mesa/src/egl/drivers/dri2/egl_dri2.h

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/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Kristian Høgsberg <krh@bitplanet.net>
*/
#ifndef EGL_DRI2_INCLUDED
#define EGL_DRI2_INCLUDED
#include <stdbool.h>
#include <stdint.h>
#ifdef HAVE_X11_PLATFORM
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#include <xcb/xcb.h>
#include <xcb/dri2.h>
#include <xcb/xfixes.h>
#include <X11/Xlib-xcb.h>
#ifdef HAVE_DRI3
#include "loader_dri3_helper.h"
#endif
#endif
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#ifdef HAVE_WAYLAND_PLATFORM
/* forward declarations to avoid pulling wayland headers everywhere */
struct wl_egl_window;
struct wl_event_queue;
struct wl_callback;
struct wl_display;
struct wl_drm;
struct wl_registry;
struct wl_shm;
struct wl_surface;
struct zwp_linux_dmabuf_v1;
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#endif
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#include <GL/gl.h>
#include <GL/internal/dri_interface.h>
#ifdef HAVE_DRM_PLATFORM
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#include <gbm_driint.h>
#endif
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#ifdef HAVE_ANDROID_PLATFORM
#define LOG_TAG "EGL-DRI2"
#include <system/window.h>
#include <hardware/gralloc.h>
#endif /* HAVE_ANDROID_PLATFORM */
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#include "eglconfig.h"
#include "eglcontext.h"
#include "egldevice.h"
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#include "egldisplay.h"
#include "egldriver.h"
#include "eglcurrent.h"
#include "egllog.h"
#include "eglsurface.h"
#include "eglimage.h"
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#include "eglsync.h"
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#include "util/u_vector.h"
#include "util/bitset.h"
#define EGL_DRI2_MAX_FORMATS 10
struct wl_buffer;
struct dri2_egl_display_vtbl {
/* mandatory on Wayland, unused otherwise */
int (*authenticate)(_EGLDisplay *disp, uint32_t id);
/* mandatory */
_EGLSurface* (*create_window_surface)(_EGLDisplay *disp, _EGLConfig *config,
egl/main: Stop using EGLNative types internally Internally, much of the EGL code uses EGLNativeDisplayType, EGLNativeWindowType, and EGLPixmapType. However, the EGLNative type often does not match the variable's actual type. The concept of EGLNative types are a bad match for Linux, as explained below. And the EGL platform extensions don't use EGLNative types at all. Those extensions attempt to solve cross-platform issues by moving the EGL API away from the EGLNative types. The core of the problem is that eglplatform.h can define each EGLNative type once only, but Linux supports multiple EGL platforms. To work around the problem, Mesa's eglplatform.h contains multiple definitions of each EGLNative type, selected by feature macros. Mesa expects EGL clients to set the feature macro approrpiately. But the feature macros don't work when a single codebase must be built with support for multiple EGL platforms, *such as Mesa itself*. When building libEGL, autotools chooses the EGLNative typedefs based on the first element of '--with-egl-platforms'. For example, '--with-egl-platforms=x11,drm,wayland' defines the following: typedef Display* EGLNativeDisplayType; typedef Window EGLNativeWindowType; typedef Pixmap EGLNativePixmapType; Clearly, this doesn't work well for Wayland and GBM. Mesa works around the problem by casting the EGLNative types to different things in different files. For sanity's sake, and to prepare for the EGL platform extensions, this patch removes from egl/main and egl/dri2 all internal use of the EGLNative types. It replaces them with 'void*' and checks each explicit cast with a static assertion. Also, the patch touches egl_gallium the minimal amount to keep it compatible with eglapi.h. Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
