[dxvk,dxgi,d3d9] Fix shader spec constant IDs

These changed after changing the render target output swizzle stuff.
This commit is contained in:
Philip Rebohle 2021-01-29 16:46:01 +01:00
parent 2d670ec3db
commit 01a511aa99
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GPG Key ID: C8CC613427A31C99
4 changed files with 4 additions and 4 deletions

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@ -3,7 +3,7 @@
#include "d3d9_convert_common.h"
layout(constant_id = 1249) const bool s_is_uyvy = false;
layout(constant_id = 1225) const bool s_is_uyvy = false;
layout(
local_size_x = 8,

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@ -1,6 +1,6 @@
#version 450
layout(constant_id = 1249) const bool c_has_gamma = false;
layout(constant_id = 1225) const bool c_has_gamma = false;
layout(binding = 0) uniform sampler2D s_image;
layout(binding = 1) uniform sampler1D s_gamma;

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@ -1,6 +1,6 @@
#version 450
layout(constant_id = 1249) const bool srgbSwapchain = false;
layout(constant_id = 1225) const bool srgbSwapchain = false;
layout(location = 0) in vec4 v_color;
layout(location = 0) out vec4 o_color;

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@ -1,6 +1,6 @@
#version 450
layout(constant_id = 1249) const bool srgbSwapchain = false;
layout(constant_id = 1225) const bool srgbSwapchain = false;
layout(set = 0, binding = 0) uniform sampler2D s_font;