dxvk/src/d3d9
Joshua Ashton 968bdccbef [d3d9] Include win32 compat headers where applicable 2022-08-21 21:40:55 +02:00
..
shaders [dxvk] Change spec constant IDs 2022-07-03 13:41:06 +02:00
d3d9.def [d3d9] fix ordinal values in the DEF file 2022-07-31 14:57:58 +01:00
d3d9_adapter.cpp [d3d9] Make adapter code use new wsi abstraction 2022-08-20 20:27:07 +02:00
d3d9_adapter.h [d3d9] Return a pointer in GetUnsupportedFormatInfo 2021-08-23 17:38:50 +01:00
d3d9_annotation.cpp [d3d9] Implement D3D9UserDefinedAnnotation 2022-03-17 11:35:19 +01:00
d3d9_annotation.h [d3d9] Implement D3D9UserDefinedAnnotation 2022-03-17 11:35:19 +01:00
d3d9_buffer.cpp [d3d9] Minor buffer code-style cleanups 2021-08-08 02:14:11 +00:00
d3d9_buffer.h [d3d9] Minor buffer code-style cleanups 2021-08-08 02:14:11 +00:00
d3d9_caps.h [dxso+d3d9] Clean up texture slots 2021-11-30 01:57:22 +00:00
d3d9_common_buffer.cpp [d3d9] Add option to disable direct buffer mapping 2022-02-20 03:30:03 +00:00
d3d9_common_buffer.h [d3d9] Remove direct upload path 2022-07-29 13:14:33 +01:00
d3d9_common_texture.cpp [d3d9] Include win32 compat headers where applicable 2022-08-21 21:40:55 +02:00
d3d9_common_texture.h [d3d9] Fix typo 2022-08-08 23:14:30 +01:00
d3d9_constant_buffer.cpp [d3d9] Use mutable lambdas to avoid some redundant ref counting 2022-08-04 13:43:35 +02:00
d3d9_constant_buffer.h [d3d9] Generalize D3D9ConstantBuffer constructor 2022-07-31 02:10:37 +01:00
d3d9_constant_layout.h [d3d9+dxso] Switch constant buffer order 2021-10-15 10:54:18 +01:00
d3d9_constant_set.h [d3d9] Use generic constant buffers for SWVP 2022-07-14 15:55:08 +02:00
d3d9_cursor.cpp [d3d9] Stub out cursor code on non-Windows platforms 2022-08-21 19:29:05 +00:00
d3d9_cursor.h [d3d9] Stub out cursor code on non-Windows platforms 2022-08-21 19:29:05 +00:00
d3d9_device.cpp [d3d9,d3d11] Require shaderDemoteToHelperInvocation feature 2022-08-19 13:36:54 +00:00
d3d9_device.h [d3d9] Adjust alpha test precision based on render target format 2022-08-18 00:10:39 +02:00
d3d9_device_child.h [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00
d3d9_fixed_function.cpp [d3d9] Use topath helpers in shader code 2022-08-21 21:28:04 +02:00
d3d9_fixed_function.h [d3d9] Re-implement alpha test to support configurable accuracy 2022-08-18 00:10:39 +02:00
d3d9_format.cpp [d3d9] Use new format support queries 2022-08-17 15:39:03 +02:00
d3d9_format.h [d3d9] Use new format support queries 2022-08-17 15:39:03 +02:00
d3d9_format_helpers.cpp [dxvk] Change descriptor info to take only one shader stage 2022-08-17 22:40:58 +02:00
d3d9_format_helpers.h [d3d9] Fix texture converter 2021-06-12 03:48:01 -07:00
d3d9_hud.cpp [d3d9] Add HUD item for unmappable memory 2022-07-29 13:14:33 +01:00
d3d9_hud.h [d3d9] Add HUD item for unmappable memory 2022-07-29 13:14:33 +01:00
d3d9_include.h [d3d9] Correct DLLEXPORT for native builds 2022-08-21 21:36:50 +02:00
d3d9_initializer.cpp [d3d9] Use memory mapped files for textures 2022-07-29 13:14:33 +01:00
d3d9_initializer.h [dxvk] Use custom sync primitives 2021-06-29 00:51:20 +02:00
d3d9_interface.cpp [d3d9] Ifdef out code for enumerating adapters by attached displays 2022-08-21 19:29:05 +00:00
d3d9_interface.h [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00
d3d9_main.cpp [dxvk] Add Direct3D9ForceHybridEnumeration empty export function. 2022-07-25 12:04:27 +00:00
d3d9_mem.cpp [d3d9] Add 64bit implementation for D3D9MemoryAllocator 2022-08-08 23:15:21 +01:00
d3d9_mem.h [d3d9] Add 64bit implementation for D3D9MemoryAllocator 2022-08-08 23:15:21 +01:00
