From 04f8c6d30697662a8b6b6d3c9e043b706352042e Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Thu, 7 Dec 2017 15:20:12 +0100 Subject: [PATCH] Updated README --- README.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index fca01445..b8cfaebf 100644 --- a/README.md +++ b/README.md @@ -29,4 +29,9 @@ In order to run `executable.exe` with DXVK, * Copy `dxgi.dll`, `d3d11.dll` and `SDL2.dll` into the same directory as the executable * Run `WINEDLLOVERRIDES=d3d11,dxgi=n wine executable.exe` -DXVK will create a file `dxvk.log` in the current working directory and may print out messages to stderr. +DXVK will create a file `dxgi.log` in the current working directory and may print out messages to stderr. + +### Environment variables +The behaviour of DXVK can be modified with environment variables. + +- `DXVK_SHADER_DUMP_PATH=directory` Writes all DXBC and SPIR-V shaders to `directory` \ No newline at end of file