Commit Graph

6 Commits

Author SHA1 Message Date
Philip Rebohle c5f45d9153
[dxvk] Add shaders for new meta-resolve operation 2018-06-23 09:48:03 +02:00
Philip Rebohle 7ec93debf1
[dxvk] Add shaders for mip map generation 2018-05-25 17:44:34 +02:00
Philip Rebohle cce578d67a
[dxvk] Increase workgroup size for buffer clear shaders 2018-04-11 23:12:55 +02:00
Philip Rebohle 7c1919eaa1
[dxvk] Added missing shader files 2018-04-11 18:57:31 +02:00
Philip Rebohle ac8447b32e
[dxvk] Add separate clear shaders for array views
Creating one shader per image view type may help in case we
get an already compatible image view from the D3D11 application.
2018-04-11 17:16:18 +02:00
Philip Rebohle 6a0ab19049
[dxvk] Added meta shaders for image/buffer clear operations
The D3D11 ClearUnorderedAccessView* and ClearView functions
will have to be emulated using compute shaders rather than
clear operations, since Vulkan clear operations do not take
image views and their format into account.
2018-04-11 13:07:04 +02:00