[dxvk] Proper blend state and viewport state setup

This commit is contained in:
Philip Rebohle 2017-11-20 15:35:29 +01:00
parent 8bb0325928
commit a47ebd6ed5
14 changed files with 251 additions and 14 deletions

View File

@ -110,7 +110,9 @@ namespace dxvk {
}
VkBuffer bufferHandle() const {
return m_buffer->handle();
return m_buffer != nullptr
? m_buffer->handle()
: VK_NULL_HANDLE;
}
size_t bufferOffset() const {

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@ -201,4 +201,22 @@ namespace dxvk {
imageMemoryBarrierCount, pImageMemoryBarriers);
}
void DxvkCommandList::cmdSetScissor(
uint32_t firstScissor,
uint32_t scissorCount,
const VkRect2D* scissors) {
m_vkd->vkCmdSetScissor(m_buffer,
firstScissor, scissorCount, scissors);
}
void DxvkCommandList::cmdSetViewport(
uint32_t firstViewport,
uint32_t viewportCount,
const VkViewport* viewports) {
m_vkd->vkCmdSetViewport(m_buffer,
firstViewport, viewportCount, viewports);
}
}

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@ -128,6 +128,16 @@ namespace dxvk {
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers) final;
void cmdSetScissor(
uint32_t firstScissor,
uint32_t scissorCount,
const VkRect2D* scissors) final;
void cmdSetViewport(
uint32_t firstViewport,
uint32_t viewportCount,
const VkViewport* viewports) final;
private:
Rc<vk::DeviceFn> m_vkd;

View File

@ -91,11 +91,26 @@ namespace dxvk {
VkLogicOp logicOp,
uint32_t attachmentCount,
const VkPipelineColorBlendAttachmentState* attachmentState) {
m_attachments.resize(attachmentCount);
// Copy the provided blend states into the array
for (uint32_t i = 0; i < attachmentCount; i++)
m_attachments.at(i) = attachmentState[i];
// Use default values for the remaining attachments
for (uint32_t i = attachmentCount; i < m_attachments.size(); i++) {
m_attachments.at(i).blendEnable = VK_FALSE;
m_attachments.at(i).srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
m_attachments.at(i).dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
m_attachments.at(i).colorBlendOp = VK_BLEND_OP_ADD;
m_attachments.at(i).srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
m_attachments.at(i).dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
m_attachments.at(i).alphaBlendOp = VK_BLEND_OP_ADD;
m_attachments.at(i).colorWriteMask =
VK_COLOR_COMPONENT_R_BIT
| VK_COLOR_COMPONENT_G_BIT
| VK_COLOR_COMPONENT_B_BIT
| VK_COLOR_COMPONENT_A_BIT;
}
m_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
m_info.pNext = nullptr;
m_info.flags = 0;

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@ -152,7 +152,8 @@ namespace dxvk {
private:
std::vector<VkPipelineColorBlendAttachmentState> m_attachments;
std::array<VkPipelineColorBlendAttachmentState,
DxvkLimits::MaxNumRenderTargets> m_attachments;
VkPipelineColorBlendStateCreateInfo m_info;

