//----------------------------------------------------------------------------- // VPHYSICS_JOLT_INC.VPC // // Project Script //----------------------------------------------------------------------------- $MacroRequired "PROJNAME" $Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\$GAMEDIR\bin" $Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $Include "..\joltphysics\joltphysics_settings.vpc" $Configuration { $Compiler { $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" $Create/UsePCHThroughFile "cbase.h" } $Linker { // For Alien Swarm, we don't get the ability to build our own tier1 or mathlib // which means we need to be compatible with the .libs provided built for // ancient Visual Studio. $AdditionalDependencies "$BASE legacy_stdio_definitions.lib" [$GAME_ASW] } } $Configuration "Debug" { $General { $OutputDirectory ".\Debug_$VOLTARCH$PLATSUBDIR" [$WINDOWS] $IntermediateDirectory ".\Debug_$VOLTARCH$PLATSUBDIR" [$WINDOWS] } } $Configuration "Release" { $General { $OutputDirectory ".\Release_$VOLTARCH$PLATSUBDIR" [$WINDOWS] $IntermediateDirectory ".\Release_$VOLTARCH$PLATSUBDIR" [$WINDOWS] } } $Project "$PROJNAME" { $Folder "Precompiled Header" { $File "cbase.h" $File "cbase.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" } } } } $Folder "Source Files" { $Folder "Public Files" { $File "$SRCDIR\public\collisionutils.cpp" \ "$SRCDIR\public\filesystem_helpers.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } } $File "vjolt_collide.cpp" $File "vjolt_collide_trace.cpp" $File "vjolt_constraints.cpp" $File "vjolt_controller_fluid.cpp" $File "vjolt_controller_motion.cpp" $File "vjolt_controller_player.cpp" $File "vjolt_controller_vehicle.cpp" $File "vjolt_controller_shadow.cpp" $File "vjolt_debugrender.cpp" $File "vjolt_environment.cpp" $File "vjolt_friction.cpp" $File "vjolt_interface.cpp" $File "vjolt_keyvalues_schema.cpp" $File "vjolt_object.cpp" $File "vjolt_objectpairhash.cpp" $File "vjolt_parse.cpp" $File "vjolt_querymodel.cpp" $File "vjolt_surfaceprops.cpp" } $Folder "Header Files" { $Folder "Public Files" { $File "$SRCDIR\public\collisionutils.h" $File "$SRCDIR\public\datamap.h" $File "$SRCDIR\public\filesystem_helpers.h" $File "$SRCDIR\public\vcollide_parse.h" $File "$SRCDIR\public\vcollide.h" } $Folder "Compatibility" { $File "compat\better_winlite.h" $File "compat\branch_overrides.h" $File "compat\compat_sdk2013.h" } $File "vjolt_callstack.h" $File "vjolt_collide.h" $File "vjolt_constraints.h" $File "vjolt_controller_fluid.h" $File "vjolt_controller_motion.h" $File "vjolt_controller_player.h" $File "vjolt_controller_vehicle.h" $File "vjolt_controller_shadow.h" $File "vjolt_debugrender.h" $File "vjolt_environment.h" $File "vjolt_friction.h" $File "vjolt_interface.h" $File "vjolt_internal_listeners.h" $File "vjolt_keyvalues_schema.h" $File "vjolt_layers.h" $File "vjolt_listener_contact.h" $File "vjolt_object.h" $File "vjolt_objectpairhash.h" $File "vjolt_parse.h" $File "vjolt_querymodel.h" $File "vjolt_state_recorder_file.h" $File "vjolt_surfaceprops.h" $File "vjolt_util.h" } $Folder "Interface" { $File "$SRCDIR\public\vphysics_interface.h" $File "$SRCDIR\public\vphysics\collision_set.h" $File "$SRCDIR\public\vphysics\constraints.h" $File "$SRCDIR\public\vphysics\friction.h" $File "$SRCDIR\public\vphysics\object_hash.h" $File "$SRCDIR\public\vphysics\performance.h" $File "$SRCDIR\public\vphysics\player_controller.h" $File "$SRCDIR\public\vphysics\stats.h" $File "$SRCDIR\public\vphysics\vehicles.h" } $Folder "Link Libraries" { $Lib "joltphysics_avx2" [$VOLT_AVX2] $Lib "joltphysics_sse42" [$VOLT_SSE42] $Lib "joltphysics_sse2" [$VOLT_SSE2] $Lib "mathlib" $Lib "tier2" } }