Commit Graph

709 Commits

Author SHA1 Message Date
Philip Rebohle 14bb4ed9c2
[d3d11] Fixed depth-stencil clear outside renderpasses
Fixes rendering in Tomb Raider (2013).
2018-01-23 19:01:07 +01:00
Philip Rebohle f53ada57f9
[dxvk] Fixed potentially problematic image barriers 2018-01-23 19:00:48 +01:00
Philip Rebohle a1a7bb9092
[dxvk] DxvkBindingLayout -> DxvkPipelineLayout 2018-01-23 17:40:36 +01:00
Philip Rebohle e198bd2d55
[d3d11] Sub-allocate from larger update buffers for UpdateSubresources
Reduces the allocation overhead when applications frequently
call UpdateSubresources to update small buffers and textures.
2018-01-23 16:43:55 +01:00
Philip Rebohle 226afa96c9
Revert "[dxvk] Use VK_IMAGE_LAYOUT_GENERAL for all render targets"
Actually this did not fix Homefront entirely and causes severe
performance degradation if textures are SHADER_READ_ONLY_OPTIMAL.
2018-01-23 14:19:52 +01:00
Raffarti feae2988d6 Improvements for log files (#22)
* Improvements for log files
 - Added exec name to log files
 - Added DXVK_LOG_PATH environment variable to specify the log folder
* Remove .exe from log name
* log: add log level none
* log: corrected type for string position
2018-01-23 13:36:31 +01:00
Philip Rebohle 21e9173415
[dxvk] Use VK_IMAGE_LAYOUT_GENERAL for all render targets
This is a workaround for rendering issues in some games where render
targets get seemingly randomly cleared for unknown reasons. Fixes
Homefront.
2018-01-23 13:27:41 +01:00
Philip Rebohle 2c20bf4dcb
[d3d11] Use Map() for host-visible buffers in UpdateSubresource 2018-01-23 12:16:28 +01:00
Philip Rebohle 3148155c35
[d3d11] Implemented CS chunk submission for deferred contexts
Changes were necessary due to the fact that chunks in deferred
contexts are not directly submitted to the CS thread.
2018-01-23 12:03:26 +01:00
Philip Rebohle eff07dcf3f
Merge pull request #30 from libcg/stadium2
[d3d11] mock D3D11_QUERY_TIMESTAMP
2018-01-23 09:24:29 +01:00
Philip Rebohle 5b1311b71e
[d3d11] Added stubs for deferred contexts and command lists 2018-01-23 09:23:31 +01:00
Clément Guérin 781ebc4732 [d3d11] mock D3D11_QUERY_TIMESTAMP
Trackmania was freezing on this query when clicking on "Connect".
2018-01-22 21:39:58 -08:00
Philip Rebohle 0900dfd0e3
[dxvk] Removed explicit image barriers for render passes
Instead, the color format and layout will now be set in
the render pass description. This slows down render pass
lookups but may improve efficiency and work around driver
bugs.
2018-01-22 19:21:46 +01:00
Philip Rebohle 1da23755b7
Updated issue template 2018-01-22 14:31:53 +01:00
Philip Rebohle 05f0008891
[hud] Changed vertex buffer format
Should fix the HUD on Nvidia cards, which do not
support SRGB conversion for vertex input data.
2018-01-22 01:20:07 +01:00
Philip Rebohle 847d50d812
Merge branch 'csmt' 2018-01-21 18:06:13 +01:00
Philip Rebohle 07f5a7f069
[d3d11] Synchronize with CS thread before present
Fixes flickering by synchronizing with the presenter. This has
to do for now, a more efficient solution can be added later.
2018-01-21 18:04:22 +01:00
Philip Rebohle 7a8dfacd82
Merge branch 'master' of https://github.com/doitsujin/dxvk 2018-01-21 14:47:07 +01:00
Philip Rebohle b54d8a6874
[general] Updated README 2018-01-21 14:46:45 +01:00
Philip Rebohle 0c12d3082e
Create issue_template.md 2018-01-21 14:39:29 +01:00
Philip Rebohle 7c3a9beb22
[dxvk] Recycle CS chunks 2018-01-21 12:59:43 +01:00
Philip Rebohle 650170b167
[general] Rename libraries
This allows the setup script to work without creating
symbolic links or moving the files around.
2018-01-21 11:38:19 +01:00
Raffarti 16eef61a7a Added script to setup dlls in wine (#19)
* Added script to setup dlls in wine