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@ -133,6 +133,10 @@ namespace dxvk {
firstVertex, firstInstance);
this->commitGraphicsState();
m_cmd->cmdDraw(
vertexCount, instanceCount,
firstVertex, firstInstance);
}
@ -146,6 +150,30 @@ namespace dxvk {
firstIndex, vertexOffset, firstInstance);
this->commitGraphicsState();
m_cmd->cmdDrawIndexed(
indexCount, instanceCount,
firstIndex, vertexOffset,
firstInstance);
}
void DxvkContext::setViewports(
uint32_t viewportCount,
const VkViewport* viewports,
const VkRect2D* scissorRects) {
if (m_state.vp.viewportCount != viewportCount) {
m_state.vp.viewportCount = viewportCount;
m_state.flags.set(DxvkContextFlag::GpDirtyPipelineState);
}
for (uint32_t i = 0; i < viewportCount; i++) {
m_state.vp.viewports.at(i) = viewports[i];
m_state.vp.scissorRects.at(i) = scissorRects[i];
}
m_cmd->cmdSetViewport(0, viewportCount, viewports);
m_cmd->cmdSetScissor (0, viewportCount, scissorRects);
}
@ -281,12 +309,14 @@ namespace dxvk {
if (m_state.flags.test(DxvkContextFlag::GpDirtyIndexBuffer)) {
m_state.flags.clr(DxvkContextFlag::GpDirtyIndexBuffer);
m_cmd->cmdBindIndexBuffer(
m_state.vi.indexBuffer.bufferHandle(),
m_state.vi.indexBuffer.bufferOffset(),
VK_INDEX_TYPE_UINT32);
m_cmd->trackResource(
m_state.vi.indexBuffer.resource());
if (m_state.vi.indexBuffer.bufferHandle() != VK_NULL_HANDLE) {
m_cmd->cmdBindIndexBuffer(
m_state.vi.indexBuffer.bufferHandle(),
m_state.vi.indexBuffer.bufferOffset(),
VK_INDEX_TYPE_UINT32);
m_cmd->trackResource(
m_state.vi.indexBuffer.resource());
}
}
}

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@ -126,6 +126,18 @@ namespace dxvk {
uint32_t vertexOffset,
uint32_t firstInstance);
/**
* \brief Sets viewports
*
* \param [in] viewportCount Number of viewports
* \param [in] viewports The viewports
* \param [in] scissorRects Schissor rectangles
*/
void setViewports(
uint32_t viewportCount,
const VkViewport* viewports,
const VkRect2D* scissorRects);
/**
* \brief Sets input assembly state
* \param [in] state New state object

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@ -79,6 +79,13 @@ namespace dxvk {
}
Rc<DxvkShader> DxvkDevice::createShader(
VkShaderStageFlagBits stage,
const SpirvCodeBuffer& code) {
return new DxvkShader(m_vkd, stage, code);
}
Rc<DxvkSwapchain> DxvkDevice::createSwapchain(
const Rc<DxvkSurface>& surface,
const DxvkSwapchainProperties& properties) {

View File

@ -125,6 +125,17 @@ namespace dxvk {
*/
Rc<DxvkSemaphore> createSemaphore();
/**
* \brief Creates a shader module
*
* \param [in] stage Shader stage
* \param [in] code Shader code
* \returns New shader module
*/
Rc<DxvkShader> createShader(
VkShaderStageFlagBits stage,
const SpirvCodeBuffer& code);
/**
* \brief Creates a swap chain
*

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@ -85,6 +85,16 @@ namespace dxvk {
uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier* pImageMemoryBarriers) = 0;
virtual void cmdSetScissor(
uint32_t firstScissor,
uint32_t scissorCount,
const VkRect2D* scissors) = 0;
virtual void cmdSetViewport(
uint32_t firstViewport,
uint32_t viewportCount,
const VkViewport* viewports) = 0;
};
}

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@ -47,7 +47,7 @@ namespace dxvk {
TRACE(this, initialLayout, finalLayout);
std::vector<VkAttachmentDescription> attachments;
VkAttachmentReference depthRef;
VkAttachmentReference depthRef;
std::array<VkAttachmentReference, MaxNumRenderTargets> colorRef;
// Render passes may not require the previous

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@ -9,6 +9,12 @@ namespace dxvk {
SpirvCodeBuffer::~SpirvCodeBuffer() { }
SpirvCodeBuffer::SpirvCodeBuffer(uint32_t size, const uint32_t* data) {
m_code.resize(size);
std::memcpy(m_code.data(), data, size * sizeof(uint32_t));
}
SpirvCodeBuffer::SpirvCodeBuffer(std::istream&& stream) {
stream.ignore(std::numeric_limits<std::streamsize>::max());
std::streamsize length = stream.gcount();

View File

@ -21,6 +21,7 @@ namespace dxvk {
public:
SpirvCodeBuffer();
SpirvCodeBuffer(uint32_t size, const uint32_t* data);
SpirvCodeBuffer(std::istream&& stream);
~SpirvCodeBuffer();

