diff --git a/vphysics_jolt/vjolt_collide.cpp b/vphysics_jolt/vjolt_collide.cpp index 376c547..42f4be2 100644 --- a/vphysics_jolt/vjolt_collide.cpp +++ b/vphysics_jolt/vjolt_collide.cpp @@ -760,7 +760,7 @@ int JoltPhysicsCollision::CreateDebugMesh( CPhysCollide const *pCollisionModel, // Swap the winding of the triangles to match original VPhysics behaviour. for ( int i = 0; i < nAccumTris; i++ ) - Swap( pVerts[ ( i * 3 ) + 0 ], pVerts[ ( i * 3 ) + 2 ] ); + std::swap( pVerts[ ( i * 3 ) + 0 ], pVerts[ ( i * 3 ) + 2 ] ); *outVerts = pVerts; return nAccumTris * 3;