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1.10.x
2.1.x
4444_formats
9on12test
QueueItemConstructor
alpha-ref-mask
alpha-test-rework
amdvlk-push-constants
annoying-32bit-semaphore-debug-stuff
arm64-support
asan2
asan3
atoc-omask
attachment-feedback-loop
attachment-stuff
attachment_feedback_loop
backend-spec-const-stuff
barrier-optimizations
base-pipeline-dynamic-state-opt
bgfx
bind-view-rework
bpc-10
bsf-opt
bump-frame-id
bump-libdisplayinfo-onceandforall
bump-native-headers
clang-fixes
clear-format-mismatch-fix
conservative-tier-3
context-lock-option
copy-commands-2
copy-fix-thing
crazy-machines-hack
d3d11-clear-state-opt
d3d11-common-context
d3d11-feature-level-rework
d3d11-fence
d3d11-forward-decl-fix
d3d11-funny-refcount
d3d11-lod-bias
d3d11-mapped-default-image
d3d11-ordinals
d3d11-stencil-fix
d3d11-supersampling
d3d11on12
d3d9-aliased-depth-bindings
d3d9-align-texture-pitch-4
d3d9-anisotropy
d3d9-buffer-slice-range
d3d9-cleanups-josh
d3d9-clip-positiont
d3d9-colorfill-fix
d3d9-constant-buffer
d3d9-container-swapchain
d3d9-cursor-pos
d3d9-deferred-fixed-vector
d3d9-deferred-managed-texture-upload
d3d9-demote-alpha-test
d3d9-depth-bias-scale
d3d9-device-local-consts
d3d9-display-enum
d3d9-dynamic-state-block
d3d9-ff-clipping-inv-view
d3d9-fix-default-image-mapping
d3d9-flush-rework
d3d9-hazard-fix
d3d9-implement-clipping
d3d9-interop
d3d9-l6v5u5
d3d9-lazy-views
d3d9-matrix-ops
d3d9-mipmapgen-flag
d3d9-module-ref
d3d9-partial-presentation
d3d9-permutation
d3d9-preload
d3d9-presenter
d3d9-presenter-per-window
d3d9-shader-val2
d3d9-spec-constant-buffer-stuff
d3d9-ssbo-swvp
d3d9-staging-buffer
d3d9-staging-mem-limit-2
d3d9-surface-refs
d3d9-swapchain-oom-fix
d3d9-unbind-unwritten-rts
d3d9-wsi-window-override-opt
d3d9_fixed_function_tci
d3d9_graphics_pipeline
d3d9_graphics_pipeline_fixed
d3d9_spec_refactor
d3d9_spec_refactor_enhanced
deck-profiles
dedicated-allocation-fix
depth-bias-control
descriptor-template-opt
device-creation
disable-swapchain-maint1
dl-link
dll-detachment-fix
duplicate-handle
dxbc-cleanup-output
dxbc-dead-code
dxgi-implicit-color-space
dxgi-interop-factory
dxgi-option-hdr
dxgi-printf-debug-stuff
dxgi-return-type-stuff
dxgi-sequential
dxgi-single-device-workaround
dxgi-swapchain-dispatch
dxgi-vblank-stats
dxgi-workaround
dxvk-array-of
dxvk-enhanced-gpl
dxvk-hud-sysmem
dxvk-native-1.9.2a
dxvk-resolve-josh
dxvk-resolveDepthStencilImage-logic
dxvk-unmap-empty-chunks
dynamic-raster-state
dynamic-rendering
dynamic-vertex-stride
edid-crash
edid-fix-overwiting
eds3-msaa
emoji_encode_fix
ext-dynamic-state-3
factory-singleton
fallout76-profile
fallthrough-stuff
fetch4-betterer
fetch4-half-texel
file-alignment
fix-annoying-warning
fix-rasterizer-sample-count
fix-small-vector
fix-stdcall-32-bit
fix-win32-wsi-result
fixed-func-opt-question-mark
flush-heuristic-rework
format-flags-2
format-rework
fps-limiter-on-present
fpslimiter-native
frame-statistics-present-test
frame-stats-stuff
framerate-limiter
free-edid-info
froggy-frogfrogs
get-edid