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void *native_window,
const EGLint *attrib_list);
/* optional */
_EGLSurface* (*create_pixmap_surface)(_EGLDisplay *disp, _EGLConfig *config,
egl/main: Stop using EGLNative types internally Internally, much of the EGL code uses EGLNativeDisplayType, EGLNativeWindowType, and EGLPixmapType. However, the EGLNative type often does not match the variable's actual type. The concept of EGLNative types are a bad match for Linux, as explained below. And the EGL platform extensions don't use EGLNative types at all. Those extensions attempt to solve cross-platform issues by moving the EGL API away from the EGLNative types. The core of the problem is that eglplatform.h can define each EGLNative type once only, but Linux supports multiple EGL platforms. To work around the problem, Mesa's eglplatform.h contains multiple definitions of each EGLNative type, selected by feature macros. Mesa expects EGL clients to set the feature macro approrpiately. But the feature macros don't work when a single codebase must be built with support for multiple EGL platforms, *such as Mesa itself*. When building libEGL, autotools chooses the EGLNative typedefs based on the first element of '--with-egl-platforms'. For example, '--with-egl-platforms=x11,drm,wayland' defines the following: typedef Display* EGLNativeDisplayType; typedef Window EGLNativeWindowType; typedef Pixmap EGLNativePixmapType; Clearly, this doesn't work well for Wayland and GBM. Mesa works around the problem by casting the EGLNative types to different things in different files. For sanity's sake, and to prepare for the EGL platform extensions, this patch removes from egl/main and egl/dri2 all internal use of the EGLNative types. It replaces them with 'void*' and checks each explicit cast with a static assertion. Also, the patch touches egl_gallium the minimal amount to keep it compatible with eglapi.h. Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2014-01-07 22:54:51 +00:00
void *native_pixmap,
const EGLint *attrib_list);
/* optional */
_EGLSurface* (*create_pbuffer_surface)(_EGLDisplay *disp, _EGLConfig *config,
const EGLint *attrib_list);
/* mandatory */
EGLBoolean (*destroy_surface)(_EGLDisplay *disp, _EGLSurface *surface);
/* optional */
EGLBoolean (*swap_interval)(_EGLDisplay *disp, _EGLSurface *surf,
EGLint interval);
/* mandatory */
_EGLImage* (*create_image)(_EGLDisplay *disp, _EGLContext *ctx,
EGLenum target, EGLClientBuffer buffer,
const EGLint *attr_list);
/* mandatory */
EGLBoolean (*swap_buffers)(_EGLDisplay *disp, _EGLSurface *surf);
/* optional - falls back to .swap_buffers */
EGLBoolean (*swap_buffers_with_damage)(_EGLDisplay *disp, _EGLSurface *surface,
const EGLint *rects, EGLint n_rects);
/* optional */
EGLBoolean (*swap_buffers_region)(_EGLDisplay *disp, _EGLSurface *surf,
EGLint numRects, const EGLint *rects);
/* optional */
EGLBoolean (*post_sub_buffer)(_EGLDisplay *disp, _EGLSurface *surf,
EGLint x, EGLint y,
EGLint width, EGLint height);
/* optional */
EGLBoolean (*copy_buffers)(_EGLDisplay *disp, _EGLSurface *surf,
void *native_pixmap_target);
/* optional */
EGLint (*query_buffer_age)(_EGLDisplay *disp, _EGLSurface *surf);
/* optional */
EGLBoolean (*query_surface)(_EGLDisplay *disp, _EGLSurface *surf,
EGLint attribute, EGLint *value);
/* optional */
struct wl_buffer* (*create_wayland_buffer_from_image)(_EGLDisplay *disp,
_EGLImage *img);
/* optional */
EGLBoolean (*get_sync_values)(_EGLDisplay *display, _EGLSurface *surface,
EGLuint64KHR *ust, EGLuint64KHR *msc,
EGLuint64KHR *sbc);
/* mandatory */
__DRIdrawable *(*get_dri_drawable)(_EGLSurface *surf);
/* optional */
void (*close_screen_notify)(_EGLDisplay *disp);
/* Used in EGL_KHR_mutable_render_buffer to update the native window's
* shared buffer mode.
