPP implements OpenGL 1.3
GGI needs updating
BeOS needs updating
Allegro needs updating
D3D needs updating
DOS needs updating
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XXX Things To Do Yet XXXX
-------------------------
Verify x86 code for normal transformation works with new 4-element normal
vector arrays. Pretty sure the SSE code is wrong.
Finish up NV_vertex_program support for evaluators. Vertex arrays seem
to work as of 4/21/2002.
Move sw_span struct into swrast context instead of allocating it on
the stack. Allow multiple points to be rendered into one sw_span.
Investigate the normal transformation bug when using non-uniform
scale matrices.
_tnl_end() has flushing forced on.
improve point/line rendering speed.
readpixels from stencil/z should respect ctx->ReadBuffer
glVertexAttrib*NV(index>15) should cause an error.
GL_ARB_texture_env_crossbar: Allows any texture combine stage to reference
any texture source unit
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$Id: RELNOTES-4.1,v 1.7 2002/04/21 21:12:49 brianp Exp $