dxvk/src/dxvk/dxvk_context.cpp

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#include <cstring>
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#include "dxvk_device.h"
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#include "dxvk_context.h"
#include "dxvk_main.h"
namespace dxvk {
DxvkContext::DxvkContext(const Rc<DxvkDevice>& device)
: m_device(device) {
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}
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DxvkContext::~DxvkContext() {
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}
void DxvkContext::beginRecording(const Rc<DxvkCommandList>& cmdList) {
m_cmd = cmdList;
m_cmd->beginRecording();
// The current state of the internal command buffer is
// undefined, so we have to bind and set up everything
// before any draw or dispatch command is recorded.
m_flags.clr(
DxvkContextFlag::GpRenderPassBound);
m_flags.set(
DxvkContextFlag::GpDirtyPipeline,
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DxvkContextFlag::GpDirtyPipelineState,
DxvkContextFlag::GpDirtyDynamicState,
DxvkContextFlag::GpDirtyResources,
DxvkContextFlag::GpDirtyIndexBuffer,
DxvkContextFlag::GpDirtyVertexBuffers,
DxvkContextFlag::CpDirtyPipeline,
DxvkContextFlag::CpDirtyResources);
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}
Rc<DxvkCommandList> DxvkContext::endRecording() {
this->renderPassEnd();
m_cmd->endRecording();
return std::exchange(m_cmd, nullptr);
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}
void DxvkContext::bindFramebuffer(
const Rc<DxvkFramebuffer>& fb) {
if (m_state.om.framebuffer != fb) {
this->renderPassEnd();
m_state.om.framebuffer = fb;
}
}
void DxvkContext::bindIndexBuffer(
const DxvkBufferBinding& buffer,
VkIndexType indexType) {
if (m_state.vi.indexBuffer != buffer
|| m_state.vi.indexType != indexType) {
m_state.vi.indexBuffer = buffer;
m_state.vi.indexType = indexType;
m_flags.set(DxvkContextFlag::GpDirtyIndexBuffer);
}
}
void DxvkContext::bindResourceBuffer(
VkPipelineBindPoint pipe,
uint32_t slot,
const DxvkBufferBinding& buffer) {
auto rc = this->getShaderResourceSlots(pipe);
if (rc->getShaderResource(slot).bufferSlice != buffer) {
m_flags.set(this->getResourceDirtyFlag(pipe));
DxvkShaderResourceSlot resource;
resource.bufferSlice = buffer;
DxvkDescriptorInfo descriptor;
if (buffer.bufferHandle() != VK_NULL_HANDLE)
descriptor.buffer = buffer.descriptorInfo();
rc->bindShaderResource(slot, resource, descriptor);
}
}
void DxvkContext::bindResourceTexelBuffer(
VkPipelineBindPoint pipe,
uint32_t slot,
const Rc<DxvkBufferView>& bufferView) {
auto rc = this->getShaderResourceSlots(pipe);
if (rc->getShaderResource(slot).bufferView != bufferView) {
m_flags.set(this->getResourceDirtyFlag(pipe));
DxvkShaderResourceSlot resource;
resource.bufferView = bufferView;
DxvkDescriptorInfo descriptor;
if (bufferView != nullptr)
descriptor.texelBuffer = bufferView->handle();
rc->bindShaderResource(slot, resource, descriptor);
}
}
void DxvkContext::bindResourceImage(
VkPipelineBindPoint pipe,
uint32_t slot,
const Rc<DxvkImageView>& image) {
auto rc = this->getShaderResourceSlots(pipe);
if (rc->getShaderResource(slot).imageView != image) {
m_flags.set(this->getResourceDirtyFlag(pipe));
DxvkShaderResourceSlot resource;
resource.imageView = image;
DxvkDescriptorInfo descriptor;
if (image != nullptr) {
descriptor.image.imageView = image->handle();
descriptor.image.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
}
rc->bindShaderResource(slot, resource, descriptor);
}
}
void DxvkContext::bindResourceSampler(