* optional
*/
bool (*set_shared_buffer_mode)(_EGLDisplay *disp, _EGLSurface *surf,
bool mode);
};
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struct dri2_egl_display
{
const struct dri2_egl_display_vtbl *vtbl;
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int dri2_major;
int dri2_minor;
__DRIscreen *dri_screen;
bool own_dri_screen;
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const __DRIconfig **driver_configs;
void *driver;
const __DRIcoreExtension *core;
const __DRIimageDriverExtension *image_driver;
const __DRIdri2Extension *dri2;
const __DRIswrastExtension *swrast;
const __DRI2flushExtension *flush;
const __DRI2flushControlExtension *flush_control;
const __DRItexBufferExtension *tex_buffer;
const __DRIimageExtension *image;
const __DRIrobustnessExtension *robustness;
const __DRInoErrorExtension *no_error;
const __DRI2configQueryExtension *config;
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const __DRI2fenceExtension *fence;
const __DRI2bufferDamageExtension *buffer_damage;
const __DRI2blobExtension *blob;
const __DRI2rendererQueryExtension *rendererQuery;
const __DRI2interopExtension *interop;
const __DRIconfigOptionsExtension *configOptions;
const __DRImutableRenderBufferDriverExtension *mutable_render_buffer;
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int fd;
egl/dri2: Add reference count for dri2_egl_display android.opengl.cts.WrapperTest#testGetIntegerv1 CTS test calls eglTerminate, followed by eglReleaseThread. A similar case is observed in this bug: https://bugs.freedesktop.org/show_bug.cgi?id=69622, where the test calls eglTerminate, then eglMakeCurrent(dpy, NULL, NULL, NULL). With the current code, dri2_dpy structure is freed on eglTerminate call, so the display is not initialized when eglReleaseThread calls MakeCurrent with NULL parameters, to unbind the context, which causes a a segfault in drv->API.MakeCurrent (dri2_make_current), either in glFlush or in a latter call. eglTerminate specifies that "If contexts or surfaces associated with display is current to any thread, they are not released until they are no longer current as a result of eglMakeCurrent." However, to properly free the current context/surface (i.e., call glFlush, unbindContext, driDestroyContext), we still need the display vtbl (and possibly an active dri dpy connection). Therefore, we add some reference counter to dri2_egl_display, to make sure the structure is kept allocated as long as it is required. One drawback of this is that eglInitialize may not completely reinitialize the display (if eglTerminate was called with a current context), however, this seems to meet the EGL spec quite well, and does not permanently leak any context/display even for incorrectly written apps. Cc: "12.0" <mesa-stable@lists.freedesktop.org> Signed-off-by: Nicolas Boichat <drinkcat@chromium.org> Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-07-22 04:27:41 +01:00
/* dri2_initialize/dri2_terminate increment/decrement this count, so does
* dri2_make_current (tracks if there are active contexts/surfaces). */
int ref_count;
bool own_device;
bool invalidate_available;
int min_swap_interval;
int max_swap_interval;
int default_swap_interval;
#ifdef HAVE_DRM_PLATFORM
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struct gbm_dri_device *gbm_dri;
#endif
