collide: Use std::swap instead of Swap
Swap is something that was added to Desolation's basetypes.h, not present in SDK 2013. Just use std::swap from STL.
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@ -760,7 +760,7 @@ int JoltPhysicsCollision::CreateDebugMesh( CPhysCollide const *pCollisionModel,
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// Swap the winding of the triangles to match original VPhysics behaviour.
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// Swap the winding of the triangles to match original VPhysics behaviour.
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for ( int i = 0; i < nAccumTris; i++ )
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for ( int i = 0; i < nAccumTris; i++ )
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Swap( pVerts[ ( i * 3 ) + 0 ], pVerts[ ( i * 3 ) + 2 ] );
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std::swap( pVerts[ ( i * 3 ) + 0 ], pVerts[ ( i * 3 ) + 2 ] );
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*outVerts = pVerts;
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*outVerts = pVerts;
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return nAccumTris * 3;
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return nAccumTris * 3;
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