VkPipelineBindPoint pipe,
uint32_t slot,
const Rc<DxvkSampler>& sampler) {
auto rc = this->getShaderResourceSlots(pipe);
if (rc->getShaderResource(slot).sampler != sampler) {
m_flags.set(this->getResourceDirtyFlag(pipe));
DxvkShaderResourceSlot resource;
resource.sampler = sampler;
DxvkDescriptorInfo descriptor;
if (sampler != nullptr)
descriptor.image.sampler = sampler->handle();
rc->bindShaderResource(slot, resource, descriptor);
}
}
void DxvkContext::bindShader(
VkShaderStageFlagBits stage,
const Rc<DxvkShader>& shader) {
DxvkShaderStage* shaderStage = nullptr;
switch (stage) {
case VK_SHADER_STAGE_VERTEX_BIT: shaderStage = &m_state.gp.vs; break;
case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: shaderStage = &m_state.gp.tcs; break;
case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: shaderStage = &m_state.gp.tes; break;
case VK_SHADER_STAGE_GEOMETRY_BIT: shaderStage = &m_state.gp.gs; break;
case VK_SHADER_STAGE_FRAGMENT_BIT: shaderStage = &m_state.gp.fs; break;
case VK_SHADER_STAGE_COMPUTE_BIT: shaderStage = &m_state.cp.cs; break;
default: return;
}
if (shaderStage->shader != shader) {
shaderStage->shader = shader;
m_flags.set(stage == VK_SHADER_STAGE_COMPUTE_BIT
? DxvkContextFlag::CpDirtyPipeline
: DxvkContextFlag::GpDirtyPipeline);
}
}
void DxvkContext::bindVertexBuffer(
uint32_t binding,
const DxvkBufferBinding& buffer,
uint32_t stride) {
if (m_state.vi.vertexBuffers.at(binding) != buffer) {
m_state.vi.vertexBuffers.at(binding) = buffer;
m_flags.set(DxvkContextFlag::GpDirtyVertexBuffers);
}
if (m_state.vi.vertexStrides.at(binding) != stride) {
m_state.vi.vertexStrides.at(binding) = stride;
m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
}
}
void DxvkContext::clearColorImage(
const Rc<DxvkImage>& image,
const VkClearColorValue& value,
const VkImageSubresourceRange& subresources) {
this->renderPassEnd();
if (image->info().layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
m_barriers.accessImage(image, subresources,
VK_IMAGE_LAYOUT_UNDEFINED, 0, 0,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT);
m_barriers.recordCommands(m_cmd);
}
m_cmd->cmdClearColorImage(image->handle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
&value, 1, &subresources);
m_barriers.accessImage(image, subresources,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
image->info().layout,
image->info().stages,
image->info().access);
m_barriers.recordCommands(m_cmd);
m_cmd->trackResource(image);
}
void DxvkContext::clearDepthStencilImage(
const Rc<DxvkImage>& image,
const VkClearDepthStencilValue& value,
const VkImageSubresourceRange& subresources) {
this->renderPassEnd();
if (image->info().layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
m_barriers.accessImage(image, subresources,
VK_IMAGE_LAYOUT_UNDEFINED, 0, 0,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT);
m_barriers.recordCommands(m_cmd);
}
m_cmd->cmdClearDepthStencilImage(image->handle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
&value, 1, &subresources);
m_barriers.accessImage(image, subresources,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
image->info().layout,
image->info().stages,
image->info().access);
m_barriers.recordCommands(m_cmd);
m_cmd->trackResource(image);
}
void DxvkContext::clearRenderTarget(
const VkClearAttachment& attachment,
const VkClearRect& clearArea) {
// We only need the framebuffer to be bound. Flushing the
// entire pipeline state is not required and might actually
// cause problems if the current pipeline state is invalid.