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char *driver_name;
const __DRIextension **loader_extensions;
const __DRIextension **driver_extensions;
#ifdef HAVE_X11_PLATFORM
xcb_connection_t *conn;
xcb_screen_t *screen;
bool swap_available;
#ifdef HAVE_DRI3
bool multibuffers_available;
int dri3_major_version;
int dri3_minor_version;
int present_major_version;
int present_minor_version;
struct loader_dri3_extensions loader_dri3_ext;
#endif
#endif
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#ifdef HAVE_WAYLAND_PLATFORM
struct wl_display *wl_dpy;
struct wl_display *wl_dpy_wrapper;
struct wl_registry *wl_registry;
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struct wl_drm *wl_server_drm;
struct wl_drm *wl_drm;
struct wl_shm *wl_shm;
struct wl_event_queue *wl_queue;
struct zwp_linux_dmabuf_v1 *wl_dmabuf;
struct u_vector *wl_modifiers;
bool authenticated;
BITSET_DECLARE(formats, EGL_DRI2_MAX_FORMATS);
uint32_t capabilities;
char *device_name;
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#endif
#ifdef HAVE_ANDROID_PLATFORM
const gralloc_module_t *gralloc;
#endif
bool is_render_node;
bool is_different_gpu;
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};
struct dri2_egl_context
{
_EGLContext base;
__DRIcontext *dri_context;
};
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#ifdef HAVE_WAYLAND_PLATFORM
enum wayland_buffer_type {
WL_BUFFER_FRONT,
WL_BUFFER_BACK,
WL_BUFFER_THIRD,
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WL_BUFFER_COUNT
};
#endif
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struct dri2_egl_surface
{
_EGLSurface base;
__DRIdrawable *dri_drawable;
__DRIbuffer buffers[5];
bool have_fake_front;
#ifdef HAVE_X11_PLATFORM
xcb_drawable_t drawable;
xcb_xfixes_region_t region;
int depth;
int bytes_per_pixel;
xcb_gcontext_t gc;
xcb_gcontext_t swapgc;
#endif
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#ifdef HAVE_WAYLAND_PLATFORM
struct wl_egl_window *wl_win;
int dx;
int dy;
struct wl_event_queue *wl_queue;
struct wl_surface *wl_surface_wrapper;
struct wl_display *wl_dpy_wrapper;
struct wl_drm *wl_drm_wrapper;
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
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struct wl_callback *throttle_callback;
int format;
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#endif
#ifdef HAVE_DRM_PLATFORM
struct gbm_dri_surface *gbm_surf;
#endif
/* EGL-owned buffers */
__DRIbuffer *local_buffers[__DRI_BUFFER_COUNT];
#if defined(HAVE_WAYLAND_PLATFORM) || defined(HAVE_DRM_PLATFORM)
struct {
#ifdef HAVE_WAYLAND_PLATFORM
struct wl_buffer *wl_buffer;
bool wl_release;
__DRIimage *dri_image;
/* for is_different_gpu case. NULL else */
__DRIimage *linear_copy;
/* for swrast */
void *data;
int data_size;
#endif
#ifdef HAVE_DRM_PLATFORM
struct gbm_bo *bo;
#endif
bool locked;
int age;
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
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} color_buffers[4], *back, *current;
#endif
#ifdef HAVE_ANDROID_PLATFORM
struct ANativeWindow *window;
struct ANativeWindowBuffer *buffer;
__DRIimage *dri_image_back;
__DRIimage *dri_image_front;
/* Used to record all the buffers created by ANativeWindow and their ages.
* Allocate number of color_buffers based on query to android bufferqueue
* and save color_buffers_count.
