Philip Rebohle
5595844f75
[dxvk] Add explicit buffer/image memory barrier methods
...
Useful for interop.
2023-03-18 00:50:42 +01:00
Philip Rebohle
fa8cf50263
[dxvk] Implement functionality to import foreign buffers
2023-03-18 00:50:42 +01:00
Philip Rebohle
da32453b42
[dxvk] Add submission feedback to command submissions
2023-03-16 20:59:43 +01:00
Philip Rebohle
a8f9fdb21d
[dxvk] Rearrange descriptor sets
...
This allows us not to unnecessarily dirty the FS UBO set when
changing tetxure bindings, leading to a cleaner separation.
2023-01-15 15:36:05 +01:00
Philip Rebohle
196fefec4c
[dxvk] Enable dynamic multisample state if supported by the device
...
Eliminates stutter in situations where sample rate shading is used with MSAA.
2023-01-06 23:48:31 +01:00
Philip Rebohle
fea86ef116
[dxvk] Use dynamic depth clip enable for linked pipelines if supported
...
This way we won't have to compile any vertex shader pipelines twice.
2022-10-24 16:39:24 +02:00
Philip Rebohle
d9466eb2b9
[dxvk] Get rid of immutable sampler for resolve operations
2022-09-12 18:59:58 +02:00
Philip Rebohle
044e2e9dff
[dxvk] Defer host barriers until the end of the current command buffer
2022-09-08 19:26:55 +02:00
Philip Rebohle
c4516c5b04
[dxvk] Improve behaviour when variableMultisampleRate is not supported
2022-09-04 18:28:27 +02:00
Philip Rebohle
735349bf1b
[dxvk] Fix barrier typo
2022-09-01 03:35:58 +02:00
Philip Rebohle
43b19f773c
[dxvk] Introduce initSparseImage
2022-08-26 05:53:03 +02:00
Philip Rebohle
fc0d952edb
[dxvk] Introduce copySparsePages{To,From}Buffer
2022-08-26 05:53:03 +02:00
Philip Rebohle
d5348a0cf0
[dxvk] Introduce updatePageTable
2022-08-26 05:53:03 +02:00
Philip Rebohle
6f216f9df4
[dxvk] Do not discard sparse buffers
...
This would only blow up.
2022-08-26 05:53:03 +02:00
Philip Rebohle
e923cc5b69
[dxvk] Change emitGraphicsBarrier to specify a dependency
2022-08-26 05:53:03 +02:00
Philip Rebohle
5117210c93
[dxvk] Fix fb resolve barriers
...
No idea how that ended up broken *this* badly.
2022-08-25 02:25:23 +02:00
Philip Rebohle
07a1045ffb
[dxvk] Add context methods for submission splitting
2022-08-22 15:44:00 +02:00
Philip Rebohle
6f2ff2562d
[dxvk] Support splitting command lists into multipe submissions
2022-08-22 15:43:23 +02:00
Philip Rebohle
23c3960f65
[dxvk] Store WSI semaphore pair directly with the command list
2022-08-22 00:07:15 +02:00
Philip Rebohle
3806bd44d8
[dxvk] Change descriptor info to take only one shader stage
...
And fix the binding index -> descriptor mapping.
This affects D3D9 since the spec constant change.
2022-08-17 22:40:58 +02:00
Philip Rebohle
a4848201f8
[dxvk] Update buffer views in commitGraphicsBarriers
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Otherwise we might end up accessing stale buffer slices, since this
happens before descriptor updates. This is not needed for compute.
Also fix weird indentation while we're at it.
2022-08-11 13:13:02 +02:00
Philip Rebohle
ad020c23f9
[dxvk] Optimize barrier logic
...
The is*Dirty methods can exit early if the resource to check
is only used for reading. Only call get*Access to check for
write-after-write scenarios.
2022-08-10 20:47:52 +02:00
Philip Rebohle
11fbcd3131
[dxvk] Rework compute barrier handling to use common functions
...
Cleans up code a bit and should technically even make things a bit
more efficient.
2022-08-10 19:28:35 +02:00
Philip Rebohle
01014c1a2b
[dxvk] Rework checkGfx*Barrier methods
2022-08-10 19:28:35 +02:00
Philip Rebohle
ab1d629961
[dxvk] Implement lifetime tracking for graphics pipelines
2022-08-09 13:40:58 +02:00
Philip Rebohle
a84beae112
[dxvk] Add flat shading field to pipeline state
2022-08-08 13:34:59 +02:00
Philip Rebohle
26d46e7f80
[dxvk] Handle bound buffers with zero size in the backend
2022-08-07 18:45:17 +02:00
Philip Rebohle
88bdf2b592
[dxvk] Use vertex extent from vertex binding info
...