gfx-unique-pipelines
global-annotations
global-hdr
godfather-v2
graphics-pipeline-library
graphics-pipeline-library-state-cache
hdr-colorimetry
hdr-control
hdr-metadata-typo-fix
hdr-swapchain
hide-gpu
hide-igp
host-barriers
hud-hdr
implement-env-on-non-windows
implement-thread-on-non-windows
implement-yv12
int-vector-indexing
interlocked-fix
interop-swapchain
josh-hdr-test
josh-hdr-test2
keyed-mutex
line-raster
link-flags
load-winevulkan
lock-perf-events
low-latency-mode
lower-case-cache
lower-image-count
luid
luid-impl-non-windows
luid-workaround
maintenance5
master
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memory-stuff
meson-plat
minor-decl-cleanups
minor-ref-shit
mipmap-filter
mix-warning-fixes
msvc-crap
native-ci
native-dll-fix
native-final
native-headers
native-pr-always-inline
native-pr-d3d11-remove-obsolete-compat
native-pr-dllexport
native-pr-dxgi-remove-leftovers
native-pr-fs-fixes
native-pr-fullscreen-exclusiive
native-pr-misc
native-pr-remove-win32-checks
native-pr-sdl2-wsi
native-pr-setpriority
native-pr-time-qpc
native-pr-win32-compat
native-pr-yipee
native-tests
native-util
no-32bit-gpl
no-depth-cube-d3d9
no-immutable-samplers
no-present-wait
null-descriptor
nv-descriptor-pool
oneechan
optimize-copyImageFb
optimize-sampler-state
optimize-update-renderpass
pipeline-cache-control
pipeline-layout-rework
present-id
proton-hacks
push-const-fix
query-rework
radv-gpl-crash-workaround-thingy
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re8-workaround
readback-barrier-work
readme-babababa
refcount-opts
require-demote
rov
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sample
sekiro-memory-workaround
setup-script
shader-compile-opt
shader-fix
shader-iface-fixes
shader-mismatch-fix
shader-priority
sparse
standalone-dxgi
string-helpers-non-windows
submission-rework
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surface-factory
swapchain-frog
swapchain-rework
sync2
texture2d-refcount
thread-affinity
thread-rework
topmost-wsi-test
ubsan-fix
ue4-d3d11-hack
up-vertex-size
update-after-bind
use-dlopen
version-macros
video-filter
viewport-fixes
vk-debug
vk-fence
vk13
vulkan-memory-model
wip-zero-wins
worker-priority
wsi-abstraction
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v0.20
v0.21
v0.30
v0.31
v0.40
v0.41
v0.42
v0.50
v0.51
v0.52
v0.53
v0.54
v0.60
v0.61
v0.62
v0.63
v0.64
v0.65
v0.70
v0.71
v0.72
v0.80
v0.81
v0.90
v0.91
v0.92
v0.93
v0.94
v0.95
v0.96
v1.0
v1.0.1
v1.0.2
v1.0.3
v1.1.1
v1.10
v1.10.1
v1.10.2
v1.10.3
v1.2
v1.2.1
v1.2.2
v1.2.3
v1.3
v1.3.1
v1.3.2
v1.3.3
v1.3.4
v1.4
v1.4.1
v1.4.2
v1.4.3
v1.4.4
v1.4.5
v1.4.6
v1.5
v1.5.1
v1.5.2
v1.5.3
v1.5.4
v1.5.5
v1.6
v1.6.1
v1.7
v1.7.1
v1.7.2
v1.7.3
v1.8
v1.8.1
v1.9
v1.9.1
v1.9.2
v1.9.3
v1.9.4
v2.0
v2.1
v2.2
v2.3
v2.3.1
-
9c90c1ac00
[dxvk] Optimized pipeline state updates
Philip Rebohle
2018-01-10 20:40:10 +0100 -
1b67ffaed2
[d3d11] Added default sampler state
Philip Rebohle
2018-01-10 19:07:55 +0100 -
74722fa693
[dxvk] Implementing unbound resource handling (4/4)