* Fix no WINEPREFIX confirmation

* move wine_utils outside src
2018-01-21 11:17:15 +01:00
Philip Rebohle 45108a8724
Merge pull request #21 from libcg/stadium2
[dxvk] fix missing renderPassEnd calls
2018-01-21 09:03:50 +01:00
Clément Guérin f88a1d5dce [dxvk] fix missing renderPassEnd calls
vkCmdBlitImage and vkCmdResolveImage need to be called outside a render
pass. flatten logic.

this fixes mipmap generation with Trackmania.
2018-01-20 19:50:49 -08:00
Philip Rebohle 952ac5d5f9
Merge pull request #20 from Guy1524/shaderReadFix
Check if shader in READ_PATH exists before using it
2018-01-21 03:24:22 +01:00
Guy1524 5c4e290d72
Check if shader in READ_PATH exists before using it
Make sure that the replacement shader in the DXVK_SHADER_READ_PATH exists, if not use the generated shader.
2018-01-20 21:20:45 -05:00
Philip Rebohle 70b639784b
Revert "[d3d11] Temporary fix for Presenter <-> CS thread sync issue"
This reverts commit 3118012ada.
2018-01-21 02:57:36 +01:00
Philip Rebohle 3118012ada
[d3d11] Temporary fix for Presenter <-> CS thread sync issue 2018-01-21 02:48:36 +01:00
Philip Rebohle 51e89f00be
[d3d11] Fixed flush order 2018-01-21 02:21:38 +01:00
Philip Rebohle b923a2004f
[d3d11] Fixed image copy operation 2018-01-21 01:57:12 +01:00
Philip Rebohle b7a00e32ec
[dxvk] Limit size of the CS command queue
Prevents memory leaks and fixes stuttering in Heaven.
2018-01-21 00:49:07 +01:00
Philip Rebohle aaffc8e26f
[dxvk] Fixed incorrect image packing behaviour 2018-01-21 00:04:17 +01:00
Philip Rebohle 6ab7897127
[d3d11] Enabled command stream thread 2018-01-20 23:12:03 +01:00
Philip Rebohle 7d7cc1ceda
[d3d11] Record commands into a CS chunk 2018-01-20 22:52:18 +01:00
Philip Rebohle aaf7b05625
[d3d11] Use EmitCs for buffer mapping 2018-01-20 22:28:15 +01:00
Philip Rebohle f25b3c8b32
[d3d11] Use EmitCs for resource updates 2018-01-20 21:42:11 +01:00
Philip Rebohle a84e45bdd2
[dxvk] Added convenience functions to work with compressed image sizes 2018-01-20 20:31:47 +01:00
Philip Rebohle 496acd71b1
[d3d11] Use EmitCs for some Copy/Clear operations 2018-01-20 19:30:31 +01:00
Philip Rebohle 9441974497
[d3d11] Use EmitCs for state object updates 2018-01-20 19:11:42 +01:00
Philip Rebohle cbbfefbbb7
[d3d11] Use EmitCs for shader and resource binding methods 2018-01-20 18:54:37 +01:00
Philip Rebohle 7fad731096
[d3d11] Use EmitCs for Input Assembly methods 2018-01-20 18:34:25 +01:00
Philip Rebohle e951a5ea0c
[d3d11] Use EmitCs for draw and dispatch calls 2018-01-20 18:26:17 +01:00
Philip Rebohle 4d17b1752f
[d3d11] Use EmitCs for general setup and synchronization methods 2018-01-20 18:01:43 +01:00
Philip Rebohle 2dd24a14d2
[dxvk] Refactored blend constants
This will make things a little less painful when capturing
blend constants in a lambda function, as required for CSMT.
2018-01-20 15:41:06 +01:00
Philip Rebohle 62a43cbdbe
[d3d11] Add EmitCs method to D3D11DeviceContext
Subsequently, all calls into the DXVK context will be
replaced by calls to the EmitCs method with a lambda.
2018-01-20 15:29:10 +01:00
Philip Rebohle 0789c5f10d
[dxvk] Remove command dispatch methods from CS thread
This was bad design. The user of this API should record commands
into a chunk manually and decude what to do with it once it's full.
2018-01-20 14:59:50 +01:00
Philip Rebohle 0b426a0942
[d3d11] Added new D3D11ImmediateContext class
Initial prep work for both CSMT and Deferred Contexts.
2018-01-20 13:22:44 +01:00
Philip Rebohle d522e19bab
[dxbc] Implemented SampleB instruction 2018-01-20 10:21:27 +01:00
Philip Rebohle f88adc4e82
[d3d11] Implemented mipmap generation 2018-01-20 09:46:54 +01:00