this->renderPassBegin();
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m_cmd->cmdClearAttachments(
1, &attachment, 1, &clearArea);
}
void DxvkContext::copyBuffer(
const Rc<DxvkBuffer>& dstBuffer,
VkDeviceSize dstOffset,
const Rc<DxvkBuffer>& srcBuffer,
VkDeviceSize srcOffset,
VkDeviceSize numBytes) {
if (numBytes != 0) {
VkBufferCopy bufferRegion;
bufferRegion.srcOffset = srcOffset;
bufferRegion.dstOffset = dstOffset;
bufferRegion.size = numBytes;
m_cmd->cmdCopyBuffer(
srcBuffer->handle(),
dstBuffer->handle(),
1, &bufferRegion);
m_barriers.accessBuffer(
srcBuffer, srcOffset, numBytes,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
srcBuffer->info().stages,
srcBuffer->info().access);
m_barriers.accessBuffer(
dstBuffer, dstOffset, numBytes,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
dstBuffer->info().stages,
dstBuffer->info().access);
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m_barriers.recordCommands(m_cmd);
m_cmd->trackResource(dstBuffer);
m_cmd->trackResource(srcBuffer);
}
}
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void DxvkContext::dispatch(
uint32_t x,
uint32_t y,
uint32_t z) {
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this->commitComputeState();
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m_cmd->cmdDispatch(x, y, z);
this->commitComputeBarriers();
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}
void DxvkContext::draw(
uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance) {
this->commitGraphicsState();
m_cmd->cmdDraw(
vertexCount, instanceCount,
firstVertex, firstInstance);
}
void DxvkContext::drawIndexed(
uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
uint32_t vertexOffset,
uint32_t firstInstance) {
this->commitGraphicsState();
m_cmd->cmdDrawIndexed(
indexCount, instanceCount,
firstIndex, vertexOffset,
firstInstance);
}
void DxvkContext::initImage(
const Rc<DxvkImage>& image,
const VkImageSubresourceRange& subresources) {
m_barriers.accessImage(image, subresources,
VK_IMAGE_LAYOUT_UNDEFINED, 0, 0,
image->info().layout,
image->info().stages,
image->info().access);
m_barriers.recordCommands(m_cmd);
}
void DxvkContext::updateBuffer(
const Rc<DxvkBuffer>& buffer,
VkDeviceSize offset,
VkDeviceSize size,
const void* data) {
this->renderPassEnd();
if (size == VK_WHOLE_SIZE)
size = buffer->info().size - offset;
if (size != 0) {
// Vulkan specifies that small amounts of data (up to 64kB)
// can be copied to a buffer directly. Anything larger than
// that must be copied through a staging buffer.
if (size <= 65536) {
m_cmd->cmdUpdateBuffer(
buffer->handle(),
offset, size, data);
} else {
auto slice = m_cmd->stagedAlloc(size);
std::memcpy(slice.mapPtr, data, size);
m_cmd->stagedBufferCopy(
buffer->handle(),
offset, size, slice);
}
m_barriers.accessBuffer(
buffer, offset, size,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
buffer->info().stages,
buffer->info().access);
m_barriers.recordCommands(m_cmd);
m_cmd->trackResource(buffer);
}
}
void DxvkContext::updateImage(
const Rc<DxvkImage>& image,
const VkImageSubresourceLayers& subresources,
VkOffset3D imageOffset,
VkExtent3D imageExtent,
const void* data,
VkDeviceSize pitchPerRow,
VkDeviceSize pitchPerLayer) {
if (subresources.layerCount == 0) {
Logger::warn("DxvkContext::updateImage: Layer count is zero");
return;
}
// Upload data through a staging buffer. Special care needs to
// be taken when dealing with compressed image formats: Rather
// than copying pixels, we'll be copying blocks of pixels.
const DxvkFormatInfo* formatInfo
= imageFormatInfo(image->info().format);
VkExtent3D elementCount = imageExtent;
elementCount.depth *= subresources.layerCount;
elementCount.width /= formatInfo->blockSize.width;
elementCount.height /= formatInfo->blockSize.height;
elementCount.depth /= formatInfo->blockSize.depth;
VkDeviceSize bytesPerRow = elementCount.width * formatInfo->elementSize;
VkDeviceSize bytesPerLayer = elementCount.height * bytesPerRow;
VkDeviceSize bytesTotal = elementCount.depth * bytesPerLayer;
// Allocate staging buffer memory for the image data. The
// pixels or blocks will be tightly packed within the buffer.
