mesa/src/egl/drivers/dri2/egl_dri2.h

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/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Kristian Høgsberg <krh@bitplanet.net>
*/
#ifndef EGL_DRI2_INCLUDED
#define EGL_DRI2_INCLUDED
#ifdef HAVE_X11_PLATFORM
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#include <xcb/xcb.h>
#include <xcb/dri2.h>
#include <xcb/xfixes.h>
#include <X11/Xlib-xcb.h>
#endif
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#ifdef HAVE_WAYLAND_PLATFORM
#include <wayland-client.h>
#include "wayland-egl-priv.h"
#endif
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#include <GL/gl.h>
#include <GL/internal/dri_interface.h>
#ifdef HAVE_DRM_PLATFORM
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#include <gbm_driint.h>
#endif
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#ifdef HAVE_ANDROID_PLATFORM
#define LOG_TAG "EGL-DRI2"
#if ANDROID_VERSION >= 0x0400
# include <system/window.h>
#else
# define android_native_buffer_t ANativeWindowBuffer
# include <ui/egl/android_natives.h>
# include <ui/android_native_buffer.h>
#endif
#include <hardware/gralloc.h>
#include <gralloc_drm_handle.h>
#include <cutils/log.h>
#endif /* HAVE_ANDROID_PLATFORM */
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#include "eglconfig.h"
#include "eglcontext.h"
#include "egldisplay.h"
#include "egldriver.h"
#include "eglcurrent.h"
#include "egllog.h"
#include "eglsurface.h"
#include "eglimage.h"
#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
struct wl_buffer;
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struct dri2_egl_driver
{
_EGLDriver base;
void *handle;
_EGLProc (*get_proc_address)(const char *procname);
void (*glFlush)(void);
};
struct dri2_egl_display_vtbl {
int (*authenticate)(_EGLDisplay *disp, uint32_t id);
_EGLSurface* (*create_window_surface)(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLConfig *config,
egl/main: Stop using EGLNative types internally Internally, much of the EGL code uses EGLNativeDisplayType, EGLNativeWindowType, and EGLPixmapType. However, the EGLNative type often does not match the variable's actual type. The concept of EGLNative types are a bad match for Linux, as explained below. And the EGL platform extensions don't use EGLNative types at all. Those extensions attempt to solve cross-platform issues by moving the EGL API away from the EGLNative types. The core of the problem is that eglplatform.h can define each EGLNative type once only, but Linux supports multiple EGL platforms. To work around the problem, Mesa's eglplatform.h contains multiple definitions of each EGLNative type, selected by feature macros. Mesa expects EGL clients to set the feature macro approrpiately. But the feature macros don't work when a single codebase must be built with support for multiple EGL platforms, *such as Mesa itself*. When building libEGL, autotools chooses the EGLNative typedefs based on the first element of '--with-egl-platforms'. For example, '--with-egl-platforms=x11,drm,wayland' defines the following: typedef Display* EGLNativeDisplayType; typedef Window EGLNativeWindowType; typedef Pixmap EGLNativePixmapType; Clearly, this doesn't work well for Wayland and GBM. Mesa works around the problem by casting the EGLNative types to different things in different files. For sanity's sake, and to prepare for the EGL platform extensions, this patch removes from egl/main and egl/dri2 all internal use of the EGLNative types. It replaces them with 'void*' and checks each explicit cast with a static assertion. Also, the patch touches egl_gallium the minimal amount to keep it compatible with eglapi.h. Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2014-01-07 22:54:51 +00:00
void *native_window,
const EGLint *attrib_list);
_EGLSurface* (*create_pixmap_surface)(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLConfig *config,
egl/main: Stop using EGLNative types internally Internally, much of the EGL code uses EGLNativeDisplayType, EGLNativeWindowType, and EGLPixmapType. However, the EGLNative type often does not match the variable's actual type. The concept of EGLNative types are a bad match for Linux, as explained below. And the EGL platform extensions don't use EGLNative types at all. Those extensions attempt to solve cross-platform issues by moving the EGL API away from the EGLNative types. The core of the problem is that eglplatform.h can define each EGLNative type once only, but Linux supports multiple EGL platforms. To work around the problem, Mesa's eglplatform.h contains multiple definitions of each EGLNative type, selected by feature macros. Mesa expects EGL clients to set the feature macro approrpiately. But the feature macros don't work when a single codebase must be built with support for multiple EGL platforms, *such as Mesa itself*. When building libEGL, autotools chooses the EGLNative typedefs based on the first element of '--with-egl-platforms'. For example, '--with-egl-platforms=x11,drm,wayland' defines the following: typedef Display* EGLNativeDisplayType; typedef Window EGLNativeWindowType; typedef Pixmap EGLNativePixmapType; Clearly, this doesn't work well for Wayland and GBM. Mesa works around the problem by casting the EGLNative types to different things in different files. For sanity's sake, and to prepare for the EGL platform extensions, this patch removes from egl/main and egl/dri2 all internal use of the EGLNative types. It replaces them with 'void*' and checks each explicit cast with a static assertion. Also, the patch touches egl_gallium the minimal amount to keep it compatible with eglapi.h. Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
