dxvk/src/d3d11/d3d11_input_layout.cpp

86 lines
2.5 KiB
C++

#include "d3d11_device.h"
#include "d3d11_input_layout.h"
namespace dxvk {
D3D11InputLayout::D3D11InputLayout(
D3D11Device* pDevice,
uint32_t numAttributes,
const DxvkVertexAttribute* pAttributes,
uint32_t numBindings,
const DxvkVertexBinding* pBindings)
: m_device(pDevice), m_d3d10(this) {
m_attributes.resize(numAttributes);
m_bindings.resize(numBindings);
for (uint32_t i = 0; i < numAttributes; i++)
m_attributes.at(i) = pAttributes[i];
for (uint32_t i = 0; i < numBindings; i++)
m_bindings.at(i) = pBindings[i];
}
D3D11InputLayout::~D3D11InputLayout() {
}
HRESULT STDMETHODCALLTYPE D3D11InputLayout::QueryInterface(REFIID riid, void** ppvObject) {
*ppvObject = nullptr;
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11InputLayout)) {
*ppvObject = ref(this);
return S_OK;
}
if (riid == __uuidof(ID3D10DeviceChild)
|| riid == __uuidof(ID3D10InputLayout)) {
*ppvObject = ref(&m_d3d10);
return S_OK;
}
Logger::warn("D3D11InputLayout::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
return E_NOINTERFACE;
}
void STDMETHODCALLTYPE D3D11InputLayout::GetDevice(ID3D11Device** ppDevice) {
*ppDevice = m_device.ref();
}
void D3D11InputLayout::BindToContext(const Rc<DxvkContext>& ctx) {
ctx->setInputLayout(
m_attributes.size(),
m_attributes.data(),
m_bindings.size(),
m_bindings.data());
}
bool D3D11InputLayout::Compare(const D3D11InputLayout* pOther) const {
bool eq = m_attributes.size() == pOther->m_attributes.size()
&& m_bindings.size() == pOther->m_bindings.size();
for (uint32_t i = 0; eq && i < m_attributes.size(); i++) {
eq &= m_attributes[i].location == pOther->m_attributes[i].location
&& m_attributes[i].binding == pOther->m_attributes[i].binding
&& m_attributes[i].format == pOther->m_attributes[i].format
&& m_attributes[i].offset == pOther->m_attributes[i].offset;
}
for (uint32_t i = 0; eq && i < m_bindings.size(); i++) {
eq &= m_bindings[i].binding == pOther->m_bindings[i].binding
&& m_bindings[i].fetchRate == pOther->m_bindings[i].fetchRate
&& m_bindings[i].inputRate == pOther->m_bindings[i].inputRate;
}
return eq;
}
}