DxvkStagingBufferSlice slice = m_cmd->stagedAlloc(bytesTotal);
auto dstData = reinterpret_cast<char*>(slice.mapPtr);
auto srcData = reinterpret_cast<const char*>(data);
// If the application provides tightly packed data as well,
// we can minimize the number of memcpy calls in order to
// improve performance.
bool useDirectCopy = true;
useDirectCopy &= (pitchPerLayer == bytesPerLayer) || (elementCount.depth == 1);
useDirectCopy &= (pitchPerRow == bytesPerRow) || (elementCount.height == 1);
if (useDirectCopy) {
std::memcpy(dstData, srcData, bytesTotal);
} else {
for (uint32_t i = 0; i < elementCount.depth; i++) {
for (uint32_t j = 0; j < elementCount.height; j++) {
std::memcpy(dstData, srcData, bytesPerRow);
dstData += bytesPerRow;
srcData += pitchPerRow;
}
dstData += bytesPerLayer;
srcData += pitchPerLayer;
}
}
// Prepare the image layout. If the given extent covers
// the entire image, we may discard its previous contents.
VkImageSubresourceRange subresourceRange;
subresourceRange.aspectMask = subresources.aspectMask;
subresourceRange.baseMipLevel = subresources.mipLevel;
subresourceRange.levelCount = 1;
subresourceRange.baseArrayLayer = subresources.baseArrayLayer;
subresourceRange.layerCount = subresources.layerCount;
m_barriers.accessImage(
image, subresourceRange,
image->mipLevelExtent(subresources.mipLevel) == imageExtent
? VK_IMAGE_LAYOUT_UNDEFINED
: image->info().layout,
image->info().stages,
image->info().access,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT);
m_barriers.recordCommands(m_cmd);
// Copy contents of the staging buffer into the image.
// Since our source data is tightly packed, we do not
// need to specify any strides.
VkBufferImageCopy region;
region.bufferOffset = slice.offset;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource = subresources;
region.imageOffset = imageOffset;
region.imageExtent = imageExtent;
m_cmd->stagedBufferImageCopy(image->handle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
region, slice);
// Transition image back into its optimal layout
m_barriers.accessImage(
image, subresourceRange,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
image->info().layout,
image->info().stages,
image->info().access);
m_barriers.recordCommands(m_cmd);
m_cmd->trackResource(image);
}
void DxvkContext::setViewports(
uint32_t viewportCount,
const VkViewport* viewports,
const VkRect2D* scissorRects) {
if (m_state.vp.viewportCount != viewportCount) {
m_state.vp.viewportCount = viewportCount;
m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
}
for (uint32_t i = 0; i < viewportCount; i++) {
m_state.vp.viewports.at(i) = viewports[i];
m_state.vp.scissorRects.at(i) = scissorRects[i];
}
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this->updateViewports();
}
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void DxvkContext::setInputAssemblyState(
const DxvkInputAssemblyState& state) {
m_state.ia = state;
m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
}
void DxvkContext::setInputLayout(
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uint32_t attributeCount,
const DxvkVertexAttribute* attributes,
uint32_t bindingCount,
const DxvkVertexBinding* bindings) {
m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
m_state.il.numAttributes = attributeCount;
m_state.il.numBindings = bindingCount;
for (uint32_t i = 0; i < attributeCount; i++)
m_state.il.attributes.at(i) = attributes[i];
for (uint32_t i = 0; i < bindingCount; i++)
m_state.il.bindings.at(i) = bindings[i];
}
void DxvkContext::setRasterizerState(
const DxvkRasterizerState& state) {
m_state.rs = state;
m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
}
void DxvkContext::setMultisampleState(
const DxvkMultisampleState& state) {
m_state.ms = state;
m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
}
void DxvkContext::setDepthStencilState(
const DxvkDepthStencilState& state) {
m_state.ds = state;
m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
}