*/
int color_buffers_count;
struct {
struct ANativeWindowBuffer *buffer;
int age;
} *color_buffers, *back;
#endif
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egl: add EGL_platform_device support This new 'platform' is added by default with no guards. It is effectively a copy of the surfaceless one, with updated function names and brand new probe function. Due to the reuse, some of the ifdef HAVE_SURFACELESS_PLATFORM guards have been dropped. A worthy mention are the changes in _egFindDisplay, since the original and dup'd fd are required, we make use of the plat_opt argument. Note that no hacks for eglGetDisplay are added - the API works only with the eglGetPlatformDisplay* API. v2: - s/_eglCompareDeviceDisplay/_eglSameDeviceDisplay/ (Eric) - let ^^ return bool (Eric) - fixup meson build, move files() further up (Eric) - copy from plat. surfaceless w/o the visual cleanups - close and free when destroying the dpy - sprinkle a few _eglDeviceSupports - split fd handling into separate function - use directly the render node if no FD is given (Mathias) v3: - s/dpy/disp/g - drop swap_buffers* callbacks - drop loader_set_logger() - drop local define - re-introduce _eglGetDRMDeviceRenderNode() - EGL_WARN on ForceSoftware with HW device - continue using the HW device - bail out for "EGL_MESA_device_software" until it's fixed - wire-up the Android build v4: - use new style _eglFindDisplay() - split hw vs sw code paths - don't close the internal fd (already handled in FiniDisplay()) - make swrast work (bit hacky bit will do for now) - Android for real, drop autotools - Correct HW + LIBGL_ALWAYS_SOFTWARE check - use the dri2_create_drawable() helper v5: - enhance comment around fd checks (Mathias) - rebase for dri2_init_surface() changes Cc: Mathias Fröhlich <Mathias.Froehlich@gmx.net> Acked-by: Marek Olšák <marek.olsak@amd.com> (v4) Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2019-05-16 18:01:40 +01:00
/* surfaceless and device */
__DRIimage *front;
unsigned int visual;
int out_fence_fd;
EGLBoolean enable_out_fence;
/* swrast device */
char *swrast_device_buffer;
};
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struct dri2_egl_config
{
_EGLConfig base;
const __DRIconfig *dri_config[2][2];
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};
struct dri2_egl_image
{
_EGLImage base;
__DRIimage *dri_image;
};
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struct dri2_egl_sync {
_EGLSync base;
mtx_t mutex;
cnd_t cond;
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int refcount;
void *fence;
};
/* From driconf.h, user exposed so should be stable */
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
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#define DRI_CONF_VBLANK_NEVER 0
#define DRI_CONF_VBLANK_DEF_INTERVAL_0 1
#define DRI_CONF_VBLANK_DEF_INTERVAL_1 2
#define DRI_CONF_VBLANK_ALWAYS_SYNC 3
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/* standard typecasts */
_EGL_DRIVER_STANDARD_TYPECASTS(dri2_egl)
_EGL_DRIVER_TYPECAST(dri2_egl_image, _EGLImage, obj)
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_EGL_DRIVER_TYPECAST(dri2_egl_sync, _EGLSync, obj)
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extern const __DRIimageLookupExtension image_lookup_extension;
extern const __DRIuseInvalidateExtension use_invalidate;
extern const __DRIbackgroundCallableExtension background_callable_extension;
extern const __DRIswrastLoaderExtension swrast_pbuffer_loader_extension;
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EGLBoolean
dri2_load_driver(_EGLDisplay *disp);
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/* Helper for platforms not using dri2_create_screen */
void
dri2_setup_screen(_EGLDisplay *disp);
void
dri2_setup_swap_interval(_EGLDisplay *disp, int max_swap_interval);
EGLBoolean
dri2_load_driver_swrast(_EGLDisplay *disp);
EGLBoolean
dri2_load_driver_dri3(_EGLDisplay *disp);
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EGLBoolean
dri2_create_screen(_EGLDisplay *disp);
EGLBoolean
dri2_setup_extensions(_EGLDisplay *disp);