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void *native_pixmap,
const EGLint *attrib_list);
_EGLSurface* (*create_pbuffer_surface)(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLConfig *config,
const EGLint *attrib_list);
EGLBoolean (*destroy_surface)(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLSurface *surface);
EGLBoolean (*swap_interval)(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLSurface *surf, EGLint interval);
_EGLImage* (*create_image)(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLContext *ctx, EGLenum target,
EGLClientBuffer buffer,
const EGLint *attr_list);
EGLBoolean (*swap_buffers)(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLSurface *surf);
EGLBoolean (*swap_buffers_with_damage)(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLSurface *surface,
const EGLint *rects, EGLint n_rects);
EGLBoolean (*swap_buffers_region)(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLSurface *surf, EGLint numRects,
const EGLint *rects);
EGLBoolean (*post_sub_buffer)(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLSurface *surf,
EGLint x, EGLint y,
EGLint width, EGLint height);
EGLBoolean (*copy_buffers)(_EGLDriver *drv, _EGLDisplay *dpy,
egl/main: Stop using EGLNative types internally Internally, much of the EGL code uses EGLNativeDisplayType, EGLNativeWindowType, and EGLPixmapType. However, the EGLNative type often does not match the variable's actual type. The concept of EGLNative types are a bad match for Linux, as explained below. And the EGL platform extensions don't use EGLNative types at all. Those extensions attempt to solve cross-platform issues by moving the EGL API away from the EGLNative types. The core of the problem is that eglplatform.h can define each EGLNative type once only, but Linux supports multiple EGL platforms. To work around the problem, Mesa's eglplatform.h contains multiple definitions of each EGLNative type, selected by feature macros. Mesa expects EGL clients to set the feature macro approrpiately. But the feature macros don't work when a single codebase must be built with support for multiple EGL platforms, *such as Mesa itself*. When building libEGL, autotools chooses the EGLNative typedefs based on the first element of '--with-egl-platforms'. For example, '--with-egl-platforms=x11,drm,wayland' defines the following: typedef Display* EGLNativeDisplayType; typedef Window EGLNativeWindowType; typedef Pixmap EGLNativePixmapType; Clearly, this doesn't work well for Wayland and GBM. Mesa works around the problem by casting the EGLNative types to different things in different files. For sanity's sake, and to prepare for the EGL platform extensions, this patch removes from egl/main and egl/dri2 all internal use of the EGLNative types. It replaces them with 'void*' and checks each explicit cast with a static assertion. Also, the patch touches egl_gallium the minimal amount to keep it compatible with eglapi.h. Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
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_EGLSurface *surf, void *native_pixmap_target);
EGLint (*query_buffer_age)(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLSurface *surf);
struct wl_buffer* (*create_wayland_buffer_from_image)(
_EGLDriver *drv, _EGLDisplay *dpy, _EGLImage *img);
EGLBoolean (*get_sync_values)(_EGLDisplay *display, _EGLSurface *surface,
EGLuint64KHR *ust, EGLuint64KHR *msc,
EGLuint64KHR *sbc);
};
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struct dri2_egl_display
{
const struct dri2_egl_display_vtbl *vtbl;
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int dri2_major;
int dri2_minor;
__DRIscreen *dri_screen;
int own_dri_screen;
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const __DRIconfig **driver_configs;
void *driver;
const __DRIcoreExtension *core;
const __DRIdri2Extension *dri2;
const __DRIswrastExtension *swrast;
const __DRI2flushExtension *flush;
const __DRItexBufferExtension *tex_buffer;
const __DRIimageExtension *image;
const __DRIrobustnessExtension *robustness;
const __DRI2configQueryExtension *config;
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int fd;
int own_device;
int swap_available;
int invalidate_available;
int min_swap_interval;
int max_swap_interval;
int default_swap_interval;
#ifdef HAVE_DRM_PLATFORM
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struct gbm_dri_device *gbm_dri;
#endif
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char *device_name;
char *driver_name;
__DRIdri2LoaderExtension dri2_loader_extension;
__DRIswrastLoaderExtension swrast_loader_extension;
const __DRIextension *extensions[5];
const __DRIextension **driver_extensions;
#ifdef HAVE_X11_PLATFORM
xcb_connection_t *conn;
int screen;
#endif
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#ifdef HAVE_WAYLAND_PLATFORM
struct wl_display *wl_dpy;
struct wl_registry *wl_registry;
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struct wl_drm *wl_server_drm;
struct wl_drm *wl_drm;
struct wl_event_queue *wl_queue;
int authenticated;
int formats;
uint32_t capabilities;
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#endif
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};
struct dri2_egl_context
{
_EGLContext base;
__DRIcontext *dri_context;
};
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#ifdef HAVE_WAYLAND_PLATFORM
enum wayland_buffer_type {
WL_BUFFER_FRONT,
WL_BUFFER_BACK,
WL_BUFFER_THIRD,
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WL_BUFFER_COUNT
};
#endif
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struct dri2_egl_surface
{
_EGLSurface base;