View File

@ -11,6 +11,56 @@
using namespace dxvk;
const uint32_t vsCode[] = {
0x07230203,0x00010000,0x00080001,0x00000024,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x0007000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000d,0x0000001b,0x00030003,
0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,0x00000000,0x00060005,0x0000000b,
0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x0000000b,0x00000000,0x505f6c67,
0x7469736f,0x006e6f69,0x00070006,0x0000000b,0x00000001,0x505f6c67,0x746e696f,0x657a6953,
0x00000000,0x00070006,0x0000000b,0x00000002,0x435f6c67,0x4470696c,0x61747369,0x0065636e,
0x00070006,0x0000000b,0x00000003,0x435f6c67,0x446c6c75,0x61747369,0x0065636e,0x00030005,
0x0000000d,0x00000000,0x00060005,0x0000001b,0x565f6c67,0x65747265,0x646e4978,0x00007865,
0x00050005,0x0000001e,0x65646e69,0x6c626178,0x00000065,0x00050048,0x0000000b,0x00000000,
0x0000000b,0x00000000,0x00050048,0x0000000b,0x00000001,0x0000000b,0x00000001,0x00050048,
0x0000000b,0x00000002,0x0000000b,0x00000003,0x00050048,0x0000000b,0x00000003,0x0000000b,
0x00000004,0x00030047,0x0000000b,0x00000002,0x00040047,0x0000001b,0x0000000b,0x0000002a,
0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,
0x00040017,0x00000007,0x00000006,0x00000004,0x00040015,0x00000008,0x00000020,0x00000000,
0x0004002b,0x00000008,0x00000009,0x00000001,0x0004001c,0x0000000a,0x00000006,0x00000009,
0x0006001e,0x0000000b,0x00000007,0x00000006,0x0000000a,0x0000000a,0x00040020,0x0000000c,
0x00000003,0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000003,0x00040015,0x0000000e,
0x00000020,0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x0004002b,0x00000008,
0x00000010,0x00000003,0x0004001c,0x00000011,0x00000007,0x00000010,0x0004002b,0x00000006,
0x00000012,0x00000000,0x0004002b,0x00000006,0x00000013,0x3f000000,0x0004002b,0x00000006,
0x00000014,0x3f800000,0x0007002c,0x00000007,0x00000015,0x00000012,0x00000013,0x00000012,
0x00000014,0x0004002b,0x00000006,0x00000016,0xbf000000,0x0007002c,0x00000007,0x00000017,
0x00000013,0x00000016,0x00000012,0x00000014,0x0007002c,0x00000007,0x00000018,0x00000016,
0x00000016,0x00000012,0x00000014,0x0006002c,0x00000011,0x00000019,0x00000015,0x00000017,
0x00000018,0x00040020,0x0000001a,0x00000001,0x0000000e,0x0004003b,0x0000001a,0x0000001b,
0x00000001,0x00040020,0x0000001d,0x00000007,0x00000011,0x00040020,0x0000001f,0x00000007,
0x00000007,0x00040020,0x00000022,0x00000003,0x00000007,0x00050036,0x00000002,0x00000004,
0x00000000,0x00000003,0x000200f8,0x00000005,0x0004003b,0x0000001d,0x0000001e,0x00000007,
0x0004003d,0x0000000e,0x0000001c,0x0000001b,0x0003003e,0x0000001e,0x00000019,0x00050041,
0x0000001f,0x00000020,0x0000001e,0x0000001c,0x0004003d,0x00000007,0x00000021,0x00000020,
0x00050041,0x00000022,0x00000023,0x0000000d,0x0000000f,0x0003003e,0x00000023,0x00000021,
0x000100fd,0x00010038
};
const uint32_t fsCode[] = {
0x07230203,0x00010000,0x00080001,0x0000000c,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x0006000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x00030010,0x00000004,
0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,0x00000000,
0x00040005,0x00000009,0x6f6c6f63,0x00000072,0x00040047,0x00000009,0x0000001e,0x00000000,
