mesa/src/glsl/glsl_types.h

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/* -*- c++ -*- */
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/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#pragma once
#ifndef GLSL_TYPES_H
#define GLSL_TYPES_H
#include <cstring>
#include <cassert>
extern "C" {
#include "GL/gl.h"
#include <talloc.h>
}
struct _mesa_glsl_parse_state;
extern "C" void
_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
extern "C" void
_mesa_glsl_release_types(void);
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#define GLSL_TYPE_UINT 0
#define GLSL_TYPE_INT 1
#define GLSL_TYPE_FLOAT 2
#define GLSL_TYPE_BOOL 3
#define GLSL_TYPE_SAMPLER 4
#define GLSL_TYPE_STRUCT 5
#define GLSL_TYPE_ARRAY 6
#define GLSL_TYPE_FUNCTION 7
#define GLSL_TYPE_VOID 8
#define GLSL_TYPE_ERROR 9
enum glsl_sampler_dim {
GLSL_SAMPLER_DIM_1D = 0,
GLSL_SAMPLER_DIM_2D,
GLSL_SAMPLER_DIM_3D,
GLSL_SAMPLER_DIM_CUBE,
GLSL_SAMPLER_DIM_RECT,
GLSL_SAMPLER_DIM_BUF
};
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struct glsl_type {
GLenum gl_type;
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unsigned base_type:4;
unsigned sampler_dimensionality:3;
unsigned sampler_shadow:1;
unsigned sampler_array:1;
unsigned sampler_type:2; /**< Type of data returned using this sampler.
* only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
* and \c GLSL_TYPE_UINT are valid.
*/
/* Callers of this talloc-based new need not call delete. It's
* easier to just talloc_free 'ctx' (or any of its ancestors). */
static void* operator new(size_t size)
{
if (glsl_type::ctx == NULL) {
glsl_type::ctx = talloc_init("glsl_type");
assert(glsl_type::ctx != NULL);
}
void *type;
type = talloc_size(glsl_type::ctx, size);
assert(type != NULL);
return type;
}
/* If the user *does* call delete, that's OK, we will just
* talloc_free in that case. */
static void operator delete(void *type)
{
talloc_free(type);
}
/**
* \name Vector and matrix element counts
*
* For scalars, each of these values will be 1. For non-numeric types
* these will be 0.
*/
/*@{*/
unsigned vector_elements:3; /**< 1, 2, 3, or 4 vector elements. */
unsigned matrix_columns:3; /**< 1, 2, 3, or 4 matrix columns. */
/*@}*/
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/**
* Name of the data type
*
* This may be \c NULL for anonymous structures, for arrays, or for
* function types.
*/
const char *name;
/**
* For \c GLSL_TYPE_ARRAY, this is the length of the array. For
* \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and
* the number of values pointed to by \c fields.structure (below).
*
* For \c GLSL_TYPE_FUNCTION, it is the number of parameters to the
* function. The return value from a function is implicitly the first
* parameter. The types of the parameters are stored in
* \c fields.parameters (below).
*/
unsigned length;
/**
* Subtype of composite data types.
*/
union {
const struct glsl_type *array; /**< Type of array elements. */
const struct glsl_type *parameters; /**< Parameters to function. */
const struct glsl_struct_field *structure;/**< List of struct fields. */
} fields;
/**
* \name Pointers to various public type singletons
*/
/*@{*/
static const glsl_type *const error_type;
static const glsl_type *const int_type;
static const glsl_type *const ivec4_type;
static const glsl_type *const uint_type;
static const glsl_type *const uvec4_type;
static const glsl_type *const float_type;
static const glsl_type *const vec2_type;
static const glsl_type *const vec3_type;
static const glsl_type *const vec4_type;
static const glsl_type *const bool_type;
static const glsl_type *const mat2_type;
static const glsl_type *const mat2x3_type;
static const glsl_type *const mat2x4_type;
static const glsl_type *const mat3x2_type;
static const glsl_type *const mat3_type;
static const glsl_type *const mat3x4_type;
static const glsl_type *const mat4x2_type;
static const glsl_type *const mat4x3_type;
static const glsl_type *const mat4_type;
/*@}*/
/**
* For numeric and boolean derrived types returns the basic scalar type
*
* If the type is a numeric or boolean scalar, vector, or matrix type,
* this function gets the scalar type of the individual components. For
* all other types, including arrays of numeric or boolean types, the
* error type is returned.
*/
const glsl_type *get_base_type() const;
/**
* Query the type of elements in an array
*
* \return
* Pointer to the type of elements in the array for array types, or \c NULL
* for non-array types.
*/
const glsl_type *element_type() const
{
return is_array() ? fields.array : NULL;
}
/**
* Get the instance of a built-in scalar, vector, or matrix type
*/
static const glsl_type *get_instance(unsigned base_type, unsigned rows,
unsigned columns);
/**
* Get the instance of an array type
*/
static const glsl_type *get_array_instance(void *ctx,
const glsl_type *base,
unsigned elements);
/**
* Get the instance of a record type
*/
static const glsl_type *get_record_instance(const glsl_struct_field *fields,
unsigned num_fields,
const char *name);
/**
* Generate the constructor for this type and add it to the symbol table
*/
class ir_function *generate_constructor(class glsl_symbol_table *) const;
/**
* Query the total number of scalars that make up a scalar, vector or matrix
*/
unsigned components() const
{
return vector_elements * matrix_columns;
}
/**
* Calculate the number of components slots required to hold this type
*
* This is used to determine how many uniform or varying locations a type
* might occupy.
