diff --git a/vphysics_jolt/vjolt_controller_player.cpp b/vphysics_jolt/vjolt_controller_player.cpp index bb07510..6199cb2 100644 --- a/vphysics_jolt/vjolt_controller_player.cpp +++ b/vphysics_jolt/vjolt_controller_player.cpp @@ -157,7 +157,8 @@ bool JoltPhysicsPlayerController::WasFrozen() static void CheckCollision( JoltPhysicsObject *pObject, JPH::CollideShapeCollector &ioCollector, JPH::BodyFilter &ioFilter ) { - if (!pObject->IsCollisionEnabled()) { return; } // If we have no collisions, we have nothing to check. + if ( !pObject->IsCollisionEnabled() ) + return; JPH::PhysicsSystem *pSystem = pObject->GetEnvironment()->GetPhysicsSystem();