__DRIdrawable *
dri2_surface_get_dri_drawable(_EGLSurface *surf);
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__DRIimage *
dri2_lookup_egl_image(__DRIscreen *screen, void *image, void *data);
void
dri2_get_shifts_and_sizes(const __DRIcoreExtension *core,
const __DRIconfig *config, int *shifts,
unsigned int *sizes);
void
dri2_get_render_type_float(const __DRIcoreExtension *core,
const __DRIconfig *config,
bool *is_float);
unsigned int
dri2_image_format_for_pbuffer_config(struct dri2_egl_display *dri2_dpy,
const __DRIconfig *config);
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struct dri2_egl_config *
dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
EGLint surface_type, const EGLint *attr_list,
const int *rgba_shifts, const unsigned int *rgba_sizes);
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EGLBoolean
dri2_add_pbuffer_configs_for_visuals(_EGLDisplay *disp);
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_EGLImage *
dri2_create_image_khr(_EGLDisplay *disp, _EGLContext *ctx, EGLenum target,
EGLClientBuffer buffer, const EGLint *attr_list);
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_EGLImage *
dri2_create_image_dma_buf(_EGLDisplay *disp, _EGLContext *ctx,
EGLClientBuffer buffer, const EGLint *attr_list);
_EGLImage *
dri2_create_image_from_dri(_EGLDisplay *disp, __DRIimage *dri_image);
#ifdef HAVE_X11_PLATFORM
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EGLBoolean
dri2_initialize_x11(_EGLDisplay *disp);
void
dri2_teardown_x11(struct dri2_egl_display *dri2_dpy);
egl/x11: Handle both depth 30 formats for eglCreateImage(). (v4) We need to distinguish if the backing storage of a pixmap is XRGB2101010 or XBGR2101010, as different gpu hw supports different formats. NVidia hw prefers XBGR, whereas AMD and Intel are happy with XRGB. Use the red channel mask of the first depth 30 visual of the x-screen to distinguish which hw format to choose. This fixes desktop composition of color depth 30 windows when the X11 compositor uses EGL. v2: Switch from using the visual of the root window to simply using the first depth 30 visual for the x-screen, as testing shows that each driver only exports either xrgb ordering or xbgr ordering for the channel masks of its depth 30 visuals, so this should be unambiguous and avoid trouble if X ever supports depth 30 pixmaps on screens with a non-depth 30 root window visual. This per Michels suggestion. v3: No change to v2, but spent some time testing this more on AMD hw, with my software hacked up to intentionally choose pixel formats/visual with the non-preferred xBGR2101010 ordering on the ati-ddx, also with a standard non-OpenGL X-Window with depth 30 visual, to make sure that things show up properly with the right colors on the screen when going through EGL+OpenGL based compositing on KDE-5. Iow. to confirm that my explanation to the v2 patch on the mailing list of why it should work and the actual practice agree (or possibly that i am good at fooling myself during testing ;). v4: Drop the local `red_mask` and just `return visual->red_mask`/ `return 0`, as suggested by Eric Engestrom. Rebased onto current master, to take the cleanup via the new function dri2_format_for_depth() into account. Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com> Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-06-13 05:04:13 +01:00
unsigned int
dri2_x11_get_red_mask_for_depth(struct dri2_egl_display *dri2_dpy, int depth);
#else
static inline EGLBoolean
dri2_initialize_x11(_EGLDisplay *disp)
{
return _eglError(EGL_NOT_INITIALIZED, "X11 platform not built");
}
static inline void
dri2_teardown_x11(struct dri2_egl_display *dri2_dpy) {}
