[d3d11] Minor bug fixes

This commit is contained in:
Philip Rebohle 2018-01-02 12:07:30 +01:00
parent d4db877cdc
commit 55bc01d523
2 changed files with 5 additions and 5 deletions

View File

@ -286,12 +286,12 @@ namespace dxvk {
void STDMETHODCALLTYPE D3D11DeviceContext::Begin(ID3D11Asynchronous *pAsync) {
Logger::err("D3D11DeviceContext::Begin: Not implemented");
// Logger::err("D3D11DeviceContext::Begin: Not implemented");
}
void STDMETHODCALLTYPE D3D11DeviceContext::End(ID3D11Asynchronous *pAsync) {
Logger::err("D3D11DeviceContext::End: Not implemented");
// Logger::err("D3D11DeviceContext::End: Not implemented");
}

View File

@ -308,7 +308,7 @@ namespace dxvk {
return E_INVALIDARG;
}
if (viewInfo.numLayers == 0 || viewInfo.numLayers == 0xFFFFFFFF)
if (viewInfo.numLevels == 0 || viewInfo.numLevels == 0xFFFFFFFF)
viewInfo.numLevels = textureInfo.image->info().mipLevels - viewInfo.minLevel;
if (ppSRView == nullptr)
@ -685,8 +685,8 @@ namespace dxvk {
pInputElementDescs[i].SemanticIndex);
if (entry == nullptr) {
Logger::err(str::format(
"D3D11Device::CreateInputLayout: No such semantic: ",
Logger::warn(str::format(
"D3D11Device: No such vertex shader semantic: ",
pInputElementDescs[i].SemanticName,
pInputElementDescs[i].SemanticIndex));
continue;