#include "d3d10_view_dsv.h" #include "../d3d11/d3d11_device.h" #include "../d3d11/d3d11_view_dsv.h" namespace dxvk { HRESULT STDMETHODCALLTYPE D3D10DepthStencilView::QueryInterface( REFIID riid, void** ppvObject) { return m_d3d11->QueryInterface(riid, ppvObject); } ULONG STDMETHODCALLTYPE D3D10DepthStencilView::AddRef() { return m_d3d11->AddRef(); } ULONG STDMETHODCALLTYPE D3D10DepthStencilView::Release() { return m_d3d11->Release(); } void STDMETHODCALLTYPE D3D10DepthStencilView::GetDevice( ID3D10Device** ppDevice) { GetD3D10Device(m_d3d11, ppDevice); } HRESULT STDMETHODCALLTYPE D3D10DepthStencilView::GetPrivateData( REFGUID guid, UINT* pDataSize, void* pData) { return m_d3d11->GetPrivateData(guid, pDataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10DepthStencilView::SetPrivateData( REFGUID guid, UINT DataSize, const void* pData) { return m_d3d11->SetPrivateData(guid, DataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10DepthStencilView::SetPrivateDataInterface( REFGUID guid, const IUnknown* pData) { return m_d3d11->SetPrivateDataInterface(guid, pData); } void STDMETHODCALLTYPE D3D10DepthStencilView::GetResource( ID3D10Resource** ppResource) { GetD3D10ResourceFromView(m_d3d11, ppResource); } void STDMETHODCALLTYPE D3D10DepthStencilView::GetDesc( D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc) { D3D11_DEPTH_STENCIL_VIEW_DESC d3d11Desc; m_d3d11->GetDesc(&d3d11Desc); pDesc->ViewDimension = D3D10_DSV_DIMENSION(d3d11Desc.ViewDimension); pDesc->Format = d3d11Desc.Format; switch (d3d11Desc.ViewDimension) { case D3D11_DSV_DIMENSION_UNKNOWN: break; case D3D11_DSV_DIMENSION_TEXTURE1D: pDesc->Texture1D.MipSlice = d3d11Desc.Texture1D.MipSlice; break; case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: pDesc->Texture1DArray.MipSlice = d3d11Desc.Texture1DArray.MipSlice; pDesc->Texture1DArray.FirstArraySlice = d3d11Desc.Texture1DArray.FirstArraySlice; pDesc->Texture1DArray.ArraySize = d3d11Desc.Texture1DArray.ArraySize; break; case D3D11_DSV_DIMENSION_TEXTURE2D: pDesc->Texture2D.MipSlice = d3d11Desc.Texture2D.MipSlice; break; case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: pDesc->Texture2DArray.MipSlice = d3d11Desc.Texture2DArray.MipSlice; pDesc->Texture2DArray.FirstArraySlice = d3d11Desc.Texture2DArray.FirstArraySlice; pDesc->Texture2DArray.ArraySize = d3d11Desc.Texture2DArray.ArraySize; break; case D3D11_DSV_DIMENSION_TEXTURE2DMS: break; case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY: pDesc->Texture2DMSArray.FirstArraySlice = d3d11Desc.Texture2DMSArray.FirstArraySlice; pDesc->Texture2DMSArray.ArraySize = d3d11Desc.Texture2DMSArray.ArraySize; break; } } }