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void DxvkContext::setLogicOpState(
const DxvkLogicOpState& state) {
m_state.lo = state;
m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
}
void DxvkContext::setBlendMode(
uint32_t attachment,
const DxvkBlendMode& blendMode) {
m_state.om.blendModes.at(attachment) = blendMode;
m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
}
void DxvkContext::renderPassBegin() {
if (!m_flags.test(DxvkContextFlag::GpRenderPassBound)
&& (m_state.om.framebuffer != nullptr)) {
m_flags.set(DxvkContextFlag::GpRenderPassBound);
this->transformLayoutsRenderPassBegin(
m_state.om.framebuffer->renderTargets());
const DxvkFramebufferSize fbSize
= m_state.om.framebuffer->size();
VkRect2D renderArea;
renderArea.offset = VkOffset2D { 0, 0 };
renderArea.extent = VkExtent2D { fbSize.width, fbSize.height };
VkRenderPassBeginInfo info;
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
info.pNext = nullptr;
info.renderPass = m_state.om.framebuffer->renderPass();
info.framebuffer = m_state.om.framebuffer->handle();
info.renderArea = renderArea;
info.clearValueCount = 0;
info.pClearValues = nullptr;
m_cmd->cmdBeginRenderPass(&info,
VK_SUBPASS_CONTENTS_INLINE);
m_cmd->trackResource(
m_state.om.framebuffer);
}
}
void DxvkContext::renderPassEnd() {
if (m_flags.test(DxvkContextFlag::GpRenderPassBound)) {
m_flags.clr(DxvkContextFlag::GpRenderPassBound);
m_cmd->cmdEndRenderPass();
this->transformLayoutsRenderPassEnd(
m_state.om.framebuffer->renderTargets());
}
}
void DxvkContext::updateComputePipeline() {
if (m_flags.test(DxvkContextFlag::CpDirtyPipeline)) {
m_flags.clr(DxvkContextFlag::CpDirtyPipeline);
m_state.cp.pipeline = m_device->createComputePipeline(
m_state.cp.cs.shader);
m_cmd->cmdBindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE,
m_state.cp.pipeline->getPipelineHandle());
m_cmd->trackResource(m_state.cp.pipeline);
}
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}
void DxvkContext::updateGraphicsPipeline() {
if (m_flags.any(DxvkContextFlag::GpDirtyPipeline, DxvkContextFlag::GpDirtyPipelineState)) {
m_flags.clr(DxvkContextFlag::GpDirtyPipelineState);
if (m_flags.test(DxvkContextFlag::GpDirtyPipeline)) {
m_flags.clr(DxvkContextFlag::GpDirtyPipeline);
m_state.gp.pipeline = m_device->createGraphicsPipeline(
m_state.gp.vs.shader, m_state.gp.tcs.shader, m_state.gp.tes.shader,
m_state.gp.gs.shader, m_state.gp.fs.shader);
}
DxvkGraphicsPipelineStateInfo gpState;
gpState.iaPrimitiveTopology = m_state.ia.primitiveTopology;
gpState.iaPrimitiveRestart = m_state.ia.primitiveRestart;
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gpState.ilAttributeCount = m_state.il.numAttributes;
gpState.ilBindingCount = m_state.il.numBindings;
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for (uint32_t i = 0; i < m_state.il.numAttributes; i++) {
gpState.ilAttributes[i].location = m_state.il.attributes[i].location;
gpState.ilAttributes[i].binding = m_state.il.attributes[i].binding;
gpState.ilAttributes[i].format = m_state.il.attributes[i].format;
gpState.ilAttributes[i].offset = m_state.il.attributes[i].offset;
}
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for (uint32_t i = 0; i < m_state.il.numBindings; i++) {
gpState.ilBindings[i].binding = m_state.il.bindings[i].binding;
gpState.ilBindings[i].inputRate = m_state.il.bindings[i].inputRate;
gpState.ilBindings[i].stride = m_state.vi.vertexStrides.at(i);
}
gpState.rsEnableDepthClamp = m_state.rs.enableDepthClamp;
gpState.rsEnableDiscard = m_state.rs.enableDiscard;
gpState.rsPolygonMode = m_state.rs.polygonMode;
gpState.rsCullMode = m_state.rs.cullMode;
gpState.rsFrontFace = m_state.rs.frontFace;
gpState.rsDepthBiasEnable = m_state.rs.depthBiasEnable;
gpState.rsDepthBiasConstant = m_state.rs.depthBiasConstant;
gpState.rsDepthBiasClamp = m_state.rs.depthBiasClamp;
gpState.rsDepthBiasSlope = m_state.rs.depthBiasSlope;
gpState.rsViewportCount = m_state.vp.viewportCount;
// TODO implement multisampling support properly
gpState.msSampleCount = VK_SAMPLE_COUNT_1_BIT;