Philip Rebohle
2018-01-10 18:58:17 +0100 -
fe02c5d6b9
[dxvk] Implementing unbound resource handling (3/4)
Philip Rebohle
2018-01-10 13:44:04 +0100 -
39b5d84d6a
[dxgi] Added missing view type definition
Philip Rebohle
2018-01-10 13:43:23 +0100 -
b22d56ac06
[dxvk] Implementing unbound resource handling (2/4)
Philip Rebohle
2018-01-10 12:13:46 +0100 -
c64103c73f
[dxvk] Implementing unbound resource handling (1/4)
Philip Rebohle
2018-01-10 11:44:40 +0100 -
38ee8f4f95
[dxvk] Unbound resource prep work
Philip Rebohle
2018-01-10 10:23:51 +0100 -
ee796b966d
[dxvk] Reduced staging buffer size
Philip Rebohle
2018-01-10 10:22:33 +0100 -
ab2c7de523
[d3d11] Use CUBE instead of CUBE_ARRAY for non-array cubes
Philip Rebohle
2018-01-10 10:18:26 +0100 -
bde8ba9400
[dxbc] Simplified f16tof32 implementation
Philip Rebohle
2018-01-10 09:16:42 +0100 -
da867d4bca
[dxvk] Replaced DxvkResourceType by VkImageViewType
Philip Rebohle
2018-01-09 20:35:29 +0100 -
3419d55dee
[dxvk] Tweaked descriptor allocation
Philip Rebohle
2018-01-09 20:04:50 +0100 -
e2d9693ac3
[dxvk] Fixed compressed texture upload
Philip Rebohle
2018-01-09 19:08:23 +0100 -
c7d0729e06
[dxbc] Fixed bit field instructions
Philip Rebohle
2018-01-09 15:39:41 +0100 -
180cc35c84
[d3d11] Use VK_IMAGE_VIEW_TYPE_CUBE_ARRAY for non-array cube maps
Philip Rebohle
2018-01-09 00:51:10 +0100 -
7fd1f57902
[dxbc] Fixed invalid types and IDs in generated SPIR-V
Philip Rebohle
2018-01-08 22:26:45 +0100 -
c7e33e636e
[dxvk] Fixed vertex buffer binding issue
Philip Rebohle
2018-01-08 20:23:21 +0100 -
cb748c786a
[dxvk] Added missing image barrier after compute shader execution
Philip Rebohle
2018-01-08 19:07:57 +0100 -
3925675b89
[d3d11] Optimized command submission
Philip Rebohle
2018-01-08 17:45:21 +0100 -
9024f8bb2c
[dxvk] Inlined all frequently called DxvkCmdList methods
Philip Rebohle
2018-01-08 14:21:50 +0100 -
7912f6c604
[dxbc] Track dimension of resource slots
Philip Rebohle
2018-01-08 13:39:37 +0100 -
ad10ab07f8
Revert "[d3d11] Added dummy resoruce binding for buffers"
Philip Rebohle
2018-01-08 13:01:31 +0100 -
24ad9e730c
[d3d11] Added dummy resoruce binding for buffers
Philip Rebohle
2018-01-08 10:17:52 +0100 -
5cfbb74455
[dxvk] Added new convenient buffer slice constructor
Philip Rebohle
2018-01-07 21:46:26 +0100 -
7cc65be16b
[dxbc] Fixed redundant bitcasts
Philip Rebohle
2018-01-07 21:04:23 +0100 -
f4cd90d6fa
[dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia
Philip Rebohle
2018-01-07 20:05:27 +0100 -
4e06f498dd
[d3d11] Fixed several mip level-related bugs
Philip Rebohle
2018-01-06 02:09:07 +0100 -
f7e1efbaaf
[dxbc] Fixed AtomicUmax emitting the wrong instruction
Philip Rebohle
2018-01-05 19:48:45 +0100 -
356591cc99
[d3d11] Fixed viewport offset
Philip Rebohle
2018-01-05 16:53:12 +0100 -
1dfd62a118
[dxbc] Added debug name to x# registers
Philip Rebohle
2018-01-05 16:46:17 +0100 -
ecbdc7f7c7
[general] Downgraded SPIR-V header to 1.0
Philip Rebohle
2018-01-05 14:50:39 +0100 -
e7bf76f5ef
[d3d11] Re-implemented image mapping
