Philip Rebohle
70e34dc31c
[dxvk] Support arbitrary source formats for color<->depth copies
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Fixes rendering bugs in War Thunder.
2024-03-20 13:29:59 +01:00
Philip Rebohle
a163082770
[dxvk] Align index buffer size to index size
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Fixes validation errors in FFXIV.
2024-03-19 19:32:12 +01:00
Robin Kertels
f83ba898af
[dxvk] Use signed int for vertexOffset
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BaseVertexIndex is signed in Vulkan, D3D11 & D3D9.
2024-02-05 13:13:18 +00:00
Philip Rebohle
64828e2c6c
[dxvk] Use vkCmdBindIndexBuffer2 if supported
2023-08-24 13:12:07 +02:00
Philip Rebohle
c2cd129b89
[dxvk] Fix xfb counter buffer draw tracking
2023-08-23 13:44:35 +02:00
Philip Rebohle
09857dcaa9
[dxvk] Dirty multisample state if sample mask export changes.
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This affects Alpha-to-Coverage.
2023-08-01 18:07:47 +02:00
Philip Rebohle
d66f8385c3
[dxvk] Disable alpha to coverage if sample mask is written
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Matches D3D11 behaviour and fixes tree rendering in A Total War Saga: TROY.
2023-08-01 16:58:46 +02:00
Philip Rebohle
5ece97f769
[dxvk] Add line rasterization mode to rasterization state
2023-07-20 23:43:03 +02:00
Philip Rebohle
8704ed7af6
[dxvk] Ignore some pipeline flags when ending render pass
2023-06-22 23:41:24 +02:00
Joshua Ashton
4e9853f608
[dxvk] Expose depth bias representation/exact controls
2023-06-20 13:31:48 +01:00
Robin Kertels
9ce1c4df0d
[dxvk] Update tracked rtLayouts when changing image layout
2023-05-03 13:23:47 +02:00
Robin Kertels
ceb3a7f8c6
[dxvk] Do direct FB resolve if resolve format is UNDEFINED
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If the format is undefined, we use the format of each image
which is obviously also view compatible with the imge.
2023-05-03 13:23:47 +02:00
Philip Rebohle
d9a6b40ae3
[dxvk] Create and copy temporary image for resolves as necessary
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Fixes #3337 .
2023-04-06 21:04:56 +02:00
Philip Rebohle
f212cc8f7d
[dxvk] Only enable dynamic MSAA state if sample shading is enabled
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Otherwise, create a more specialized fragment output library on demand.
May help RADV since dynamic alpha-to-coverage triggers a less efficient
code path.
2023-04-04 17:34:07 +02:00
Philip Rebohle
5595844f75
[dxvk] Add explicit buffer/image memory barrier methods
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Useful for interop.
2023-03-18 00:50:42 +01:00
Philip Rebohle
fa8cf50263
[dxvk] Implement functionality to import foreign buffers
2023-03-18 00:50:42 +01:00
Philip Rebohle
da32453b42
[dxvk] Add submission feedback to command submissions
2023-03-16 20:59:43 +01:00
Philip Rebohle
a8f9fdb21d
[dxvk] Rearrange descriptor sets
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This allows us not to unnecessarily dirty the FS UBO set when
changing tetxure bindings, leading to a cleaner separation.
2023-01-15 15:36:05 +01:00
Philip Rebohle
196fefec4c
[dxvk] Enable dynamic multisample state if supported by the device
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Eliminates stutter in situations where sample rate shading is used with MSAA.
2023-01-06 23:48:31 +01:00
Philip Rebohle
fea86ef116
[dxvk] Use dynamic depth clip enable for linked pipelines if supported
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This way we won't have to compile any vertex shader pipelines twice.
2022-10-24 16:39:24 +02:00
Philip Rebohle
d9466eb2b9
[dxvk] Get rid of immutable sampler for resolve operations
2022-09-12 18:59:58 +02:00
Philip Rebohle
044e2e9dff
[dxvk] Defer host barriers until the end of the current command buffer
2022-09-08 19:26:55 +02:00
Philip Rebohle
c4516c5b04
[dxvk] Improve behaviour when variableMultisampleRate is not supported
2022-09-04 18:28:27 +02:00
Philip Rebohle
735349bf1b
[dxvk] Fix barrier typo
2022-09-01 03:35:58 +02:00
Philip Rebohle
43b19f773c
[dxvk] Introduce initSparseImage
2022-08-26 05:53:03 +02:00
Philip Rebohle
fc0d952edb
[dxvk] Introduce copySparsePages{To,From}Buffer
2022-08-26 05:53:03 +02:00
Philip Rebohle
d5348a0cf0
[dxvk] Introduce updatePageTable
2022-08-26 05:53:03 +02:00
Philip Rebohle
6f216f9df4
[dxvk] Do not discard sparse buffers
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This would only blow up.
