dxvk/src/d3d10/d3d10_buffer.cpp

114 lines
2.9 KiB
C++

#include "d3d10_buffer.h"
#include "../d3d11/d3d11_buffer.h"
#include "../d3d11/d3d11_device.h"
#include "../d3d11/d3d11_context.h"
namespace dxvk {
HRESULT STDMETHODCALLTYPE D3D10Buffer::QueryInterface(
REFIID riid,
void** ppvObject) {
return m_d3d11->QueryInterface(riid, ppvObject);
}
ULONG STDMETHODCALLTYPE D3D10Buffer::AddRef() {
return m_d3d11->AddRef();
}
ULONG STDMETHODCALLTYPE D3D10Buffer::Release() {
return m_d3d11->Release();
}
void STDMETHODCALLTYPE D3D10Buffer::GetDevice(
ID3D10Device** ppDevice) {
GetD3D10Device(m_d3d11, ppDevice);
}
HRESULT STDMETHODCALLTYPE D3D10Buffer::GetPrivateData(
REFGUID guid,
UINT* pDataSize,
void* pData) {
return m_d3d11->GetPrivateData(guid, pDataSize, pData);
}
HRESULT STDMETHODCALLTYPE D3D10Buffer::SetPrivateData(
REFGUID guid,
UINT DataSize,
const void* pData) {
return m_d3d11->SetPrivateData(guid, DataSize, pData);
}
HRESULT STDMETHODCALLTYPE D3D10Buffer::SetPrivateDataInterface(
REFGUID guid,
const IUnknown* pData) {
return m_d3d11->SetPrivateDataInterface(guid, pData);
}
void STDMETHODCALLTYPE D3D10Buffer::GetType(
D3D10_RESOURCE_DIMENSION* rType) {
*rType = D3D10_RESOURCE_DIMENSION_BUFFER;
}
void STDMETHODCALLTYPE D3D10Buffer::SetEvictionPriority(
UINT EvictionPriority) {
m_d3d11->SetEvictionPriority(EvictionPriority);
}
UINT STDMETHODCALLTYPE D3D10Buffer::GetEvictionPriority() {
return m_d3d11->GetEvictionPriority();
}
HRESULT STDMETHODCALLTYPE D3D10Buffer::Map(
D3D10_MAP MapType,
UINT MapFlags,
void** ppData) {
Com<ID3D11DeviceContext> ctx;
GetD3D11Context(m_d3d11, &ctx);
D3D11_MAPPED_SUBRESOURCE sr;
HRESULT hr = ctx->Map(m_d3d11, 0,
D3D11_MAP(MapType), MapFlags, &sr);
if (FAILED(hr))
return hr;
if (ppData != nullptr) {
*ppData = sr.pData;
return S_OK;
} return S_FALSE;
}
void STDMETHODCALLTYPE D3D10Buffer::Unmap() {
Com<ID3D11DeviceContext> ctx;
GetD3D11Context(m_d3d11, &ctx);
ctx->Unmap(m_d3d11, 0);
}
void STDMETHODCALLTYPE D3D10Buffer::GetDesc(
D3D10_BUFFER_DESC* pDesc) {
D3D11_BUFFER_DESC d3d11Desc;
m_d3d11->GetDesc(&d3d11Desc);
pDesc->ByteWidth = d3d11Desc.ByteWidth;
pDesc->Usage = D3D10_USAGE(d3d11Desc.Usage);
pDesc->BindFlags = d3d11Desc.BindFlags;
pDesc->CPUAccessFlags = d3d11Desc.CPUAccessFlags;
pDesc->MiscFlags = ConvertD3D11ResourceFlags(d3d11Desc.MiscFlags);
}
}