[d3d9,d3d11] Require shaderDemoteToHelperInvocation feature

This commit is contained in:
Philip Rebohle 2022-08-17 17:34:18 +02:00 committed by Joshie
parent 155944c2b4
commit ea4e0bc470
2 changed files with 2 additions and 2 deletions

View File

@ -1918,7 +1918,7 @@ namespace dxvk {
enabled.vk12.samplerMirrorClampToEdge = VK_TRUE;
enabled.vk12.timelineSemaphore = VK_TRUE;
enabled.vk13.shaderDemoteToHelperInvocation = supported.vk13.shaderDemoteToHelperInvocation;
enabled.vk13.shaderDemoteToHelperInvocation = VK_TRUE;
enabled.extMemoryPriority.memoryPriority = supported.extMemoryPriority.memoryPriority;

View File

@ -3894,7 +3894,7 @@ namespace dxvk {
enabled.vk12.samplerMirrorClampToEdge = VK_TRUE;
enabled.vk13.shaderDemoteToHelperInvocation = supported.vk13.shaderDemoteToHelperInvocation;
enabled.vk13.shaderDemoteToHelperInvocation = VK_TRUE;
enabled.extMemoryPriority.memoryPriority = supported.extMemoryPriority.memoryPriority;