0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,
0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,0x00000007,
0x0004003b,0x00000008,0x00000009,0x00000003,0x0004002b,0x00000006,0x0000000a,0x3f800000,
0x0007002c,0x00000007,0x0000000b,0x0000000a,0x0000000a,0x0000000a,0x0000000a,0x00050036,
0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,0x0003003e,0x00000009,
0x0000000b,0x000100fd,0x00010038
};
class TriangleApp {
public:
@ -28,6 +78,50 @@ public:
})),
m_dxvkContext (m_dxvkDevice->createContext()),
m_dxvkCommandList (m_dxvkDevice->createCommandList()) {
m_dxvkContext->setInputAssemblyState(
new DxvkInputAssemblyState(
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
VK_FALSE));
m_dxvkContext->setInputLayout(
new DxvkInputLayout(0, nullptr, 0, nullptr));
m_dxvkContext->setRasterizerState(
new DxvkRasterizerState(
VK_FALSE, VK_FALSE,
VK_POLYGON_MODE_FILL,
VK_CULL_MODE_NONE,
VK_FRONT_FACE_COUNTER_CLOCKWISE,
VK_FALSE, 0.0f, 0.0f, 0.0f,
1.0f));
m_dxvkContext->setMultisampleState(
new DxvkMultisampleState(
VK_SAMPLE_COUNT_1_BIT, 0xFFFFFFFF,
VK_FALSE, VK_FALSE, VK_FALSE, 1.0f));
m_dxvkContext->setDepthStencilState(
new DxvkDepthStencilState(
VK_FALSE, VK_FALSE, VK_FALSE, VK_FALSE,
VK_COMPARE_OP_ALWAYS,
VkStencilOpState(),
VkStencilOpState(),
0.0f, 1.0f));
m_dxvkContext->setBlendState(
new DxvkBlendState(
VK_FALSE, VK_LOGIC_OP_COPY,
0, nullptr));
m_dxvkVertexShader = m_dxvkDevice->createShader(
VK_SHADER_STAGE_VERTEX_BIT,
SpirvCodeBuffer(_countof(vsCode), vsCode));
m_dxvkFragmentShader = m_dxvkDevice->createShader(
VK_SHADER_STAGE_FRAGMENT_BIT,
SpirvCodeBuffer(_countof(fsCode), fsCode));
m_dxvkContext->bindShader(
VK_SHADER_STAGE_VERTEX_BIT,
m_dxvkVertexShader);
m_dxvkContext->bindShader(
VK_SHADER_STAGE_FRAGMENT_BIT,
m_dxvkFragmentShader);
}
~TriangleApp() {
@ -44,12 +138,28 @@ public:
m_dxvkContext->beginRecording(m_dxvkCommandList);
m_dxvkContext->bindFramebuffer(fb);
VkViewport viewport;
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = 640.0f;
viewport.height = 480.0f;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor;
scissor.offset.x = 0;
scissor.offset.y = 0;
scissor.extent.width = 640;
scissor.extent.height = 480;
m_dxvkContext->setViewports(1, &viewport, &scissor);
VkClearAttachment clearAttachment;
clearAttachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
clearAttachment.colorAttachment = 0;
clearAttachment.clearValue.color.float32[0] = 1.0f;
clearAttachment.clearValue.color.float32[1] = 1.0f;
clearAttachment.clearValue.color.float32[2] = 1.0f;
clearAttachment.clearValue.color.float32[0] = 0.0f;
clearAttachment.clearValue.color.float32[1] = 0.0f;
clearAttachment.clearValue.color.float32[2] = 0.0f;
clearAttachment.clearValue.color.float32[3] = 1.0f;
VkClearRect clearArea;
@ -60,6 +170,7 @@ public:
m_dxvkContext->clearRenderTarget(
clearAttachment,
clearArea);
m_dxvkContext->draw(3, 1, 0, 0);
m_dxvkContext->endRecording();
auto fence = m_dxvkDevice->submitCommandList(
@ -78,6 +189,9 @@ private:
Rc<DxvkContext> m_dxvkContext;
Rc<DxvkCommandList> m_dxvkCommandList;
Rc<DxvkShader> m_dxvkVertexShader;
Rc<DxvkShader> m_dxvkFragmentShader;
};
LRESULT CALLBACK WindowProc(HWND hWnd,