Philip Rebohle
2018-01-05 03:01:19 +0100 -
93a5cf093c
[d3d11] Refactored texture interfaces
Philip Rebohle
2018-01-05 01:15:56 +0100 -
c816078f13
[dxbc] Disabled clip and cull planes for now
Philip Rebohle
2018-01-03 12:46:04 +0100 -
6dfe09da7b
[dxbc,d3d11] Minor fixes
Philip Rebohle
2018-01-03 12:26:27 +0100 -
75152ae16f
[dxvk] Made VK_KHR_maintenance2 optional
Philip Rebohle
2018-01-03 02:38:55 +0100 -
da751a46f7
[dxbc] Removed in-shader bounds checking
Philip Rebohle
2018-01-03 02:37:44 +0100 -
755e6d36e3
[d3d11] Pre-clear images that would have undefined contents
Philip Rebohle
2018-01-02 21:32:39 +0100 -
98bcfec0f3
[dxbc] More debug info for constant buffers
Philip Rebohle
2018-01-02 20:20:52 +0100 -
bfac9eb737
[dxbc] Added bound checking for some texel fetch operations
Philip Rebohle
2018-01-02 16:57:37 +0100 -
043330132f
[dxbc] Added experimental support for atomic operations
Philip Rebohle
2018-01-02 12:07:49 +0100 -
55bc01d523
[d3d11] Minor bug fixes
Philip Rebohle
2018-01-02 12:07:30 +0100 -
d4db877cdc
[dxvk] Fixed staging buffer alignment
Philip Rebohle
2018-01-01 23:32:08 +0100 -
8c0e797f37
[dxbc] Vertex inputs now respect attribute type
Philip Rebohle
2018-01-01 23:31:01 +0100 -
21582b955a
[dxvk] Require VK_KHR_maintenance2
Philip Rebohle
2018-01-01 23:27:51 +0100 -
003ce2130e
[general] Updated Vulkan headers
Philip Rebohle
2018-01-01 23:27:13 +0100 -
d8574666cb
[dxgi] Presenter now sets depth/stencil state properly
Philip Rebohle
2018-01-01 23:00:07 +0100 -
4dc2c9e92c
[d3d11] Implemented GetData stub for queries
Philip Rebohle
2018-01-01 20:59:54 +0100 -
0866e1b4f2
[d3d11] Implemented Image UAV creation
Philip Rebohle
2018-01-01 19:46:19 +0100 -
5ceb041a49
[d3d11] Optimized texture image layouts
Philip Rebohle
2018-01-01 19:03:05 +0100 -
4fc2ea25b8
[dxbc] Implemented typed UAV load/store
Philip Rebohle
2018-01-01 17:14:06 +0100 -
fd2bb610eb
[d3d11] Implemented indirect draws and dispatch
Philip Rebohle
2017-12-31 01:31:08 +0100 -
91a5eb963b
[d3d11] Minor formatting + doc improvements
Philip Rebohle
2017-12-31 00:25:19 +0100 -
4412f2f5ff
[dxgi] Reimplemented parts of DxgiSwapchain with win32 APIs
Philip Rebohle
2017-12-31 00:23:34 +0100 -
588ceba1d1
[d3d11] Ignoring unknown semantics in input layouts
Philip Rebohle
2017-12-30 19:11:20 +0100 -
b7ce9660c3
[d3d11] Implemented CopySubresourceRegion for images
Philip Rebohle
2017-12-30 19:10:45 +0100 -
5332891748
[dxbc] Implemented switch-case instructions
Philip Rebohle
2017-12-30 17:22:36 +0100 -
006e1b25e6
[d3d11] Fixed shader semantic name comparison
Philip Rebohle
2017-12-30 15:30:31 +0100 -
e740adfcb7
[dxbc] Implemented f16 pack/unpack instructions
Philip Rebohle
2017-12-30 13:18:31 +0100 -
f93745adcf
[dxbc] Implemented bfi and bfe instructions
Philip Rebohle
2017-12-30 03:44:19 +0100 -
1373fe5fcc
[dxbc] Implemented bufinfo instruction
Philip Rebohle
2017-12-30 01:26:37 +0100 -
b968aa0472
[dxbc] Implemented continue instructions
Philip Rebohle
2017-12-29 22:54:25 +0100 -
660ac25b18
[dxgi] ...
