vphysics_jolt/vphysics_jolt/vphysics_jolt_inc.vpc

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2022-08-28 22:31:01 +01:00
//-----------------------------------------------------------------------------
// VPHYSICS_JOLT_INC.INC
//
// Project Script
//-----------------------------------------------------------------------------
$MacroRequired "PROJNAME"
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\$GAMEDIR\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Include "..\joltphysics\joltphysics_settings.vpc"
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$Create/UsePCHThroughFile "cbase.h"
}
$Linker
{
// For Alien Swarm, we don't get the ability to build our own tier1 or mathlib
// which means we need to be compatible with the .libs provided built for
// ancient Visual Studio.
$AdditionalDependencies "$BASE legacy_stdio_definitions.lib" [$GAME_ASW]
}
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}
$Project "$PROJNAME"
{
$Folder "Precompiled Header"
{
$File "cbase.h"
$File "cbase.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
}
}
}
}
$Folder "Source Files"
{
$Folder "Public Files"
{
$File "$SRCDIR\public\collisionutils.cpp" \
"$SRCDIR\public\filesystem_helpers.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$File "vjolt_collide.cpp"
$File "vjolt_collide_trace.cpp"
$File "vjolt_constraints.cpp"
$File "vjolt_controller_fluid.cpp"
$File "vjolt_controller_motion.cpp"
$File "vjolt_controller_player.cpp"
$File "vjolt_controller_vehicle.cpp"
$File "vjolt_controller_shadow.cpp"
$File "vjolt_debugrender.cpp"
$File "vjolt_environment.cpp"
$File "vjolt_friction.cpp"
$File "vjolt_interface.cpp"
$File "vjolt_keyvalues_schema.cpp"
$File "vjolt_object.cpp"
$File "vjolt_objectpairhash.cpp"
$File "vjolt_parse.cpp"
$File "vjolt_querymodel.cpp"
$File "vjolt_surfaceprops.cpp"
}
$Folder "Header Files"
{
$Folder "Public Files"
{
$File "$SRCDIR\public\collisionutils.h"
$File "$SRCDIR\public\datamap.h"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "$SRCDIR\public\vcollide_parse.h"
$File "$SRCDIR\public\vcollide.h"
}
$Folder "Compatibility"
{
$File "compat\better_winlite.h"
$File "compat\branch_overrides.h"
$File "compat\compat_sdk2013.h"
}
$File "vjolt_callstack.h"
$File "vjolt_collide.h"
$File "vjolt_constraints.h"
$File "vjolt_controller_fluid.h"
$File "vjolt_controller_motion.h"
$File "vjolt_controller_player.h"
$File "vjolt_controller_vehicle.h"
$File "vjolt_controller_shadow.h"
$File "vjolt_debugrender.h"
$File "vjolt_environment.h"
$File "vjolt_friction.h"
$File "vjolt_interface.h"
$File "vjolt_internal_listeners.h"
$File "vjolt_keyvalues_schema.h"
$File "vjolt_layers.h"
$File "vjolt_listener_contact.h"
$File "vjolt_object.h"
$File "vjolt_objectpairhash.h"
$File "vjolt_parse.h"
$File "vjolt_querymodel.h"
$File "vjolt_state_recorder_file.h"
$File "vjolt_surfaceprops.h"
$File "vjolt_util.h"
}
$Folder "Interface"
{
$File "$SRCDIR\public\vphysics_interface.h"
$File "$SRCDIR\public\vphysics\collision_set.h"
$File "$SRCDIR\public\vphysics\constraints.h"
$File "$SRCDIR\public\vphysics\friction.h"
$File "$SRCDIR\public\vphysics\object_hash.h"
$File "$SRCDIR\public\vphysics\performance.h"
$File "$SRCDIR\public\vphysics\player_controller.h"
$File "$SRCDIR\public\vphysics\stats.h"
$File "$SRCDIR\public\vphysics\vehicles.h"
}
$Folder "Link Libraries"
{
$Lib "joltphysics"
$Lib "mathlib"
$Lib "tier2"
}
}