Computing this at runtime is fairly expensive, so try to avoid.
2022-08-07 17:58:19 +02:00
Joshua Ashton
dff514c924
[dxvk] Add hazard tracking to fragment output state
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We need this to set the right pipeline bits for supporting attachment feedback loops on some vendors.
2022-08-06 01:33:30 +01:00
Philip Rebohle
b950102233
[dxvk] Don't use MaxNumActiveBindings for descriptor updates
2022-08-06 01:44:56 +02:00
Philip Rebohle
2fe61675bf
[dxvk] Use existing bit mask iterator when updating descriptor sets
...
And clean up the code a little.
2022-08-05 21:43:11 +02:00
Philip Rebohle
211ad0efcc
[dxvk] Always use init barrier set for initial transition in initImage
...
This allows us to batch image initialization barriers better.
2022-08-05 12:46:41 +02:00
Philip Rebohle
f10be7bc85
[dxvk] Add binding methods that take rvalue references
...
The goal here is to replace the old methods entirely.
2022-08-04 13:43:32 +02:00
Philip Rebohle
2782afaf8a
[dxvk] Inline pushConstants method
...
No reason not to.
2022-07-30 17:52:55 +02:00
Philip Rebohle
94ca65d587
[dxvk] Ignore spec constants that are not used by the current pipeline
...
May reduce the number of pipeline permutations.
2022-07-30 17:42:46 +02:00
Philip Rebohle
05a827703b
[dxvk] Add fence support to command list
...
Co-authored-by: Derek Lesho <dlesho@codeweavers.com>
2022-07-21 02:14:59 +02:00
Philip Rebohle
a178c57aea
[dxvk] Remove barrier argument from render target transition functions
...
We're always using the same barrier set anyway.
2022-07-20 16:57:27 +02:00
Philip Rebohle
0ba741b7d2
[dxvk] Use copy_commands2 functions for buffer <-> image copies
2022-07-19 15:16:54 +02:00
Philip Rebohle
23846ad577
[dxvk] Use copy_commands2 functions for image copies
2022-07-19 15:16:54 +02:00
Philip Rebohle
dc1d82deff
[dxvk] Use copy_commands2 functions for buffer copies
2022-07-19 15:16:54 +02:00
Philip Rebohle
f39d49772d
[dxvk] Use copy_commands2 functions for image resolves
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Same idea as with blits, don't expose VkImageResolve2.
2022-07-19 14:10:47 +02:00
Philip Rebohle
ff81323228
[dxvk] Use copy_commands2 functions for image blits
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Don't expose VkImageBlit2 to client APIs since we can't easily
support pNext chains, so just convert the struct internally.
2022-07-19 13:53:28 +02:00
Philip Rebohle
0c79882e84
[dxvk] Use synchronization2 functions for events
2022-07-19 02:27:31 +02:00
Philip Rebohle
adb906b18c
[dxvk] Use synchronization2 functions for barriers
...
We don't really use the new stage/access flags yet, and I'm not sure
whether we will move to them since the benefits seem rather limited.
However, using the functions means we can bypass a lot of internal
translation inside some Vulkan drivers.
2022-07-19 02:27:31 +02:00
Philip Rebohle
17205f5353
[dxvk] Fix formatting in barrier function
2022-07-18 22:49:47 +02:00
Philip Rebohle
a1ace8ef21
[dxvk] Clean up misc. code
2022-07-18 14:51:26 +02:00
Philip Rebohle
ff39819086
[dxvk] Merge methods to bind a compute pipeline
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There is no workload in practice where the same shader will be used
multiple times with different spec constants, so there is no good
reason to have two dirty flags or to split lookup and binding.
2022-07-17 00:09:30 +02:00
Philip Rebohle
39dd25e972
[dxvk] Unconditionally call updateDynamicState
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And optimize that instead. The previous check would always succeed anyway
since we'd set unused dynamic states to dirty, which is necessary for us
to update that state once it's actually used by a pipeline.
2022-07-16 14:47:54 +02:00
Philip Rebohle
dadc1bc8ff
[dxvk] Add dirty tracking for dynamic depth-stencil state
...
Significantly reduces the number of API calls and potentially
context rolls when switching between different base pipelines.
2022-07-16 13:27:55 +02:00
Philip Rebohle
2fabc90f46
[dxvk] Add fast path for rasterizer state comparison
2022-07-16 13:21:58 +02:00