Philip Rebohle
2017-12-29 22:54:10 +0100 -
c38f3c69ad
[d3d11] Query prep work
Philip Rebohle
2017-12-29 22:20:31 +0100 -
298eeedcc4
[dxbc] Implemented round instructions
Philip Rebohle
2017-12-29 19:26:59 +0100 -
2e215e24e5
[d3d11] Hiding message that initial UAV counts are not supported
Philip Rebohle
2017-12-29 19:26:18 +0100 -
793ea6d914
[dxvk] Descriptor set updates now use descriptor type info
Philip Rebohle
2017-12-29 15:06:33 +0100 -
78cb021f77
[d3d11] Added support for D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
Philip Rebohle
2017-12-29 12:51:54 +0100 -
6283497bfa
[d3d11] Fixed shader resource view creation for structured buffers
Philip Rebohle
2017-12-29 12:11:45 +0100 -
5df89fb657
[dxbc] Fixed OpImageRead and OpImageWrite operand types
Philip Rebohle
2017-12-29 12:11:19 +0100 -
7aed861862
[tests] Fixed memory leak in compute demo
Philip Rebohle
2017-12-29 01:12:50 +0100 -
8691d29185
[dxvk] Initial support for post-compute barriers
Philip Rebohle
2017-12-29 01:09:54 +0100 -
a51439fb29
[dxbc] Implemented thread group shared memory and barriers
Philip Rebohle
2017-12-29 00:51:31 +0100 -
9848f9bdaa
[tests] Updated compute sample
Philip Rebohle
2017-12-28 19:07:52 +0100 -
a3fe40051f
[d3d11] Initial support for unordered access views
Philip Rebohle
2017-12-28 19:05:53 +0100 -
847bfdd8ae
[dxbc] Implemented raw and structured UAV stores
Philip Rebohle
2017-12-28 18:37:02 +0100 -
8592bb4b47
[d3d11] Fixed buffer usage flags
Philip Rebohle
2017-12-28 16:35:07 +0100 -
410d3a86d9
[d3d11] Added support for raw and structured shader resource views
Philip Rebohle
2017-12-28 16:33:42 +0100 -
a72727a173
[dxbc] Added support for structured and raw buffers
Philip Rebohle
2017-12-28 16:03:17 +0100 -
c3ccc1a5c7
[dxgi] Fixed resource lifetime issue in presenter
Philip Rebohle
2017-12-27 15:55:46 +0100 -
533ce13956
[d3d11] Triangle test now tests shader resource buffers
Philip Rebohle
2017-12-27 15:45:35 +0100 -
e668c65017
[d3d11] Experimental support for typed shader buffer views
Philip Rebohle
2017-12-27 14:32:07 +0100 -
7f5fa18d0b
[dxbc] Enabled SPV_KHR_shader_draw_parameters for vertex shaders
Philip Rebohle
2017-12-27 14:31:38 +0100 -
5ce975eed9
[dxbc] Fixed SV_VERTEXID and SV_INSTANCEID
Philip Rebohle
2017-12-27 12:49:25 +0100 -
24b9d9d99a
[dxbc] Experimental support for ld,resinfo
Philip Rebohle
2017-12-27 01:37:15 +0100 -
788f275315
[d3d11] UAV prep work + cleanups
Philip Rebohle
2017-12-27 01:36:45 +0100 -
8d5a2b92f9
[d3d11] Cleaned up primitive topology code
Philip Rebohle
2017-12-26 16:25:51 +0100 -
d66593fab5
[tests] Added simple app that compiles HLSL shaders
Philip Rebohle
2017-12-26 01:04:03 +0100 -
0d3a1b25a1
[d3d11] Initial support for image updates + mapping
Philip Rebohle
2017-12-25 20:40:48 +0100 -
a368d04fa0
[dxvk] Removed leftover line of code
Philip Rebohle
2017-12-25 16:09:00 +0100 -
89138e5b40
[dxvk] Fixed lockup issue in thread destructors
Philip Rebohle
2017-12-25 16:05:11 +0100 -
24bceb86c2
[dxvk] Fixed 3D image upload
Philip Rebohle
2017-12-24 15:29:10 +0100 -
3762df6cb6
[d3d11] Added proper support for 1D and 3D shader resources
Philip Rebohle
2017-12-24 13:33:22 +0100 -
a3f9fa7547
[d3d11] Implemented 1D and 3D texture creation
Philip Rebohle
2017-12-23 17:05:07 +0100 -
82b2c40405
[dxvk] Simplified resource binding
Philip Rebohle
2017-12-23 15:11:23 +0100 -
7a7a1faa63
[general] Updated Vulkan libraries
Philip Rebohle
2017-12-23 11:38:43 +0100 -
89290e9eab
[dxbc] Minor fixes
Philip Rebohle
2017-12-22 20:15:44 +0100 -
cd238df2ca
[general] Minor compatibility fixes
Philip Rebohle
2017-12-22 10:37:02 +0100 -
f301633516
[dxbc] Compute shader prep work
Philip Rebohle
2017-12-21 17:27:40 +0100