mesa/glsl_types.h

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/* -*- c++ -*- */
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/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#pragma once
#ifndef GLSL_TYPES_H
#define GLSL_TYPES_H
#include <cstring>
#include <cassert>
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#define GLSL_TYPE_UINT 0
#define GLSL_TYPE_INT 1
#define GLSL_TYPE_FLOAT 2
#define GLSL_TYPE_BOOL 3
#define GLSL_TYPE_SAMPLER 4
#define GLSL_TYPE_STRUCT 5
#define GLSL_TYPE_ARRAY 6
#define GLSL_TYPE_FUNCTION 7
#define GLSL_TYPE_VOID 8
#define GLSL_TYPE_ERROR 9
enum glsl_sampler_dim {
GLSL_SAMPLER_DIM_1D = 0,
GLSL_SAMPLER_DIM_2D,
GLSL_SAMPLER_DIM_3D,
GLSL_SAMPLER_DIM_CUBE,
GLSL_SAMPLER_DIM_RECT,
GLSL_SAMPLER_DIM_BUF
};
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struct glsl_type {
unsigned base_type:4;
unsigned sampler_dimensionality:3;
unsigned sampler_shadow:1;
unsigned sampler_array:1;
unsigned sampler_type:2; /**< Type of data returned using this sampler.
* only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
* and \c GLSL_TYPE_UINT are valid.
*/
/**
* \name Vector and matrix element counts
*
* For scalars, each of these values will be 1. For non-numeric types
* these will be 0.
*/
/*@{*/
unsigned vector_elements:3; /**< 1, 2, 3, or 4 vector elements. */
unsigned matrix_columns:3; /**< 1, 2, 3, or 4 matrix columns. */
/*@}*/
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/**
* Name of the data type
*
* This may be \c NULL for anonymous structures, for arrays, or for
* function types.
*/
const char *name;
/**
* For \c GLSL_TYPE_ARRAY, this is the length of the array. For
* \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and
* the number of values pointed to by \c fields.structure (below).
*
* For \c GLSL_TYPE_FUNCTION, it is the number of parameters to the
* function. The return value from a function is implicitly the first
* parameter. The types of the parameters are stored in
* \c fields.parameters (below).
*/
unsigned length;
/**
* Subtype of composite data types.
*/
union {
const struct glsl_type *array; /**< Type of array elements. */
const struct glsl_type *parameters; /**< Parameters to function. */
const struct glsl_struct_field *structure;/**< List of struct fields. */
} fields;
/**
* \name Pointers to various public type singletons
*/
/*@{*/
static const glsl_type *const error_type;
static const glsl_type *const int_type;
static const glsl_type *const uint_type;
static const glsl_type *const float_type;
static const glsl_type *const bool_type;
/*@}*/
glsl_type(unsigned base_type, unsigned vector_elements,
unsigned matrix_columns, const char *name) :
base_type(base_type),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
sampler_type(0),
vector_elements(vector_elements), matrix_columns(matrix_columns),
name(name),
length(0)
{
/* Neither dimension is zero or both dimensions are zero.
*/
assert((vector_elements == 0) == (matrix_columns == 0));
memset(& fields, 0, sizeof(fields));
}
glsl_type(enum glsl_sampler_dim dim, bool shadow, bool array,
unsigned type, const char *name) :
base_type(GLSL_TYPE_SAMPLER),
sampler_dimensionality(dim), sampler_shadow(shadow),
sampler_array(array), sampler_type(type),
vector_elements(0), matrix_columns(0),
name(name),
length(0)
{
memset(& fields, 0, sizeof(fields));
}
glsl_type(const glsl_struct_field *fields, unsigned num_fields,
const char *name) :
base_type(GLSL_TYPE_STRUCT),
sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
sampler_type(0),
vector_elements(0), matrix_columns(0),
name(name),
length(num_fields)
{
this->fields.structure = fields;
}
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/**
* For numeric and boolean derrived types returns the basic scalar type
*
* If the type is a numeric or boolean scalar, vector, or matrix type,
* this function gets the scalar type of the individual components. For
* all other types, including arrays of numeric or boolean types, the
* error type is returned.
