dxvk/src/d3d9/d3d9_format_helpers.cpp

144 lines
5.7 KiB
C++

#include "d3d9_format_helpers.h"
#include <d3d9_convert_yuy2_uyvy.h>
#include <d3d9_convert_l6v5u5.h>
#include <d3d9_convert_x8l8v8u8.h>
#include <d3d9_convert_a2w10v10u10.h>
#include <d3d9_convert_nv12.h>
#include <d3d9_convert_yv12.h>
namespace dxvk {
D3D9FormatHelper::D3D9FormatHelper(const Rc<DxvkDevice>& device)
: m_device(device), m_context(m_device->createContext(DxvkContextType::Supplementary)) {
m_context->beginRecording(
m_device->createCommandList());
InitShaders();
}
void D3D9FormatHelper::Flush() {
if (m_transferCommands != 0)
FlushInternal();
}
void D3D9FormatHelper::ConvertFormat(
D3D9_CONVERSION_FORMAT_INFO conversionFormat,
const Rc<DxvkImage>& dstImage,
VkImageSubresourceLayers dstSubresource,
const DxvkBufferSlice& srcSlice) {
switch (conversionFormat.FormatType) {
case D3D9ConversionFormat_YUY2:
case D3D9ConversionFormat_UYVY: {
uint32_t specConstant = conversionFormat.FormatType == D3D9ConversionFormat_UYVY ? 1 : 0;
ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcSlice, VK_FORMAT_R32_UINT, specConstant, { 2u, 1u });
break;
}
case D3D9ConversionFormat_NV12:
ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcSlice, VK_FORMAT_R16_UINT, 0, { 2u, 1u });
break;
case D3D9ConversionFormat_YV12:
ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcSlice, VK_FORMAT_R8_UINT, 0, { 1u, 1u });
break;
case D3D9ConversionFormat_L6V5U5:
ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcSlice, VK_FORMAT_R16_UINT, 0, { 1u, 1u });
break;
case D3D9ConversionFormat_X8L8V8U8:
ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcSlice, VK_FORMAT_R32_UINT, 0, { 1u, 1u });
break;
case D3D9ConversionFormat_A2W10V10U10:
ConvertGenericFormat(conversionFormat, dstImage, dstSubresource, srcSlice, VK_FORMAT_R32_UINT, 0, { 1u, 1u });
break;
default:
Logger::warn("Unimplemented format conversion");
}
}
void D3D9FormatHelper::ConvertGenericFormat(
D3D9_CONVERSION_FORMAT_INFO videoFormat,
const Rc<DxvkImage>& dstImage,
VkImageSubresourceLayers dstSubresource,
const DxvkBufferSlice& srcSlice,
VkFormat bufferFormat,
uint32_t specConstantValue,
VkExtent2D macroPixelRun) {
DxvkImageViewCreateInfo imageViewInfo;
imageViewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
imageViewInfo.format = dstImage->info().format;
imageViewInfo.usage = VK_IMAGE_USAGE_STORAGE_BIT;
imageViewInfo.aspect = dstSubresource.aspectMask;
imageViewInfo.minLevel = dstSubresource.mipLevel;
imageViewInfo.numLevels = 1;
imageViewInfo.minLayer = dstSubresource.baseArrayLayer;
imageViewInfo.numLayers = dstSubresource.layerCount;
auto tmpImageView = m_device->createImageView(dstImage, imageViewInfo);
VkExtent3D imageExtent = dstImage->mipLevelExtent(dstSubresource.mipLevel);
imageExtent = VkExtent3D{ imageExtent.width / macroPixelRun.width,
imageExtent.height / macroPixelRun.height,
1 };
DxvkBufferViewCreateInfo bufferViewInfo;
bufferViewInfo.format = bufferFormat;
bufferViewInfo.rangeOffset = srcSlice.offset();
bufferViewInfo.rangeLength = srcSlice.length();
auto tmpBufferView = m_device->createBufferView(srcSlice.buffer(), bufferViewInfo);
m_context->setSpecConstant(VK_PIPELINE_BIND_POINT_COMPUTE, 0, specConstantValue);
m_context->bindResourceImageView(VK_SHADER_STAGE_COMPUTE_BIT, BindingIds::Image, std::move(tmpImageView));
m_context->bindResourceBufferView(VK_SHADER_STAGE_COMPUTE_BIT, BindingIds::Buffer, std::move(tmpBufferView));
m_context->bindShader<VK_SHADER_STAGE_COMPUTE_BIT>(Rc<DxvkShader>(m_shaders[videoFormat.FormatType]));
m_context->pushConstants(0, sizeof(VkExtent2D), &imageExtent);
m_context->dispatch(
(imageExtent.width / 8) + (imageExtent.width % 8),
(imageExtent.height / 8) + (imageExtent.height % 8),
1);
m_transferCommands += 1;
}
void D3D9FormatHelper::InitShaders() {
m_shaders[D3D9ConversionFormat_YUY2] = InitShader(d3d9_convert_yuy2_uyvy);
m_shaders[D3D9ConversionFormat_UYVY] = m_shaders[D3D9ConversionFormat_YUY2];
m_shaders[D3D9ConversionFormat_L6V5U5] = InitShader(d3d9_convert_l6v5u5);
m_shaders[D3D9ConversionFormat_X8L8V8U8] = InitShader(d3d9_convert_x8l8v8u8);
m_shaders[D3D9ConversionFormat_A2W10V10U10] = InitShader(d3d9_convert_a2w10v10u10);
m_shaders[D3D9ConversionFormat_NV12] = InitShader(d3d9_convert_nv12);
m_shaders[D3D9ConversionFormat_YV12] = InitShader(d3d9_convert_yv12);
}
Rc<DxvkShader> D3D9FormatHelper::InitShader(SpirvCodeBuffer code) {
const std::array<DxvkBindingInfo, 2> bindings = { {
{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, BindingIds::Image, VK_IMAGE_VIEW_TYPE_2D, 0, VK_ACCESS_SHADER_WRITE_BIT },
{ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, BindingIds::Buffer, VK_IMAGE_VIEW_TYPE_1D, 0, VK_ACCESS_SHADER_READ_BIT },
} };
DxvkShaderCreateInfo info;
info.stage = VK_SHADER_STAGE_COMPUTE_BIT;
info.bindingCount = bindings.size();
info.bindings = bindings.data();
info.pushConstOffset = 0;
info.pushConstSize = sizeof(VkExtent2D);
return new DxvkShader(info, std::move(code));
}
void D3D9FormatHelper::FlushInternal() {
m_context->flushCommandList();
m_transferCommands = 0;
}
}