From 196dd1273b8ad5b2873c24b395338e762db3529f Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Sat, 7 Apr 2018 13:52:50 +0200 Subject: [PATCH] [general] Update README --- README.md | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/README.md b/README.md index 23774f8c..a7320222 100644 --- a/README.md +++ b/README.md @@ -65,18 +65,6 @@ The following environment variables can be used for **debugging** purposes. - `DXVK_SHADER_READ_PATH=directory` Reads SPIR-V shaders from the given directory rather than using the shader compiler. - `DXVK_LOG_LEVEL=error|warn|info|debug|trace` Controls message logging. -## Samples and executables -In addition to the DLLs, the following standalone programs are included in the project. -Most of them require a native `d3dcompiler_47.dll`, which you can retrieve from your -Windows installation in case you have one. - -- `d3d11-compute`: Runs a simple compute shader demo. -- `d3d11-triangle`: Renders a bunch of triangles using D3D11. -- `dxgi-factory`: Enumerates DXGI adapters and outputs for debugging purposes. -- `dxbc-compiler`: Compiles a DXBC shader to SPIR-V. -- `dxbc-disasm`: Disassembles a DXBC shader. -- `hlsl-compiler`: Compiles a HLSL shader to DXBC. - ## Troubleshooting DXVK requires threading support from your mingw-w64 build environment. If you are missing this, you may see "error: 'mutex' is not a member of 'std'". On