Philip Rebohle
c5f45d9153
[dxvk] Add shaders for new meta-resolve operation
2018-06-23 09:48:03 +02:00
Philip Rebohle
7ec93debf1
[dxvk] Add shaders for mip map generation
2018-05-25 17:44:34 +02:00
Philip Rebohle
cce578d67a
[dxvk] Increase workgroup size for buffer clear shaders
2018-04-11 23:12:55 +02:00
Philip Rebohle
7c1919eaa1
[dxvk] Added missing shader files
2018-04-11 18:57:31 +02:00
Philip Rebohle
ac8447b32e
[dxvk] Add separate clear shaders for array views
...
Creating one shader per image view type may help in case we
get an already compatible image view from the D3D11 application.
2018-04-11 17:16:18 +02:00
Philip Rebohle
6a0ab19049
[dxvk] Added meta shaders for image/buffer clear operations
...
The D3D11 ClearUnorderedAccessView* and ClearView functions
will have to be emulated using compute shaders rather than
clear operations, since Vulkan clear operations do not take
image views and their format into account.
2018-04-11 13:07:04 +02:00