Commit Graph

2822 Commits

Author SHA1 Message Date
Philip Rebohle a6483e02fe
[d3d11] Submit stalling event queries before flushing
Otherwise, instead of preventing syncs, this would actually
have the opposite effect.
2019-11-14 22:57:30 +01:00
Philip Rebohle 3457e312b0
[dxvk] Always align index buffer slices to 256 Bytes
To be on the safe side.
2019-11-14 14:32:01 +01:00
Philip Rebohle 420d95e396
[dxvk] Store shader capability information in separate set of flags 2019-11-12 18:05:03 +01:00
Philip Rebohle 1ca235d186
[util] Disable strict DC mode for MGSV again
Not necessary since the resubmitted contexts don't contain mapped buffers.
2019-11-12 00:59:33 +01:00
Philip Rebohle 4f7e7979e3
[util] Add app profile for Metal Gear Solid 5 2019-11-11 23:31:14 +01:00
Philip Rebohle cc18730967
[dxvk] Enable option to disable OpenVR integration 2019-11-11 23:30:35 +01:00
Philip Rebohle 9f66351b82
[dxvk] Move extension provider list to DxvkInstance 2019-11-11 23:30:07 +01:00
Philip Rebohle 6948d18f5f
[dxvk] Always align vertex buffer slices to 256 bytes
Works around an unknown geometry rendering isssue in Warhammer Chaosbane.
Should probably be investigated at some point.
2019-11-10 22:37:11 +01:00
Philip Rebohle 31baf3529a
[d3d11] Fix uninitialized DSV flags
Fixes #1242.
2019-11-10 15:02:21 +01:00
Philip Rebohle 4b199ef60d
[dxvk] Remove option to disable transfer queue 2019-11-08 11:29:22 +01:00
Philip Rebohle a74449c367
[dxvk] Remove ability to query instance from adapter
Adapters don't hold a reference to the instance.
2019-11-08 11:28:08 +01:00
Philip Rebohle 77574d9970
[d3d11] Don't query DXVK instance from adapter 2019-11-08 11:25:58 +01:00
Philip Rebohle b2317cad4d
[dxvk] Pass DXVK instance to DXVK device directly, not through the adapter 2019-11-08 11:17:02 +01:00
Philip Rebohle 212f5ba1f3
[dxgi] Query DXVK instance from DXGI factory, not the adapter 2019-11-08 11:06:15 +01:00
Philip Rebohle ed8af3ccc4
[dxvk] Document wonky DxvkAdapter ref count behaviour 2019-11-07 21:08:20 +01:00
Philip Rebohle a0dba6bbf9
[d3d11] Hold reference to DxvkInstance
Hack to keep the instance alive which owns the adapters. Should
fix #1240 for now, but we should fix this properly later on.
2019-11-07 20:21:27 +01:00
Philip Rebohle b18c50d5ab
[dxvk] Use static variables for extension provider instances
Also, remove redundant interface documentation.
2019-11-07 01:35:10 +01:00
Joshua Ashton dbf2407fd3 [dxvk] Implement extension provider system
This change introduces a new system for providing extra instance/device extensions.

This consolidates platform-specific and vr-related to its' own thing for potential future cross-platform/native Linux work.
2019-11-07 01:24:52 +01:00
Joshua Ashton 27898ebbfc [build] Simplify and correct errors in options handling
Fix some typos...