__DRIdrawable *dri_drawable;
__DRIbuffer buffers[5];
int buffer_count;
int have_fake_front;
#ifdef HAVE_X11_PLATFORM
xcb_drawable_t drawable;
xcb_xfixes_region_t region;
int depth;
int bytes_per_pixel;
xcb_gcontext_t gc;
xcb_gcontext_t swapgc;
#endif
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#ifdef HAVE_WAYLAND_PLATFORM
struct wl_egl_window *wl_win;
int dx;
int dy;
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
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struct wl_callback *throttle_callback;
int format;
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#endif
#ifdef HAVE_DRM_PLATFORM
struct gbm_dri_surface *gbm_surf;
#endif
#if defined(HAVE_WAYLAND_PLATFORM) || defined(HAVE_DRM_PLATFORM)
__DRIbuffer *dri_buffers[__DRI_BUFFER_COUNT];
struct {
#ifdef HAVE_WAYLAND_PLATFORM
struct wl_buffer *wl_buffer;
__DRIimage *dri_image;
#endif
#ifdef HAVE_DRM_PLATFORM
struct gbm_bo *bo;
#endif
int locked;
int age;
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
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} color_buffers[4], *back, *current;
#endif
#ifdef HAVE_ANDROID_PLATFORM
struct ANativeWindow *window;
struct ANativeWindowBuffer *buffer;
/* EGL-owned buffers */
__DRIbuffer *local_buffers[__DRI_BUFFER_COUNT];
#endif
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};
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struct dri2_egl_config
{
_EGLConfig base;
const __DRIconfig *dri_single_config;
const __DRIconfig *dri_double_config;
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};
struct dri2_egl_image
{
_EGLImage base;
__DRIimage *dri_image;
};
wayland: Add support for eglSwapInterval The Wayland EGL platform now respects the eglSwapInterval value. The value is clamped to either 0 or 1 because it is difficult (and probably not useful) to sync to more than 1 redraw. The main change is that if the swap interval is 0 then Mesa won't install a frame callback so that eglSwapBuffers can be executed as often as necessary. Instead it will do a sync request after the swap buffers. It will block for sync complete event in get_back_bo instead of the frame callback. The compositor is likely to send a release event while processing the new buffer attach and this makes sure we will receive that before deciding whether to allocate a new buffer. If there are no buffers available then instead of returning with an error, get_back_bo will now poll the compositor by repeatedly sending sync requests every 10ms. This is a last resort and in theory this shouldn't happen because there should be no reason for the compositor to hold on to more than three buffers. That means whenever we attach the fourth buffer we should always get an immediate release event which should come in with the notification for the first sync request that we are throttled to. When the compositor is directly scanning out from the application's buffer it may end up holding on to three buffers. These are the one that is is currently scanning out from, one that has been given to DRM as the next buffer to flip to, and one that has been attached and will be given to DRM as soon as the previous flip completes. When we attach a fourth buffer to the compositor it should replace that third buffer so we should get a release event immediately after that. This patch therefore also changes the number of buffer slots to 4 so that we can accomodate that situation. If DRM eventually gets a way to cancel a pending page flip then the compositors can be changed to only need to hold on to two buffers and this value can be put back to 3. This also moves the vblank configuration defines from platform_x11.c to the common egl_dri2.h header so they can be shared by both platforms.
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/* From xmlpool/options.h, user exposed so should be stable */
#define DRI_CONF_VBLANK_NEVER 0
#define DRI_CONF_VBLANK_DEF_INTERVAL_0 1
#define DRI_CONF_VBLANK_DEF_INTERVAL_1 2
#define DRI_CONF_VBLANK_ALWAYS_SYNC 3
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/* standard typecasts */
_EGL_DRIVER_STANDARD_TYPECASTS(dri2_egl)
_EGL_DRIVER_TYPECAST(dri2_egl_image, _EGLImage, obj)
extern const __DRIimageLookupExtension image_lookup_extension;
extern const __DRIuseInvalidateExtension use_invalidate;
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EGLBoolean
dri2_load_driver(_EGLDisplay *disp);
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/* Helper for platforms not using dri2_create_screen */
void
dri2_setup_screen(_EGLDisplay *disp);
EGLBoolean
dri2_load_driver_swrast(_EGLDisplay *disp);
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EGLBoolean
dri2_create_screen(_EGLDisplay *disp);
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__DRIimage *
dri2_lookup_egl_image(__DRIscreen *screen, void *image, void *data);
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struct dri2_egl_config *
dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
EGLint surface_type, const EGLint *attr_list,
const unsigned int *rgba_masks);
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_EGLImage *
dri2_create_image_khr(_EGLDriver *drv, _EGLDisplay *disp,
_EGLContext *ctx, EGLenum target,
EGLClientBuffer buffer, const EGLint *attr_list);
EGLBoolean
dri2_initialize_x11(_EGLDriver *drv, _EGLDisplay *disp);
EGLBoolean
dri2_initialize_drm(_EGLDriver *drv, _EGLDisplay *disp);
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EGLBoolean
dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp);
EGLBoolean
dri2_initialize_android(_EGLDriver *drv, _EGLDisplay *disp);
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#endif /* EGL_DRI2_INCLUDED */