*/
const glsl_type *get_base_type() const;
/**
* Get the instance of a built-in scalar, vector, or matrix type
*/
static const glsl_type *get_instance(unsigned base_type, unsigned rows,
unsigned columns);
/**
* Query the total number of scalars that make up a scalar, vector or matrix
*/
unsigned components() const
{
return vector_elements * matrix_columns;
}
/**
* Query whether or not a type is a scalar (non-vector and non-matrix).
*/
bool is_scalar() const
{
return (vector_elements == 1)
&& (base_type >= GLSL_TYPE_UINT)
&& (base_type <= GLSL_TYPE_BOOL);
}
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/**
* Query whether or not a type is a vector
*/
bool is_vector() const
{
return (vector_elements > 1)
&& (matrix_columns == 1)
&& (base_type >= GLSL_TYPE_UINT)
&& (base_type <= GLSL_TYPE_BOOL);
}
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/**
* Query whether or not a type is a matrix
*/
bool is_matrix() const
{
/* GLSL only has float matrices. */
return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
}
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/**
* Query whether or not a type is a non-array numeric type
*/
bool is_numeric() const
{
return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
}
/**
* Query whether or not a type is an integral type
*/
bool is_integer() const
{
return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
}
/**
* Query whether or not a type is a float type
*/
bool is_float() const
{
return base_type == GLSL_TYPE_FLOAT;
}
/**
* Query whether or not a type is a non-array boolean type
*/
bool is_boolean() const
{
return base_type == GLSL_TYPE_BOOL;
}
/**
* Query whether or not a type is a sampler
*/
bool is_sampler() const
{
return base_type == GLSL_TYPE_SAMPLER;
}
/**
* Query whether or not a type is an array
*/
bool is_array() const
{
return base_type == GLSL_TYPE_ARRAY;
}
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/**
* Query whether or not a type is the void type singleton.
*/
bool is_void() const
{
return base_type == GLSL_TYPE_VOID;
}
/**
* Query whether or not a type is the error type singleton.
*/
bool is_error() const
{
return base_type == GLSL_TYPE_ERROR;
}
/**
* Query the full type of a matrix row
*
* \return
* If the type is not a matrix, \c glsl_type::error_type is returned.
* Otherwise a type matching the rows of the matrix is returned.
*/
const glsl_type *row_type() const
{
return is_matrix()
? get_instance(base_type, matrix_columns, 1)
: error_type;
}
/**
* Query the full type of a matrix column
*
* \return
* If the type is not a matrix, \c glsl_type::error_type is returned.
* Otherwise a type matching the columns of the matrix is returned.
*/
const glsl_type *column_type() const
{
return is_matrix()
? get_instance(base_type, vector_elements, 1)
: error_type;
}
private:
/**
* \name Pointers to various private type singletons
*/
/*@{*/
static const glsl_type *const mat2_type;
static const glsl_type *const mat2x3_type;
static const glsl_type *const mat2x4_type;
static const glsl_type *const mat3x2_type;
static const glsl_type *const mat3_type;
static const glsl_type *const mat3x4_type;
static const glsl_type *const mat4x2_type;
static const glsl_type *const mat4x3_type;
static const glsl_type *const mat4_type;
/*@}*/
};
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struct glsl_struct_field {
const struct glsl_type *type;
const char *name;
};
struct _mesa_glsl_parse_state;
#ifdef __cplusplus
extern "C" {
#endif
extern void
_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
extern void
_mesa_glsl_initialize_constructors(struct exec_list *instructions,
struct _mesa_glsl_parse_state *state);
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#ifdef __cplusplus
}
#endif
#endif /* GLSL_TYPES_H */