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//-----------------------------------------------------------------------------
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// VPHYSICS_JOLT_INC.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$MacroRequired "PROJNAME"
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$SRCDIR\..\$GAMEDIR\bin"
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Include "..\joltphysics\joltphysics_settings.vpc"
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
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$Create/UsePCHThroughFile "cbase.h"
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}
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$Linker
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{
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// For Alien Swarm, we don't get the ability to build our own tier1 or mathlib
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// which means we need to be compatible with the .libs provided built for
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// ancient Visual Studio.
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$AdditionalDependencies "$BASE legacy_stdio_definitions.lib" [$GAME_ASW]
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}
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}
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$Configuration "Debug"
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{
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$General
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{
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$OutputDirectory ".\Debug_$VOLTARCH$PLATSUBDIR" [$WINDOWS]
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$IntermediateDirectory ".\Debug_$VOLTARCH$PLATSUBDIR" [$WINDOWS]
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}
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}
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$Configuration "Release"
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{
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$General
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{
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$OutputDirectory ".\Release_$VOLTARCH$PLATSUBDIR" [$WINDOWS]
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$IntermediateDirectory ".\Release_$VOLTARCH$PLATSUBDIR" [$WINDOWS]
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}
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}
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$Project "$PROJNAME"
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{
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$Folder "Precompiled Header"
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{
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$File "cbase.h"
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$File "cbase.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
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}
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}
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}
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}
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$Folder "Source Files"
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{
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$Folder "Public Files"
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{
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$File "$SRCDIR\public\collisionutils.cpp" \
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"$SRCDIR\public\filesystem_helpers.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
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}
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}
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}
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}
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$File "vjolt_collide.cpp"
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$File "vjolt_collide_trace.cpp"
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$File "vjolt_constraints.cpp"
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$File "vjolt_controller_fluid.cpp"
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$File "vjolt_controller_motion.cpp"
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$File "vjolt_controller_player.cpp"
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$File "vjolt_controller_vehicle.cpp"
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$File "vjolt_controller_shadow.cpp"
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$File "vjolt_debugrender.cpp"
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$File "vjolt_environment.cpp"
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$File "vjolt_friction.cpp"
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$File "vjolt_interface.cpp"
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$File "vjolt_keyvalues_schema.cpp"
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$File "vjolt_object.cpp"
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$File "vjolt_objectpairhash.cpp"
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$File "vjolt_parse.cpp"
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$File "vjolt_querymodel.cpp"
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$File "vjolt_surfaceprops.cpp"
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}
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$Folder "Header Files"
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{
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$Folder "Public Files"
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{
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$File "$SRCDIR\public\collisionutils.h"
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$File "$SRCDIR\public\datamap.h"
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$File "$SRCDIR\public\filesystem_helpers.h"
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$File "$SRCDIR\public\vcollide_parse.h"
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$File "$SRCDIR\public\vcollide.h"
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}
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$Folder "Compatibility"
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{
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$File "compat\better_winlite.h"
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$File "compat\branch_overrides.h"
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$File "compat\compat_sdk2013.h"
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}
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$File "vjolt_callstack.h"
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$File "vjolt_collide.h"
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$File "vjolt_constraints.h"
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$File "vjolt_controller_fluid.h"
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$File "vjolt_controller_motion.h"
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$File "vjolt_controller_player.h"
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$File "vjolt_controller_vehicle.h"
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$File "vjolt_controller_shadow.h"
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$File "vjolt_debugrender.h"
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$File "vjolt_environment.h"
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$File "vjolt_friction.h"
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$File "vjolt_interface.h"
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$File "vjolt_internal_listeners.h"
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$File "vjolt_keyvalues_schema.h"
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$File "vjolt_layers.h"
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$File "vjolt_listener_contact.h"
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$File "vjolt_object.h"
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$File "vjolt_objectpairhash.h"
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$File "vjolt_parse.h"
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$File "vjolt_querymodel.h"
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$File "vjolt_state_recorder_file.h"
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$File "vjolt_surfaceprops.h"
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$File "vjolt_util.h"
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}
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$Folder "Interface"
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{
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$File "$SRCDIR\public\vphysics_interface.h"
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$File "$SRCDIR\public\vphysics\collision_set.h"
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$File "$SRCDIR\public\vphysics\constraints.h"
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$File "$SRCDIR\public\vphysics\friction.h"
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$File "$SRCDIR\public\vphysics\object_hash.h"
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$File "$SRCDIR\public\vphysics\performance.h"
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$File "$SRCDIR\public\vphysics\player_controller.h"
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$File "$SRCDIR\public\vphysics\stats.h"
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$File "$SRCDIR\public\vphysics\vehicles.h"
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}
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$Folder "Link Libraries"
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{
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$Lib "joltphysics_avx2" [$VOLT_AVX2]
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$Lib "joltphysics_sse42" [$VOLT_SSE42]
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$Lib "joltphysics_sse2" [$VOLT_SSE2]
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$Lib "mathlib"
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$Lib "tier2"
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}
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}
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