gpState.msSampleMask = m_state.om.sampleMask;
gpState.msEnableAlphaToCoverage = m_state.ms.enableAlphaToCoverage;
gpState.msEnableAlphaToOne = m_state.ms.enableAlphaToOne;
gpState.msEnableSampleShading = m_state.ms.enableSampleShading;
gpState.msMinSampleShading = m_state.ms.minSampleShading;
gpState.dsEnableDepthTest = m_state.ds.enableDepthTest;
gpState.dsEnableDepthWrite = m_state.ds.enableDepthWrite;
gpState.dsEnableDepthBounds = m_state.ds.enableDepthBounds;
gpState.dsEnableStencilTest = m_state.ds.enableStencilTest;
gpState.dsDepthCompareOp = m_state.ds.depthCompareOp;
gpState.dsStencilOpFront = m_state.ds.stencilOpFront;
gpState.dsStencilOpBack = m_state.ds.stencilOpBack;
gpState.dsDepthBoundsMin = m_state.ds.depthBoundsMin;
gpState.dsDepthBoundsMax = m_state.ds.depthBoundsMax;
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gpState.omEnableLogicOp = m_state.lo.enableLogicOp;
gpState.omLogicOp = m_state.lo.logicOp;
gpState.omRenderPass = m_state.om.framebuffer->renderPass();
const auto& rt = m_state.om.framebuffer->renderTargets();
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for (uint32_t i = 0; i < DxvkLimits::MaxNumRenderTargets; i++) {
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if (rt.getColorTarget(i) != nullptr) {
const DxvkBlendMode& mode = m_state.om.blendModes.at(i);
gpState.omBlendAttachments[i].blendEnable = mode.enableBlending;
gpState.omBlendAttachments[i].srcColorBlendFactor = mode.colorSrcFactor;
gpState.omBlendAttachments[i].dstColorBlendFactor = mode.colorDstFactor;
gpState.omBlendAttachments[i].colorBlendOp = mode.colorBlendOp;
gpState.omBlendAttachments[i].srcAlphaBlendFactor = mode.alphaSrcFactor;
gpState.omBlendAttachments[i].dstAlphaBlendFactor = mode.alphaDstFactor;
gpState.omBlendAttachments[i].alphaBlendOp = mode.alphaBlendOp;
gpState.omBlendAttachments[i].colorWriteMask = mode.writeMask;
}
}
m_cmd->cmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
m_state.gp.pipeline->getPipelineHandle(gpState));
m_cmd->trackResource(m_state.gp.pipeline);
}
}
void DxvkContext::updateComputeShaderResources() {
if (m_flags.test(DxvkContextFlag::CpDirtyResources)) {
m_flags.clr(DxvkContextFlag::CpDirtyResources);
auto layout = m_state.cp.pipeline->layout();
m_cmd->bindResourceDescriptors(
VK_PIPELINE_BIND_POINT_COMPUTE,
layout->pipelineLayout(),
layout->descriptorSetLayout(),
layout->bindingCount(),
layout->bindings(),
m_cResources.descriptors());
}
}
void DxvkContext::updateGraphicsShaderResources() {
if (m_flags.test(DxvkContextFlag::GpDirtyResources)) {
m_flags.clr(DxvkContextFlag::GpDirtyResources);
auto layout = m_state.gp.pipeline->layout();
m_cmd->bindResourceDescriptors(
VK_PIPELINE_BIND_POINT_GRAPHICS,
layout->pipelineLayout(),
layout->descriptorSetLayout(),
layout->bindingCount(),
layout->bindings(),
m_gResources.descriptors());
}
}
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void DxvkContext::updateDynamicState() {
if (m_flags.test(DxvkContextFlag::GpDirtyDynamicState)) {
m_flags.clr(DxvkContextFlag::GpDirtyDynamicState);
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this->updateViewports();
}
}
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void DxvkContext::updateViewports() {
m_cmd->cmdSetViewport(0, m_state.vp.viewportCount, m_state.vp.viewports.data());
m_cmd->cmdSetScissor (0, m_state.vp.viewportCount, m_state.vp.scissorRects.data());
}
void DxvkContext::updateIndexBufferBinding() {
if (m_flags.test(DxvkContextFlag::GpDirtyIndexBuffer)) {
m_flags.clr(DxvkContextFlag::GpDirtyIndexBuffer);
if (m_state.vi.indexBuffer.bufferHandle() != VK_NULL_HANDLE) {
m_cmd->cmdBindIndexBuffer(
m_state.vi.indexBuffer.bufferHandle(),
m_state.vi.indexBuffer.bufferOffset(),
m_state.vi.indexType);
m_cmd->trackResource(
m_state.vi.indexBuffer.resource());
}
}
}
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void DxvkContext::updateVertexBufferBindings() {
if (m_flags.test(DxvkContextFlag::GpDirtyVertexBuffers)) {
m_flags.clr(DxvkContextFlag::GpDirtyVertexBuffers);
