Commit Graph

25 Commits

Author SHA1 Message Date
Philip Rebohle 2e6a2f1be3
[dxvk] Make shader stage parameter in bindShader a template parameter 2022-08-07 18:44:44 +02:00
Philip Rebohle 1c1958be44
[d3d9] Use new resource view binding methods 2022-08-07 17:59:20 +02:00
Philip Rebohle 0315997fcd
[d3d9] Use mutable lambdas to avoid some redundant ref counting 2022-08-04 13:43:35 +02:00
Philip Rebohle 4d8b75c8fb
[d3d9] Fix spec constant derp 2022-07-30 20:38:58 +02:00
Philip Rebohle 10e6d0ef8a
[dxvk] Don't redundantly reset spec constant values
No longer needed.
2022-07-30 20:38:04 +02:00
Philip Rebohle db07861518
[dxvk] Remove old pipeline layout implementation 2022-06-28 14:35:58 +02:00
Philip Rebohle ab0c15ea54
[dxvk] Introduce DxvkContextType 2022-06-28 14:35:57 +02:00
Philip Rebohle 5edd8e92a8
[d3d9] Pass new binding info struct to various helper shaders 2022-06-28 14:32:31 +02:00
Philip Rebohle 0fb1227792
[d3d9] Pass shader stage when binding format conversion resources 2022-06-28 14:32:30 +02:00
Philip Rebohle 427f51eda7 [d3d9] Use new DxvkShader constructor for format conversion 2022-04-18 13:20:16 +02:00
Robin Kertels 6f468ec5e0 [d3d9] Fix texture converter 2021-06-12 03:48:01 -07:00
Robin Kertels 4261ff6ec1 [d3d9] Use staging buffer for managed copies 2021-04-22 17:44:58 +01:00
Joshua Ashton 743f309253 [d3d9] Implement YV12 video format
Needed for #1726 otherwise it will upload dump that upload garbage in a YUV2 texture.
2020-08-17 22:32:30 +01:00
Joshua Ashton e2a26f2bc5 [d3d9] Optimize NV12 conversion to use a macropixel of [2, 1] 2020-08-07 10:56:26 +01:00
Joshua Ashton 9fe1b9d03f [d3d9] Replace macropixel size with plane count 2020-08-07 10:56:26 +01:00
Joshua Ashton 2bf9f298af [d3d9] Implement NV12 format conversion 2020-08-07 10:56:26 +01:00
Joshua Ashton eaa599bf9a [d3d9] Implement A2W10V10U10 format via conversion 2020-03-08 23:32:33 +00:00
Joshua Ashton 60ec7e8208 [d3d9] Implement X8L8V8U8 format via conversion 2020-03-08 23:22:52 +00:00
Joshua Ashton 27d7af65a1 [d3d9] Consolidate format helper code 2020-03-02 04:37:20 +00:00
Joshua Ashton 1b26fabc6e [d3d9] Use uniform texel buffers for conversion 2020-03-02 04:37:20 +00:00
Joshua Ashton 077f48b4ef [d3d9] Flush format converter in device after init
Otherwise we can be overwritten if its a new resource we just created by the initializer.
2020-03-02 04:37:20 +00:00
Joshua Ashton 58316ebe4c [d3d9] Add missing breaks to format helper switch 2020-03-02 04:37:20 +00:00
Joshua Ashton 7743276e1d [d3d9] Implement L6V5U5 format via conversion 2020-03-02 04:37:20 +00:00
Joshua Ashton 51903d8348 [d3d9] Genericise video format conversion 2020-02-10 18:27:35 +00:00
Joshua Ashton 54ed8f0bb0 [d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
2019-12-16 04:28:01 +01:00