[general] Update README

This commit is contained in:
Philip Rebohle 2018-04-07 13:52:50 +02:00
parent 00a452ed89
commit 196dd1273b
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
1 changed files with 0 additions and 12 deletions

View File

@ -65,18 +65,6 @@ The following environment variables can be used for **debugging** purposes.
- `DXVK_SHADER_READ_PATH=directory` Reads SPIR-V shaders from the given directory rather than using the shader compiler.
- `DXVK_LOG_LEVEL=error|warn|info|debug|trace` Controls message logging.
## Samples and executables
In addition to the DLLs, the following standalone programs are included in the project.
Most of them require a native `d3dcompiler_47.dll`, which you can retrieve from your
Windows installation in case you have one.
- `d3d11-compute`: Runs a simple compute shader demo.
- `d3d11-triangle`: Renders a bunch of triangles using D3D11.
- `dxgi-factory`: Enumerates DXGI adapters and outputs for debugging purposes.
- `dxbc-compiler`: Compiles a DXBC shader to SPIR-V.
- `dxbc-disasm`: Disassembles a DXBC shader.
- `hlsl-compiler`: Compiles a HLSL shader to DXBC.
## Troubleshooting
DXVK requires threading support from your mingw-w64 build environment. If you
are missing this, you may see "error: 'mutex' is not a member of 'std'". On