egl/x11: Handle both depth 30 formats for eglCreateImage(). (v4) We need to distinguish if the backing storage of a pixmap is XRGB2101010 or XBGR2101010, as different gpu hw supports different formats. NVidia hw prefers XBGR, whereas AMD and Intel are happy with XRGB. Use the red channel mask of the first depth 30 visual of the x-screen to distinguish which hw format to choose. This fixes desktop composition of color depth 30 windows when the X11 compositor uses EGL. v2: Switch from using the visual of the root window to simply using the first depth 30 visual for the x-screen, as testing shows that each driver only exports either xrgb ordering or xbgr ordering for the channel masks of its depth 30 visuals, so this should be unambiguous and avoid trouble if X ever supports depth 30 pixmaps on screens with a non-depth 30 root window visual. This per Michels suggestion. v3: No change to v2, but spent some time testing this more on AMD hw, with my software hacked up to intentionally choose pixel formats/visual with the non-preferred xBGR2101010 ordering on the ati-ddx, also with a standard non-OpenGL X-Window with depth 30 visual, to make sure that things show up properly with the right colors on the screen when going through EGL+OpenGL based compositing on KDE-5. Iow. to confirm that my explanation to the v2 patch on the mailing list of why it should work and the actual practice agree (or possibly that i am good at fooling myself during testing ;). v4: Drop the local `red_mask` and just `return visual->red_mask`/ `return 0`, as suggested by Eric Engestrom. Rebased onto current master, to take the cleanup via the new function dri2_format_for_depth() into account. Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com> Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-06-13 05:04:13 +01:00
static inline unsigned int
dri2_x11_get_red_mask_for_depth(struct dri2_egl_display *dri2_dpy, int depth)
{
return 0;
}
#endif
2011-02-03 03:10:40 +00:00
#ifdef HAVE_DRM_PLATFORM
EGLBoolean
dri2_initialize_drm(_EGLDisplay *disp);
void
dri2_teardown_drm(struct dri2_egl_display *dri2_dpy);
#else
static inline EGLBoolean
dri2_initialize_drm(_EGLDisplay *disp)
{
return _eglError(EGL_NOT_INITIALIZED, "GBM/DRM platform not built");
}
static inline void
dri2_teardown_drm(struct dri2_egl_display *dri2_dpy) {}
#endif
#ifdef HAVE_WAYLAND_PLATFORM
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EGLBoolean
dri2_initialize_wayland(_EGLDisplay *disp);
void
dri2_teardown_wayland(struct dri2_egl_display *dri2_dpy);
bool
dri2_wl_is_format_supported(void* user_data, uint32_t format);
#else
static inline EGLBoolean
dri2_initialize_wayland(_EGLDisplay *disp)
{
return _eglError(EGL_NOT_INITIALIZED, "Wayland platform not built");
}
static inline void
dri2_teardown_wayland(struct dri2_egl_display *dri2_dpy) {}
#endif
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#ifdef HAVE_ANDROID_PLATFORM
EGLBoolean
dri2_initialize_android(_EGLDisplay *disp);
#else
static inline EGLBoolean
dri2_initialize_android(_EGLDisplay *disp)
{
return _eglError(EGL_NOT_INITIALIZED, "Android platform not built");
}
#endif
EGLBoolean
dri2_initialize_surfaceless(_EGLDisplay *disp);
egl: add EGL_platform_device support This new 'platform' is added by default with no guards. It is effectively a copy of the surfaceless one, with updated function names and brand new probe function. Due to the reuse, some of the ifdef HAVE_SURFACELESS_PLATFORM guards have been dropped. A worthy mention are the changes in _egFindDisplay, since the original and dup'd fd are required, we make use of the plat_opt argument. Note that no hacks for eglGetDisplay are added - the API works only with the eglGetPlatformDisplay* API. v2: - s/_eglCompareDeviceDisplay/_eglSameDeviceDisplay/ (Eric) - let ^^ return bool (Eric) - fixup meson build, move files() further up (Eric) - copy from plat. surfaceless w/o the visual cleanups - close and free when destroying the dpy - sprinkle a few _eglDeviceSupports - split fd handling into separate function - use directly the render node if no FD is given (Mathias) v3: - s/dpy/disp/g - drop swap_buffers* callbacks - drop loader_set_logger() - drop local define - re-introduce _eglGetDRMDeviceRenderNode() - EGL_WARN on ForceSoftware with HW device - continue using the HW device - bail out for "EGL_MESA_device_software" until it's fixed - wire-up the Android build v4: - use new style _eglFindDisplay() - split hw vs sw code paths - don't close the internal fd (already handled in FiniDisplay()) - make swrast work (bit hacky bit will do for now) - Android for real, drop autotools - Correct HW + LIBGL_ALWAYS_SOFTWARE check - use the dri2_create_drawable() helper v5: - enhance comment around fd checks (Mathias) - rebase for dri2_init_surface() changes Cc: Mathias Fröhlich <Mathias.Froehlich@gmx.net> Acked-by: Marek Olšák <marek.olsak@amd.com> (v4) Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2019-05-16 18:01:40 +01:00