2022-08-26 05:53:03 +02:00
Philip Rebohle
e923cc5b69
[dxvk] Change emitGraphicsBarrier to specify a dependency
2022-08-26 05:53:03 +02:00
Philip Rebohle
5117210c93
[dxvk] Fix fb resolve barriers
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No idea how that ended up broken *this* badly.
2022-08-25 02:25:23 +02:00
Philip Rebohle
07a1045ffb
[dxvk] Add context methods for submission splitting
2022-08-22 15:44:00 +02:00
Philip Rebohle
6f2ff2562d
[dxvk] Support splitting command lists into multipe submissions
2022-08-22 15:43:23 +02:00
Philip Rebohle
23c3960f65
[dxvk] Store WSI semaphore pair directly with the command list
2022-08-22 00:07:15 +02:00
Philip Rebohle
3806bd44d8
[dxvk] Change descriptor info to take only one shader stage
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And fix the binding index -> descriptor mapping.
This affects D3D9 since the spec constant change.
2022-08-17 22:40:58 +02:00
Philip Rebohle
a4848201f8
[dxvk] Update buffer views in commitGraphicsBarriers
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Otherwise we might end up accessing stale buffer slices, since this
happens before descriptor updates. This is not needed for compute.
Also fix weird indentation while we're at it.
2022-08-11 13:13:02 +02:00
Philip Rebohle
ad020c23f9
[dxvk] Optimize barrier logic
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The is*Dirty methods can exit early if the resource to check
is only used for reading. Only call get*Access to check for
write-after-write scenarios.
2022-08-10 20:47:52 +02:00
Philip Rebohle
11fbcd3131
[dxvk] Rework compute barrier handling to use common functions
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Cleans up code a bit and should technically even make things a bit
more efficient.
2022-08-10 19:28:35 +02:00
Philip Rebohle
01014c1a2b
[dxvk] Rework checkGfx*Barrier methods
2022-08-10 19:28:35 +02:00
Philip Rebohle
ab1d629961
[dxvk] Implement lifetime tracking for graphics pipelines
2022-08-09 13:40:58 +02:00
Philip Rebohle
a84beae112
[dxvk] Add flat shading field to pipeline state
2022-08-08 13:34:59 +02:00
Philip Rebohle
26d46e7f80
[dxvk] Handle bound buffers with zero size in the backend
2022-08-07 18:45:17 +02:00
Philip Rebohle
88bdf2b592
[dxvk] Use vertex extent from vertex binding info
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Computing this at runtime is fairly expensive, so try to avoid.
2022-08-07 17:58:19 +02:00
Joshua Ashton
dff514c924
[dxvk] Add hazard tracking to fragment output state
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We need this to set the right pipeline bits for supporting attachment feedback loops on some vendors.
2022-08-06 01:33:30 +01:00
Philip Rebohle
b950102233
[dxvk] Don't use MaxNumActiveBindings for descriptor updates
2022-08-06 01:44:56 +02:00
Philip Rebohle
2fe61675bf
[dxvk] Use existing bit mask iterator when updating descriptor sets
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And clean up the code a little.
2022-08-05 21:43:11 +02:00
Philip Rebohle
211ad0efcc
[dxvk] Always use init barrier set for initial transition in initImage
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This allows us to batch image initialization barriers better.
2022-08-05 12:46:41 +02:00
Philip Rebohle
f10be7bc85
[dxvk] Add binding methods that take rvalue references
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The goal here is to replace the old methods entirely.
2022-08-04 13:43:32 +02:00
Philip Rebohle
2782afaf8a
[dxvk] Inline pushConstants method
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No reason not to.
2022-07-30 17:52:55 +02:00
Philip Rebohle
94ca65d587
[dxvk] Ignore spec constants that are not used by the current pipeline
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May reduce the number of pipeline permutations.
2022-07-30 17:42:46 +02:00
Philip Rebohle
05a827703b
[dxvk] Add fence support to command list
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Co-authored-by: Derek Lesho <dlesho@codeweavers.com>
2022-07-21 02:14:59 +02:00