Commit Graph

13 Commits

Author SHA1 Message Date
Philip Rebohle 79a1703aea
[util] Set thread names for DXVK's own threads
Makes it easier to identify the command stream thread and the
queue processing thread easier when using a wine build that
supports SetThreadDescription.
2018-06-21 15:12:04 +02:00
Philip Rebohle 89c3b60640 [dxvk] Removed upper limit for CS chunks
Since we are synchronizing once per frame anyway, there is no need to
artificially limit the number of chunks in flight. Applications which
use deferred contexts and submit a large number of CS chunks through
command lists may benefit from this optimization.
2018-04-03 20:06:25 +02:00
Philip Rebohle 7f6c8dff95
[d3d11] Fix flush condition and CS thread synchronization
If chunks have been sent to the CS thread, we need to
flush even if the current chunk is empty.
2018-03-22 12:58:26 +01:00
Philip Rebohle 220c3301cf
[dxvk] Tweaked command stream chunk sizes and submission
Improves overall frame rate and latency in situations where the
application's render thread cannot keep up with the CS thread.
Considerable frametime improvements in NieR:Automata and
slightly higher frame rates in The Witcher 3.
2018-03-09 12:31:35 +01:00
Philip Rebohle e0fbfdf0e2
[dxvk] Use linked list for CS chunks
Improves memory efficiency and CPU overhead of the CSMT implementation
when the average number of bytes per command entry is less than 64 bytes.
2018-03-02 10:31:08 +01:00
Philip Rebohle 7e5a511fa0
[dxvk] Minor CS improvement 2018-01-29 00:00:19 +01:00
Philip Rebohle 3148155c35
[d3d11] Implemented CS chunk submission for deferred contexts
Changes were necessary due to the fact that chunks in deferred
contexts are not directly submitted to the CS thread.
2018-01-23 12:03:26 +01:00
Philip Rebohle 7c3a9beb22
[dxvk] Recycle CS chunks 2018-01-21 12:59:43 +01:00
Philip Rebohle b7a00e32ec
[dxvk] Limit size of the CS command queue
Prevents memory leaks and fixes stuttering in Heaven.
2018-01-21 00:49:07 +01:00
Philip Rebohle 6ab7897127
[d3d11] Enabled command stream thread 2018-01-20 23:12:03 +01:00
Philip Rebohle 0789c5f10d
[dxvk] Remove command dispatch methods from CS thread
This was bad design. The user of this API should record commands
into a chunk manually and decude what to do with it once it's full.
2018-01-20 14:59:50 +01:00
Philip Rebohle 89138e5b40 [dxvk] Fixed lockup issue in thread destructors 2017-12-25 16:05:11 +01:00
Philip Rebohle 518b469742 [dxvk] Added command stream classes
While these are not being used as of yet, these classes can be
used to implement command stream multithreading in the future.
They are also useful to implement command lists for deferred
contexts, which are a core feature of D3D11.
2017-12-20 22:17:14 +01:00