*/
unsigned component_slots() const;
/**
* Query whether or not a type is a scalar (non-vector and non-matrix).
*/
bool is_scalar() const
{
return (vector_elements == 1)
&& (base_type >= GLSL_TYPE_UINT)
&& (base_type <= GLSL_TYPE_BOOL);
}
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/**
* Query whether or not a type is a vector
*/
bool is_vector() const
{
return (vector_elements > 1)
&& (matrix_columns == 1)
&& (base_type >= GLSL_TYPE_UINT)
&& (base_type <= GLSL_TYPE_BOOL);
}
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/**
* Query whether or not a type is a matrix
*/
bool is_matrix() const
{
/* GLSL only has float matrices. */
return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
}
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/**
* Query whether or not a type is a non-array numeric type
*/
bool is_numeric() const
{
return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
}
/**
* Query whether or not a type is an integral type
*/
bool is_integer() const
{
return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
}
/**
* Query whether or not a type is a float type
*/
bool is_float() const
{
return base_type == GLSL_TYPE_FLOAT;
}
/**
* Query whether or not a type is a non-array boolean type
*/
bool is_boolean() const
{
return base_type == GLSL_TYPE_BOOL;
}
/**
* Query whether or not a type is a sampler
*/
bool is_sampler() const
{
return base_type == GLSL_TYPE_SAMPLER;
}
/**
* Query whether or not a type is an array
*/
bool is_array() const
{
return base_type == GLSL_TYPE_ARRAY;
}
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/**
* Query whether or not a type is a record
*/
bool is_record() const
{
return base_type == GLSL_TYPE_STRUCT;
}
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/**
* Query whether or not a type is the void type singleton.
*/
bool is_void() const
{
return base_type == GLSL_TYPE_VOID;
}
/**
* Query whether or not a type is the error type singleton.
*/
bool is_error() const
{
return base_type == GLSL_TYPE_ERROR;
}
/**
* Query the full type of a matrix row
*
* \return
* If the type is not a matrix, \c glsl_type::error_type is returned.
* Otherwise a type matching the rows of the matrix is returned.
*/
const glsl_type *row_type() const
{
return is_matrix()
? get_instance(base_type, matrix_columns, 1)
: error_type;
}
/**
* Query the full type of a matrix column
*
* \return
* If the type is not a matrix, \c glsl_type::error_type is returned.
* Otherwise a type matching the columns of the matrix is returned.
*/
const glsl_type *column_type() const
{
return is_matrix()
? get_instance(base_type, vector_elements, 1)
: error_type;
}
/**
* Get the type of a structure field
*
* \return
* Pointer to the type of the named field. If the type is not a structure
* or the named field does not exist, \c glsl_type::error_type is returned.
*/
const glsl_type *field_type(const char *name) const;
/**
* Get the location of a filed within a record type
*/
int field_index(const char *name) const;
/**
* Query the number of elements in an array type
*
* \return
* The number of elements in the array for array types or -1 for non-array
* types. If the number of elements in the array has not yet been declared,
* zero is returned.
*/
int array_size() const
{
return is_array() ? length : -1;
}
private:
/**
* talloc context for all glsl_type allocations
*
* Set on the first call to \c glsl_type::new.
*/
static TALLOC_CTX *ctx;
/** Constructor for vector and matrix types */
glsl_type(GLenum gl_type,
unsigned base_type, unsigned vector_elements,
unsigned matrix_columns, const char *name);
/** Constructor for sampler types */
glsl_type(GLenum gl_type,
enum glsl_sampler_dim dim, bool shadow, bool array,
unsigned type, const char *name);
/** Constructor for record types */
glsl_type(const glsl_struct_field *fields, unsigned num_fields,
const char *name);
/** Constructor for array types */
glsl_type(void *ctx, const glsl_type *array, unsigned length);
/** Hash table containing the known array types. */
static struct hash_table *array_types;
static int array_key_compare(const void *a, const void *b);
static unsigned array_key_hash(const void *key);
/** Hash table containing the known record types. */
static struct hash_table *record_types;
static int record_key_compare(const void *a, const void *b);
static unsigned record_key_hash(const void *key);
/**
* \name Pointers to various type singletons
*/
/*@{*/
static const glsl_type _error_type;
static const glsl_type void_type;
static const glsl_type builtin_core_types[];
static const glsl_type builtin_structure_types[];
static const glsl_type builtin_110_deprecated_structure_types[];
static const glsl_type builtin_120_types[];
static const glsl_type builtin_130_types[];
static const glsl_type builtin_ARB_texture_rectangle_types[];
static const glsl_type builtin_EXT_texture_array_types[];
static const glsl_type builtin_EXT_texture_buffer_object_types[];
/*@}*/
/**
* \name Methods to populate a symbol table with built-in types.
*
* \internal
* This is one of the truely annoying things about C++. Methods that are
* completely internal and private to a type still have to be advertised to
* the world in a public header file.
*/
/*@{*/
static void generate_110_types(class glsl_symbol_table *);
static void generate_120_types(class glsl_symbol_table *);
static void generate_130_types(class glsl_symbol_table *);
static void generate_ARB_texture_rectangle_types(class glsl_symbol_table *,
bool);
static void generate_EXT_texture_array_types(class glsl_symbol_table *,
bool);
/*@}*/
/**
* \name Friend functions.
*
* These functions are friends because they must have C linkage and the
* need to call various private methods or access various private static
* data.
*/
/*@{*/
friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
friend void _mesa_glsl_release_types(void);
/*@}*/
};
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struct glsl_struct_field {
const struct glsl_type *type;
const char *name;
};
#endif /* GLSL_TYPES_H */