From 85215b10d6fa76491c7a496b067d4b55dfaf0d73 Mon Sep 17 00:00:00 2001 From: Robin Kertels Date: Wed, 6 Mar 2024 18:11:29 +0100 Subject: [PATCH] [d3d9] Respect vertex buffer offset when dynamically uploading geometry --- src/d3d9/d3d9_device.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d3d9/d3d9_device.cpp b/src/d3d9/d3d9_device.cpp index 7e44661b..cc424259 100644 --- a/src/d3d9/d3d9_device.cpp +++ b/src/d3d9/d3d9_device.cpp @@ -5246,7 +5246,7 @@ namespace dxvk { auto* vbo = GetCommonBuffer(m_state.vertexBuffers[i].vertexBuffer); const uint32_t vertexStride = m_state.vertexDecl->GetSize(i); - uint32_t offset = (BaseVertexIndex + FirstVertexIndex) * vertexStride; + uint32_t offset = (BaseVertexIndex + FirstVertexIndex) * vertexStride + m_state.vertexBuffers[i].offset; uint8_t* data = reinterpret_cast(upSlice.mapPtr) + vboUPBufferOffsets[i]; uint8_t* src = reinterpret_cast(vbo->GetMappedSlice().mapPtr) + offset;