EGLBoolean
dri2_initialize_device(_EGLDisplay *disp);
egl: add EGL_platform_device support This new 'platform' is added by default with no guards. It is effectively a copy of the surfaceless one, with updated function names and brand new probe function. Due to the reuse, some of the ifdef HAVE_SURFACELESS_PLATFORM guards have been dropped. A worthy mention are the changes in _egFindDisplay, since the original and dup'd fd are required, we make use of the plat_opt argument. Note that no hacks for eglGetDisplay are added - the API works only with the eglGetPlatformDisplay* API. v2: - s/_eglCompareDeviceDisplay/_eglSameDeviceDisplay/ (Eric) - let ^^ return bool (Eric) - fixup meson build, move files() further up (Eric) - copy from plat. surfaceless w/o the visual cleanups - close and free when destroying the dpy - sprinkle a few _eglDeviceSupports - split fd handling into separate function - use directly the render node if no FD is given (Mathias) v3: - s/dpy/disp/g - drop swap_buffers* callbacks - drop loader_set_logger() - drop local define - re-introduce _eglGetDRMDeviceRenderNode() - EGL_WARN on ForceSoftware with HW device - continue using the HW device - bail out for "EGL_MESA_device_software" until it's fixed - wire-up the Android build v4: - use new style _eglFindDisplay() - split hw vs sw code paths - don't close the internal fd (already handled in FiniDisplay()) - make swrast work (bit hacky bit will do for now) - Android for real, drop autotools - Correct HW + LIBGL_ALWAYS_SOFTWARE check - use the dri2_create_drawable() helper v5: - enhance comment around fd checks (Mathias) - rebase for dri2_init_surface() changes Cc: Mathias Fröhlich <Mathias.Froehlich@gmx.net> Acked-by: Marek Olšák <marek.olsak@amd.com> (v4) Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2019-05-16 18:01:40 +01:00
static inline void
dri2_teardown_device(struct dri2_egl_display *dri2_dpy) { /* noop */ }
void
dri2_flush_drawable_for_swapbuffers(_EGLDisplay *disp, _EGLSurface *draw);
const __DRIconfig *
dri2_get_dri_config(struct dri2_egl_config *conf, EGLint surface_type,
EGLenum colorspace);
static inline void
dri2_set_WL_bind_wayland_display(_EGLDisplay *disp)
{
#ifdef HAVE_WAYLAND_PLATFORM
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
if (dri2_dpy->device_name && dri2_dpy->image) {
if (dri2_dpy->image->base.version >= 10 &&
dri2_dpy->image->getCapabilities != NULL) {
int capabilities;
capabilities =
dri2_dpy->image->getCapabilities(dri2_dpy->dri_screen);
disp->Extensions.WL_bind_wayland_display =
(capabilities & __DRI_IMAGE_CAP_GLOBAL_NAMES) != 0;
} else {
disp->Extensions.WL_bind_wayland_display = EGL_TRUE;
}
}
#endif
}
void
dri2_display_destroy(_EGLDisplay *disp);
__DRIbuffer *
dri2_egl_surface_alloc_local_buffer(struct dri2_egl_surface *dri2_surf,
unsigned int att, unsigned int format);
void
dri2_egl_surface_free_local_buffers(struct dri2_egl_surface *dri2_surf);
EGLBoolean
dri2_init_surface(_EGLSurface *surf, _EGLDisplay *disp, EGLint type,
_EGLConfig *conf, const EGLint *attrib_list,
EGLBoolean enable_out_fence, void *native_surface);
void
dri2_fini_surface(_EGLSurface *surf);
EGLBoolean
dri2_create_drawable(struct dri2_egl_display *dri2_dpy,
const __DRIconfig *config,
struct dri2_egl_surface *dri2_surf,
void *loaderPrivate);
static inline uint64_t
combine_u32_into_u64(uint32_t hi, uint32_t lo)
{
return (((uint64_t) hi) << 32) | (((uint64_t) lo) & 0xffffffff);
}
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#endif /* EGL_DRI2_INCLUDED */