D3D10 is dependent on D3D11 therefore DXGI is always dependent on D3D11
2019-11-07 01:24:52 +01:00
Joshua Ashton 4ad99feb73 [build] Demote no frontends/tests to a warning 2019-11-07 01:24:52 +01:00
Philip Rebohle 1d961b7dc3
[d3d11] 'a' is not a very good name for a variable 2019-11-04 13:46:18 +01:00
Philip Rebohle 77a0cb2b19
[d3d11] Don't synchronize with CS thread on present
Instead, submit from the CS thread in order to prevent out-of-order
submissions. Improves minimum FPS in Final Fantasy XIV by 5-10%.
2019-11-02 17:53:17 +01:00
Philip Rebohle e6c3f0479d
[dxvk] Let device know that async presentation is enabled 2019-11-02 17:53:17 +01:00
Philip Rebohle d96c22be05
[d3d11] Do not synchronize with CS thread in GetData
Instead, use a counter to determine whether there are any
pending operation for the query on the CS thread.
2019-11-02 17:53:17 +01:00
Philip Rebohle 0924bb469c
[d3d11] Move query state tracking to immediate context implementation 2019-11-02 17:53:17 +01:00
Philip Rebohle be5dc234c1
[d3d11] Move common Begin/End implementation to immediate context 2019-11-02 13:48:03 +01:00
Philip Rebohle 63dbca82e7
[d3d11] Track used queries in deferred contexts and command lists 2019-11-02 13:48:03 +01:00
Philip Rebohle 0671007437
[d3d11] Only execute Begin for scoped queries 2019-11-02 13:48:03 +01:00
Philip Rebohle 1459f0e852
[util] Fix != and == operator for private/public COM pointers 2019-11-02 13:48:00 +01:00
Philip Rebohle 1780c549e5
[d3d11] Only add storage buffer usage flag to constant buffers if needed
Otherwise, the backend optimization for dynamic uniform buffers will not
kick in.
2019-10-30 10:58:05 +01:00
Philip Rebohle e95bc3256f
[d3d11] Move handling of constantBufferRangeCheck option to D3D11Options 2019-10-30 10:57:36 +01:00
Philip Rebohle 9e084e63ca
[d3d11] Remove useless members from D3D11DeferredContextMapEntry 2019-10-30 00:44:17 +01:00
Philip Rebohle 9e69a610cb
[dxgi] Use 64-bit integers for refresh rate matching math
Otherwise, there may be integer overflows for certain parameter values.
2019-10-29 08:42:53 +01:00
Philip Rebohle c4e5323e0e
[dxbc] Remove old constant buffer range check 2019-10-28 17:52:50 +01:00
Philip Rebohle fd547b666e
[dxbc] Don't emit a spec constant for uniform buffers 2019-10-28 15:44:02 +01:00
Philip Rebohle 3d213efe53
[dxbc] Use SSBOs for dynamically indexed constant buffers if needed
SSBOs are tightly bound-checked on all Nvidia GPUs, so this allows for
a more accurate workaround for games relying on OOB access behaviour.
2019-10-28 15:42:46 +01:00
Philip Rebohle 68760f5b20
[dxbc] Parse dynamically indexed flag for constant buffers 2019-10-28 14:15:44 +01:00
Philip Rebohle 7db98a1aa4
[meta] Release 1.4.4 2019-10-27 17:56:31 +01:00
Alexandr dacf1ab4d6 [util] Enable constant buffer range check for Saints Row games
Fixes character flickering on Nvidia.
2019-10-27 11:55:48 +01:00
Philip Rebohle a2b629415e
Revert "[d3d11] Fix ref counting for D3D11CommandList"
This reverts commit 55bae45915.
2019-10-27 11:10:49 +01:00
Philip Rebohle fc0ede0657
Revert "[d3d11] Recycle command lists from deferred contexts"
This reverts commit 4e3da45fde.

For some reason this caused crashes.
2019-10-27 11:00:59 +01:00
Philip Rebohle 8c34f4ff8a
[dxvk] Validate image layouts in render pass formats read from cache
This will discard invalid cache entries generated by DXVK 1.4.3.
2019-10-27 00:04:57 +02:00
Philip Rebohle 03dc59ef39
[dxvk] Write correct depth-stencil attachment layout to state cache
Fixes a dumb issue where we'd compress layouts with high enum values
to a single byte and incorrectly interpret the result as PREINITIALIZED.
2019-10-26 23:59:11 +02:00
Philip Rebohle 9361f19da6
[dxvk] Fix uninitialized depth attachment reference
Also don't redundantly null color attachment refs for cosmetic reasons.
2019-10-26 23:37:46 +02:00
Philip Rebohle 6888a98c89
[dxbc] Always set geometry shader invocation count
Fixes validation errors when the DXBC shader does not specify
the invocation count itself.
2019-10-26 23:19:59 +02:00
Philip Rebohle 144f4badef
[dxbc] Always allocate at least one input array element
Turns out that shaders with no inputs can still have an input signature,
in which case we were generating a zero-length array which is illegal.
2019-10-26 23:13:59 +02:00
Philip Rebohle 20f79a754b
[d3d11] Adjust buffer memory flags if apitrace is attached
Using cached memory speeds up apitrace significantly as it
reads back mapped memory regions.
2019-10-26 22:56:47 +02:00
Philip Rebohle 44c0f96fc1
[dxvk] Pause transform feedback on buffer updates
Otherwise, we might override a currently bound transform
feedback buffer or counter buffer. Fixes Unity Engine.
2019-10-26 19:57:39 +02:00
Philip Rebohle 3c4a57acc6
[dxvk] Fix bogus xfb buffer update check 2019-10-26 19:40:32 +02:00
Philip Rebohle 0683f4f2c0
[d3d11] Remove D3D11 counter buffer class 2019-10-26 17:44:29 +02:00