d3d9_monitor.cpp [d3d9] add D3DFMT_UNKNOWN to windowed BackBufferFormat 2022-07-13 13:03:05 +02:00
d3d9_monitor.h [d3d9] Add helpers for new WSI interface 2022-08-20 20:27:07 +02:00
d3d9_multithread.cpp [util] Add generic recursive spinlock 2020-03-15 03:43:04 +01:00
d3d9_multithread.h [util] Add generic recursive spinlock 2020-03-15 03:43:04 +01:00
d3d9_names.cpp [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00
d3d9_names.h [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00
d3d9_options.cpp [d3d9] Remove alphaTestWiggleRoom option 2022-08-18 00:10:39 +02:00
d3d9_options.h [d3d9] Remove alphaTestWiggleRoom option 2022-08-18 00:10:39 +02:00
d3d9_query.cpp [d3d9] Fix warnings with query caching 2021-01-08 13:49:38 +00:00
d3d9_query.h [d3d9] Cache query data 2021-01-07 21:19:28 +00:00
d3d9_resource.h [d3d9] Implement PreLoad for buffers + textures 2020-06-11 05:53:33 +01:00
d3d9_sampler.cpp [d3d9, dxso] Alias color and depth samplers and improve tracking 2021-08-10 23:46:03 +00:00
d3d9_sampler.h [d3d9, dxso] Alias color and depth samplers and improve tracking 2021-08-10 23:46:03 +00:00
d3d9_shader.cpp [d3d9] Use topath helpers in shader code 2022-08-21 21:28:04 +02:00
d3d9_shader.h [d3d9] Unmap stored shader bytecode 2022-08-08 23:15:21 +01:00
d3d9_shader_validator.h [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00
d3d9_spec_constants.h [d3d9] Re-implement alpha test to support configurable accuracy 2022-08-18 00:10:39 +02:00
d3d9_state.cpp [d3d9] Fix default initialization of some state values 2022-03-09 23:33:08 +00:00
d3d9_state.h [d3d9,dxso] Factor out common alpha test code 2022-08-18 00:10:39 +02:00
d3d9_stateblock.cpp [dxso+d3d9] Clean up texture slots 2021-11-30 01:57:22 +00:00
d3d9_stateblock.h [d3d9] Use BitMask helper 2021-08-16 08:49:46 -07:00
d3d9_subresource.h [d3d9] Use VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_EXT for hazards if available 2022-08-06 01:33:30 +01:00
d3d9_surface.cpp [d3d9] Include win32 compat headers where applicable 2022-08-21 21:40:55 +02:00
d3d9_surface.h [d3d9] Add support for shared IDirect3DTexture9 resources. 2022-03-12 16:23:06 +01:00
d3d9_swapchain.cpp [d3d9] Use wsi's isWindow in LeaveFullscreenMode 2022-08-21 19:29:05 +00:00
d3d9_swapchain.h [d3d9] Make swapchain use new wsi abstraction 2022-08-20 20:27:07 +02:00
d3d9_swvp_emu.cpp [dxvk] Change descriptor info to take only one shader stage 2022-08-17 22:40:58 +02:00
d3d9_swvp_emu.h [dxvk] Use custom sync primitives 2021-06-29 00:51:20 +02:00
d3d9_texture.cpp [d3d9] Unmap unused resources 2022-07-29 13:14:33 +01:00
d3d9_texture.h [d3d9] Add support for shared IDirect3DTexture9 resources. 2022-03-12 16:23:06 +01:00
d3d9_util.cpp [d3d9] Include win32 compat headers where applicable 2022-08-21 21:40:55 +02:00
d3d9_util.h [d3d9] Use new format support queries 2022-08-17 15:39:03 +02:00
d3d9_vertex_declaration.cpp [d3d9] Treat largest element in Stream 0 as vertex decl size 2021-05-13 01:32:56 +01:00
d3d9_vertex_declaration.h [d3d9] Dirty FF vertex shader if any D3D9VertexDeclFlags change. 2022-01-10 22:06:15 +00:00
d3d9_volume.cpp [d3d9] Add support for shared IDirect3DTexture9 resources. 2022-03-12 16:23:06 +01:00
d3d9_volume.h [d3d9] Don't pass format mapping to D3D9CommonTexture 2020-01-17 17:47:08 +01:00
d3d9_window.cpp [d3d9] Make window proc code use new wsi interface 2022-08-20 20:27:07 +02:00
d3d9_window.h [d3d9] Move window proc handling code to own file 2022-08-14 17:18:10 +00:00
meson.build [d3d9] Move window proc handling code to own file 2022-08-14 17:18:10 +00:00
version.rc [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00