Codestyle
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@ -157,7 +157,8 @@ bool JoltPhysicsPlayerController::WasFrozen()
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static void CheckCollision( JoltPhysicsObject *pObject, JPH::CollideShapeCollector &ioCollector, JPH::BodyFilter &ioFilter )
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{
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if (!pObject->IsCollisionEnabled()) { return; } // If we have no collisions, we have nothing to check.
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if ( !pObject->IsCollisionEnabled() )
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return;
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JPH::PhysicsSystem *pSystem = pObject->GetEnvironment()->GetPhysicsSystem();
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