#include "d3d10_buffer.h" #include "../d3d11/d3d11_buffer.h" #include "../d3d11/d3d11_device.h" #include "../d3d11/d3d11_context.h" namespace dxvk { HRESULT STDMETHODCALLTYPE D3D10Buffer::QueryInterface( REFIID riid, void** ppvObject) { return m_d3d11->QueryInterface(riid, ppvObject); } ULONG STDMETHODCALLTYPE D3D10Buffer::AddRef() { return m_d3d11->AddRef(); } ULONG STDMETHODCALLTYPE D3D10Buffer::Release() { return m_d3d11->Release(); } void STDMETHODCALLTYPE D3D10Buffer::GetDevice( ID3D10Device** ppDevice) { GetD3D10Device(m_d3d11, ppDevice); } HRESULT STDMETHODCALLTYPE D3D10Buffer::GetPrivateData( REFGUID guid, UINT* pDataSize, void* pData) { return m_d3d11->GetPrivateData(guid, pDataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10Buffer::SetPrivateData( REFGUID guid, UINT DataSize, const void* pData) { return m_d3d11->SetPrivateData(guid, DataSize, pData); } HRESULT STDMETHODCALLTYPE D3D10Buffer::SetPrivateDataInterface( REFGUID guid, const IUnknown* pData) { return m_d3d11->SetPrivateDataInterface(guid, pData); } void STDMETHODCALLTYPE D3D10Buffer::GetType( D3D10_RESOURCE_DIMENSION* rType) { *rType = D3D10_RESOURCE_DIMENSION_BUFFER; } void STDMETHODCALLTYPE D3D10Buffer::SetEvictionPriority( UINT EvictionPriority) { m_d3d11->SetEvictionPriority(EvictionPriority); } UINT STDMETHODCALLTYPE D3D10Buffer::GetEvictionPriority() { return m_d3d11->GetEvictionPriority(); } HRESULT STDMETHODCALLTYPE D3D10Buffer::Map( D3D10_MAP MapType, UINT MapFlags, void** ppData) { Com ctx; GetD3D11Context(m_d3d11, &ctx); D3D11_MAPPED_SUBRESOURCE sr; HRESULT hr = ctx->Map(m_d3d11, 0, D3D11_MAP(MapType), MapFlags, &sr); if (FAILED(hr)) return hr; if (ppData != nullptr) { *ppData = sr.pData; return S_OK; } return S_FALSE; } void STDMETHODCALLTYPE D3D10Buffer::Unmap() { Com ctx; GetD3D11Context(m_d3d11, &ctx); ctx->Unmap(m_d3d11, 0); } void STDMETHODCALLTYPE D3D10Buffer::GetDesc( D3D10_BUFFER_DESC* pDesc) { D3D11_BUFFER_DESC d3d11Desc; m_d3d11->GetDesc(&d3d11Desc); pDesc->ByteWidth = d3d11Desc.ByteWidth; pDesc->Usage = D3D10_USAGE(d3d11Desc.Usage); pDesc->BindFlags = d3d11Desc.BindFlags; pDesc->CPUAccessFlags = d3d11Desc.CPUAccessFlags; pDesc->MiscFlags = ConvertD3D11ResourceFlags(d3d11Desc.MiscFlags); } }