dxvk/src/d3d10/d3d10_view_dsv.cpp

102 lines
3.2 KiB
C++

#include "d3d10_view_dsv.h"
#include "../d3d11/d3d11_device.h"
#include "../d3d11/d3d11_view_dsv.h"
namespace dxvk {
HRESULT STDMETHODCALLTYPE D3D10DepthStencilView::QueryInterface(
REFIID riid,
void** ppvObject) {
return m_d3d11->QueryInterface(riid, ppvObject);
}
ULONG STDMETHODCALLTYPE D3D10DepthStencilView::AddRef() {
return m_d3d11->AddRef();
}
ULONG STDMETHODCALLTYPE D3D10DepthStencilView::Release() {
return m_d3d11->Release();
}
void STDMETHODCALLTYPE D3D10DepthStencilView::GetDevice(
ID3D10Device** ppDevice) {
GetD3D10Device(m_d3d11, ppDevice);
}
HRESULT STDMETHODCALLTYPE D3D10DepthStencilView::GetPrivateData(
REFGUID guid,
UINT* pDataSize,
void* pData) {
return m_d3d11->GetPrivateData(guid, pDataSize, pData);
}
HRESULT STDMETHODCALLTYPE D3D10DepthStencilView::SetPrivateData(
REFGUID guid,
UINT DataSize,
const void* pData) {
return m_d3d11->SetPrivateData(guid, DataSize, pData);
}
HRESULT STDMETHODCALLTYPE D3D10DepthStencilView::SetPrivateDataInterface(
REFGUID guid,
const IUnknown* pData) {
return m_d3d11->SetPrivateDataInterface(guid, pData);
}
void STDMETHODCALLTYPE D3D10DepthStencilView::GetResource(
ID3D10Resource** ppResource) {
GetD3D10ResourceFromView(m_d3d11, ppResource);
}
void STDMETHODCALLTYPE D3D10DepthStencilView::GetDesc(
D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc) {
D3D11_DEPTH_STENCIL_VIEW_DESC d3d11Desc;
m_d3d11->GetDesc(&d3d11Desc);
pDesc->ViewDimension = D3D10_DSV_DIMENSION(d3d11Desc.ViewDimension);
pDesc->Format = d3d11Desc.Format;
switch (d3d11Desc.ViewDimension) {
case D3D11_DSV_DIMENSION_UNKNOWN:
break;
case D3D11_DSV_DIMENSION_TEXTURE1D:
pDesc->Texture1D.MipSlice = d3d11Desc.Texture1D.MipSlice;
break;
case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
pDesc->Texture1DArray.MipSlice = d3d11Desc.Texture1DArray.MipSlice;
pDesc->Texture1DArray.FirstArraySlice = d3d11Desc.Texture1DArray.FirstArraySlice;
pDesc->Texture1DArray.ArraySize = d3d11Desc.Texture1DArray.ArraySize;
break;
case D3D11_DSV_DIMENSION_TEXTURE2D:
pDesc->Texture2D.MipSlice = d3d11Desc.Texture2D.MipSlice;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
pDesc->Texture2DArray.MipSlice = d3d11Desc.Texture2DArray.MipSlice;
pDesc->Texture2DArray.FirstArraySlice = d3d11Desc.Texture2DArray.FirstArraySlice;
pDesc->Texture2DArray.ArraySize = d3d11Desc.Texture2DArray.ArraySize;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DMS:
break;
case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
pDesc->Texture2DMSArray.FirstArraySlice = d3d11Desc.Texture2DMSArray.FirstArraySlice;
pDesc->Texture2DMSArray.ArraySize = d3d11Desc.Texture2DMSArray.ArraySize;
break;
}
}
}