From 01a511aa991ac3dc812c6e628deff5c0c9b01ffb Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Fri, 29 Jan 2021 16:46:01 +0100 Subject: [PATCH] [dxvk,dxgi,d3d9] Fix shader spec constant IDs These changed after changing the render target output swizzle stuff. --- src/d3d9/shaders/d3d9_convert_yuy2_uyvy.comp | 2 +- src/dxgi/shaders/dxgi_presenter_frag.frag | 2 +- src/dxvk/hud/shaders/hud_line_frag.frag | 2 +- src/dxvk/hud/shaders/hud_text_frag.frag | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/d3d9/shaders/d3d9_convert_yuy2_uyvy.comp b/src/d3d9/shaders/d3d9_convert_yuy2_uyvy.comp index 5342ad22..8f38c9ba 100644 --- a/src/d3d9/shaders/d3d9_convert_yuy2_uyvy.comp +++ b/src/d3d9/shaders/d3d9_convert_yuy2_uyvy.comp @@ -3,7 +3,7 @@ #include "d3d9_convert_common.h" -layout(constant_id = 1249) const bool s_is_uyvy = false; +layout(constant_id = 1225) const bool s_is_uyvy = false; layout( local_size_x = 8, diff --git a/src/dxgi/shaders/dxgi_presenter_frag.frag b/src/dxgi/shaders/dxgi_presenter_frag.frag index b014d51d..0965c412 100644 --- a/src/dxgi/shaders/dxgi_presenter_frag.frag +++ b/src/dxgi/shaders/dxgi_presenter_frag.frag @@ -1,6 +1,6 @@ #version 450 -layout(constant_id = 1249) const bool c_has_gamma = false; +layout(constant_id = 1225) const bool c_has_gamma = false; layout(binding = 0) uniform sampler2D s_image; layout(binding = 1) uniform sampler1D s_gamma; diff --git a/src/dxvk/hud/shaders/hud_line_frag.frag b/src/dxvk/hud/shaders/hud_line_frag.frag index 251b9ea0..73c34865 100644 --- a/src/dxvk/hud/shaders/hud_line_frag.frag +++ b/src/dxvk/hud/shaders/hud_line_frag.frag @@ -1,6 +1,6 @@ #version 450 -layout(constant_id = 1249) const bool srgbSwapchain = false; +layout(constant_id = 1225) const bool srgbSwapchain = false; layout(location = 0) in vec4 v_color; layout(location = 0) out vec4 o_color; diff --git a/src/dxvk/hud/shaders/hud_text_frag.frag b/src/dxvk/hud/shaders/hud_text_frag.frag index 0885fc95..e6f91bf6 100644 --- a/src/dxvk/hud/shaders/hud_text_frag.frag +++ b/src/dxvk/hud/shaders/hud_text_frag.frag @@ -1,6 +1,6 @@ #version 450 -layout(constant_id = 1249) const bool srgbSwapchain = false; +layout(constant_id = 1225) const bool srgbSwapchain = false; layout(set = 0, binding = 0) uniform sampler2D s_font;