Commit Graph

25 Commits

Author SHA1 Message Date
Philip Rebohle c6611dffa7 Revert "[dxbc] Move shex check to constructor"
Breaks stuff for unknown reasons.
2022-11-21 19:35:21 +01:00
Robin Kertels dd7ec24269 [dxbc] Move shex check to constructor
Otherwise we dereference a null pointer when
accessing the DxbcProgramInfo.
2022-11-21 01:49:35 +01:00
Philip Rebohle 0b5cffb0bb
[dxbc] Parse patch constant signature 2019-01-26 14:52:29 +01:00
Philip Rebohle bee21e7539
[dxbc] Support parsing the ISG1 and OSG1 signature chunks
Required to get the Resident Evil 2 demo to work.
2019-01-12 15:17:51 +01:00
Philip Rebohle d2c62a8645
[dxbc] Implement passthrough geometry shader
This is needed when vertex or domain shader code is
passed to CreateGeometryShaderWithStreamOutput.

- Fix compilation with new DxbcProgramInfo.
2018-10-10 10:28:15 +02:00
Andre Heider 8fcdf78b51 [dxbc] rename DxbcProgramVersion to DxbcProgramInfo
The version in not part of this class anymore.
2018-10-08 12:32:01 +02:00
Philip Rebohle 07ef25fec5
[dxbc] Parse OSG5 chunk for Shader Model 5 geometry shaders 2018-06-23 17:25:03 +02:00
Philip Rebohle 102591369e
[dxbc] Add DxbcModuleInfo struct
This will be required in the future to pass data from the
application to the shader compiler.
2018-06-23 17:14:35 +02:00
Philip Rebohle 9278221416
[dxbc] Run analyzer before creating compiler object
We may need the analysis results when initializing the compiler object.
2018-05-26 17:46:49 +02:00
Philip Rebohle 98b8d41016
[dxbc] Write shader name to the generated SPIR-V
Might help identifying shaders in debugging tools such as Renderdoc.
2018-04-15 21:00:08 +02:00
Philip Rebohle 31772af4a5
[dxbc] Count clipping and culling planes 2018-03-23 19:48:07 +01:00
Philip Rebohle abb90086d5
[dxvk] Use analyzer to determine UAV image type 2018-03-23 01:04:04 +01:00
Philip Rebohle 16caa10697
[dxbc] Add analyzer stub
Will be used to gather information for the compiler.
2018-03-22 20:01:57 +01:00
Philip Rebohle f4cd90d6fa [dxbc] Implemented vendor-specific workarounds in an attemt to fix Nvidia 2018-01-07 20:05:27 +01:00
Philip Rebohle 858913ec0c [dxbc] Shader decoder and compiler overhaul (2/2)
Removed the old decoder and the old shader compiler
and added documentation to the new structures.
2017-12-18 00:46:44 +01:00
Philip Rebohle 47347e38da [dxbc] Shader decoder and compiler overhaul (1/2)
Major rewrite of the entire shader decoder to generate easy
to parse data structures for the compiler, which ultimately
allows new instructions to be implemented more easily.
2017-12-18 00:28:54 +01:00
Philip Rebohle 2ad5f49f3e [dxbc] Shader compiler rewrite (2/2) 2017-12-14 12:53:53 +01:00
Philip Rebohle 464a3e7d4e [dxbc] Shader compiler rewrite (1/2)
Rewrote most parts of the shader compiler and removed the old one. The next
step is to improve documentation and remove the remaining traces of the old
shader compiler.
2017-12-13 15:32:54 +01:00
Philip Rebohle e872448ca3 [dxbc] Refactored shader compiler to return a DxvkShader 2017-12-08 18:14:05 +01:00
Philip Rebohle b7e263fc73 [dxbc] Added highly experimental shader input/output interface code 2017-12-07 16:29:34 +01:00
Philip Rebohle a9a03fec69 [dxvk] DxvkShader creates a VkShaderModule again 2017-11-20 14:03:00 +01:00
Philip Rebohle 43dfba2287 [dxbc] Separate code generator classed for each shader type 2017-11-13 00:22:52 +01:00
Philip Rebohle 4052951542 [dxbc] Removed most of the DXBC compiler again 2017-11-07 15:10:38 +01:00
Philip Rebohle 72f353074f [dxbc] Initial xSGN chunk implementation 2017-11-01 00:01:40 +01:00
Philip Rebohle bb5b588d23 [dxbc] Added DXBC to SPIR-V compiler stub 2017-10-16 17:50:09 +02:00