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for (uint32_t i = 0; i < m_state.vi.vertexBuffers.size(); i++) {
const DxvkBufferBinding vbo = m_state.vi.vertexBuffers.at(i);
VkBuffer handle = vbo.bufferHandle();
VkDeviceSize offset = vbo.bufferOffset();
if (handle != VK_NULL_HANDLE) {
m_cmd->cmdBindVertexBuffers(i, 1, &handle, &offset);
m_cmd->trackResource(vbo.resource());
}
}
}
}
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void DxvkContext::commitComputeState() {
this->renderPassEnd();
this->updateComputePipeline();
this->updateComputeShaderResources();
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}
void DxvkContext::commitGraphicsState() {
this->renderPassBegin();
this->updateGraphicsPipeline();
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this->updateDynamicState();
this->updateIndexBufferBinding();
this->updateVertexBufferBindings();
this->updateGraphicsShaderResources();
}
void DxvkContext::commitComputeBarriers() {
// TODO implement
}
void DxvkContext::transformLayoutsRenderPassBegin(
const DxvkRenderTargets& renderTargets) {
// Ensure that all color attachments are in the optimal layout.
// Any image that is used as a present source requires special
// care as we cannot use it for reading.
for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
const Rc<DxvkImageView> target = renderTargets.getColorTarget(i);
if ((target != nullptr)
&& (target->imageInfo().layout != VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)) {
VkImageLayout srcLayout = target->imageInfo().layout;
if (srcLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR)
srcLayout = VK_IMAGE_LAYOUT_UNDEFINED;
m_barriers.accessImage(
target->image(),
target->subresources(),
srcLayout,
target->imageInfo().stages,
target->imageInfo().access,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
}
}
// Transform the depth-stencil view to the optimal layout
const Rc<DxvkImageView> dsTarget = renderTargets.getDepthTarget();
if ((dsTarget != nullptr)
&& (dsTarget->imageInfo().layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)) {
m_barriers.accessImage(
dsTarget->image(),
dsTarget->subresources(),
dsTarget->imageInfo().layout,
dsTarget->imageInfo().stages,
dsTarget->imageInfo().access,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
}
m_barriers.recordCommands(m_cmd);
}
void DxvkContext::transformLayoutsRenderPassEnd(
const DxvkRenderTargets& renderTargets) {
// Transform color attachments back to their original layouts and
// make sure that they can be used for subsequent draw or compute
// operations. Swap chain images are treated like any other image.
for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
const Rc<DxvkImageView> target = renderTargets.getColorTarget(i);
if (target != nullptr) {
m_barriers.accessImage(
target->image(),
target->subresources(),
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
target->imageInfo().layout,
target->imageInfo().stages,
target->imageInfo().access);
}
}
// Transform the depth-stencil attachment back to its original layout.
const Rc<DxvkImageView> dsTarget = renderTargets.getDepthTarget();
if (dsTarget != nullptr) {
m_barriers.accessImage(
dsTarget->image(),
dsTarget->subresources(),
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
dsTarget->imageInfo().layout,
dsTarget->imageInfo().stages,
dsTarget->imageInfo().access);
}
m_barriers.recordCommands(m_cmd);
}
DxvkShaderResourceSlots* DxvkContext::getShaderResourceSlots(VkPipelineBindPoint pipe) {
switch (pipe) {
case VK_PIPELINE_BIND_POINT_GRAPHICS: return &m_gResources;
case VK_PIPELINE_BIND_POINT_COMPUTE : return &m_cResources;
default: return nullptr;
}
}
DxvkContextFlag DxvkContext::getResourceDirtyFlag(VkPipelineBindPoint pipe) const {
switch (pipe) {
default:
case VK_PIPELINE_BIND_POINT_GRAPHICS: return DxvkContextFlag::GpDirtyResources;
case VK_PIPELINE_BIND_POINT_COMPUTE : return DxvkContextFlag::CpDirtyResources;
}
}
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}